Commit graph

2445 commits

Author SHA1 Message Date
James Urquhart d324abd2df Fix redundant memcpy in swizzle ToBuffer method 2016-09-30 18:41:10 +01:00
Anis 57dfeb829a Merge pull request #1774 from Azaezel/terrainTrouble
embeds blendtotal into the low bit for the normal|depth buffer
2016-09-23 23:23:26 +02:00
Anis d93423ad51 Merge pull request #1780 from rextimmy/libogg_gitignore
.gitignore to exclude cmake generated config_types for libogg
2016-09-18 07:30:52 +02:00
RexTimmy a7f6841c0c .gitignore to exclude cmake generated config_types for libogg 2016-09-18 12:35:23 +10:00
Anis edb6bd214c Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
2016-09-17 23:31:23 +02:00
Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
Anis a1983af225 Merge pull request #1762 from Azaezel/specularOrderOfOperations
lightbuffer (aka brightness and shadow) always comes last as a mul
2016-09-17 21:30:02 +02:00
Anis e7972bd6a9 Merge pull request #1772 from pacomont/Fix_crash_when_saving_NavMesh_file_without_Links
Fix crash when saving NavMesh file without Links
2016-09-17 21:28:08 +02:00
Anis ddd5ef1a8d Merge pull request #1778 from rextimmy/libpng_update
Libpng update to 1.6.25 (fixes x64 crashing on exit)
2016-09-17 21:12:59 +02:00
Anis f7fde5caef Merge pull request #1777 from rextimmy/libogg_updates
Update libogg to 1.3.2
2016-09-17 19:48:48 +02:00
RexTimmy 7b21b69dcb Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp 2016-09-17 10:52:43 +10:00
RexTimmy d6a6298a9a Libpng update to 1.6.25 (fixes x64 crashing on exit) 2016-09-17 10:41:29 +10:00
rextimmy 2ec38f98cc Update libogg to 1.3.2 2016-09-16 11:42:00 +10:00
Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 2016-09-14 15:35:35 -05:00
Areloch c83efa59e0 Merge pull request #1769 from Areloch/ToggleChildrenOptionsFix
Fixes the Toggle Children Lock and Toggle Children Hidden options
2016-09-14 08:53:07 -05:00
Francisco Montañés García 800b7d1fd4 Write Links only when mLinkIDs.size() > 0 2016-09-14 13:08:20 +02:00
Areloch ab68a19a8b Merge pull request #1750 from Azaezel/LODloss
short term LOD correction
2016-09-14 01:47:23 -05:00
Areloch bb27535597 Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu. 2016-09-14 01:41:49 -05:00
Areloch 7bf200d388 Merge pull request #1768 from Areloch/VRPreprocessFix
Added a missed a preprocessor for when not using openVR.
2016-09-14 01:02:59 -05:00
Areloch 6dbfe77ddb Added a missed a preprocessor for when not using openVR. 2016-09-14 00:59:55 -05:00
Areloch 7e4095d610 Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
Areloch f88975121d Merge pull request #1761 from Bloodknight/intrinsicsfix
Intrinsicsfix
2016-09-13 21:43:18 -05:00
James Urquhart 455aa99046 Add missing bracket 2016-09-13 10:24:23 +01:00
James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 2016-09-11 22:42:42 +01:00
James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 2016-09-11 22:42:42 +01:00
James Urquhart fa7697b13e Fix debug draw in SBS mode & reflection update timing 2016-09-11 22:42:42 +01:00
James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 2016-09-11 22:42:42 +01:00
James Urquhart 1b2abbeaaa Allow DebugDraw not to flush the draw queue 2016-09-11 22:42:42 +01:00
James Urquhart 0ac3d95cb9 Add more outline functions to DebugDraw 2016-09-11 22:42:42 +01:00
James Urquhart 660bd8d347 Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly. 2016-09-11 22:42:42 +01:00
James Urquhart e6c89b1f24 Add basic rotation offset code 2016-09-11 22:42:42 +01:00
James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 2016-09-11 22:42:42 +01:00
James Urquhart c6d2456a7c Fix lens flares in VR 2016-09-11 22:42:42 +01:00
James Urquhart 14628e3937 Fix setNearFarDist for off-center projections 2016-09-11 22:42:42 +01:00
James Urquhart 694dd4abfa Fix stack overflow 2016-09-11 22:42:42 +01:00
James Urquhart 2da474c484 Always use the latest eye pose data from the HMD 2016-09-11 22:42:42 +01:00
James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 2016-09-11 22:42:42 +01:00
James Urquhart 734688ff7e Implement basic keyboard & mouse support for openvr overlays 2016-09-11 22:42:42 +01:00
James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
James Urquhart e7bafe3c7b Fix cmake file for openvr 2016-09-11 22:42:42 +01:00
James Urquhart da6bcbeb2b Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart 185fde8ea4 Fix issue with clamping the AngAxisF 2016-09-11 22:42:42 +01:00
James Urquhart 9f49a7844e Use correct multiplication order for eye transform. Also fix displayDevice not set bug. 2016-09-11 22:42:42 +01:00
James Urquhart 9e5eda9a08 More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
2016-09-11 22:42:42 +01:00
James Urquhart b15be28f38 Temp add the convertRotation handler so we dont need the oculus files 2016-09-11 22:42:42 +01:00
James Urquhart b58f34da9b Correctly handle invalid openvr adapters 2016-09-11 22:42:42 +01:00
James Urquhart b2faecc82d Fix openvr typos 2016-09-11 22:42:42 +01:00
James Urquhart 36908b0434 Add code to render the basic stereo view fallback 2016-09-11 22:42:42 +01:00
James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00