AzaezelX
cd8c944989
vector work to allow it to take an allocator, as well as a fixed count and skip the tracking vars.
2026-03-07 09:36:46 -06:00
AzaezelX
1715b65d39
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork
2026-03-07 08:53:18 -06:00
Brian Roberts
88da6f60f6
Merge pull request #1681 from Azaezel/alpha41/coverCorrection
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Alpha41/cover correction
2026-03-04 10:17:53 -06:00
AzaezelX
0418aaa9db
from marauder: cover corrections
2026-03-04 10:15:46 -06:00
AzaezelX
e5ac88e914
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development
2026-03-04 09:53:58 -06:00
Brian Roberts
c56fcd8055
Merge pull request #1679 from Azaezel/alpha41/contextCrashes
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context safties
2026-03-04 08:47:05 -06:00
Brian Roberts
41aa23fff8
Merge pull request #1676 from marauder2k9-torque/OPENGL_DEBUG_MAC
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OpenGL Fix mac rendering
2026-03-04 08:46:50 -06:00
Brian Roberts
29aa5c6dfa
Merge pull request #1677 from Azaezel/alpha41/directionCorrection
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self shadowing corrections
2026-03-04 08:46:35 -06:00
AzaezelX
001468cb5e
tone down overcorrection
2026-03-02 17:08:12 -06:00
AzaezelX
80f62573fe
context safties
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and from Marauder, hardened filename entry for con::evaluate/compileexec. if the string forwarded along is not a real filename, consider it an eval block
2026-03-02 11:38:20 -06:00
AzaezelX
cf294ad121
selfshadowing corrections
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best to stick to the order of the X<dot>Y tags
use PI, not 1/PI to avoid "normal flipping"
2026-03-02 08:52:47 -06:00
marauder2k7
6449d22d7f
opengl debug
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committing to test on windows with proper debug output
2026-03-01 13:15:42 +00:00
Brian Roberts
19d8a5525d
Merge pull request #1675 from Azaezel/alpha41/oneVarToHoldThemAll
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
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bind grid snapping bool to one variable
2026-02-28 19:41:56 -06:00
AzaezelX
75af5a2bf6
bind grid snapping bool to one variable
2026-02-28 19:19:08 -06:00
Brian Roberts
3e146f222a
Merge pull request #1674 from Azaezel/alpha41/nonInvertentialist
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don't flip invertroughness on by default
2026-02-24 17:51:14 -06:00
AzaezelX
2b6b56d0d9
don't flip invertroughness on by default
2026-02-24 17:03:12 -06:00
Brian Roberts
e7ffff8cb2
Merge pull request #1673 from Azaezel/alpha41/ContextCleanups
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minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672
2026-02-24 16:07:24 -06:00
AzaezelX
627b9bc076
minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672
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for context Strings, use c_str(),
for triggers, use Con::getCurrentScriptModulePath() as otherwise, the "%this =" and "%obj=" injections will be treated as within the global scope. which is not allowed.
2026-02-24 15:04:38 -06:00
Brian Roberts
5981154102
Merge pull request #1672 from Areloch/ExpandedAssertContext
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Expanded Script Assert Context
2026-02-23 22:47:16 -06:00
Brian Roberts
26638a95c5
Merge pull request #1671 from Azaezel/alpha41/forgetMeNot
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don't spool up new helper proxies if the goals are unchanged
2026-02-23 20:06:06 -06:00
Brian Roberts
23e30e801f
Merge pull request #1669 from Azaezel/alpha41/reflectionCorrection
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make reflectors optional
2026-02-23 10:23:49 -06:00
JeffR
9084e81bc1
Shifted CodeBlock::smCurrentLineText to be a const char* so it's use is clearer
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Ensured CodeBlock::smCurrentLineText is cleared at the end of execution
Tweaked and cleaned up the context lines passed along for further debugging data in the event of a script assert
2026-02-22 18:18:42 -06:00
JeffR
171211c4e2
Caches the processed line in CodeBlock for better assert reporting
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Adds additional context on eval and evaluate calls to better isolate script executions that are throwing errors, such as via command fields or eval() calls.
2026-02-21 11:03:07 -06:00
AzaezelX
8e7af0bf55
don't spool up new cover proxies if those are unchanged either
2026-02-21 09:59:15 -06:00
AzaezelX
57890a4327
don't spool up new helper proxies if the goals are unchanged
2026-02-21 09:29:33 -06:00
AzaezelX
01b10cfb89
make reflectors optional
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don't waste memory per object-instance on non reflective objects
2026-02-19 14:46:19 -06:00
Brian Roberts
2dae0fbbad
Merge pull request #1668 from marauder2k9-torque/development
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Various tweaks and fix for font cache
2026-02-16 21:24:46 -06:00
marauder2k7
562756a306
Update guiBitmapCtrl.cpp
2026-02-17 00:23:53 +00:00
marauder2k7
6f0c31468f
various fixes
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added fix for font cache (stb required size to be read switch back to libpng knocks the stream off)
Added extra control over the rendering of guibtimaps
If guibitmaps are a child of buttons the profile colors now affect how to the button is rendered.
2026-02-17 00:13:10 +00:00
Brian Roberts
2c0558840a
Merge pull request #1667 from Azaezel/alpha41/fontsaveButton
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add a (re)Generate font cache button to the profile tab
2026-02-13 10:34:19 -06:00
AzaezelX
a0a22178c3
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork
2026-02-10 20:45:42 -06:00
AzaezelX
c4e973c6e9
while modern compilers *should* already treat template methods as inherently inline, never hurst to spell it out
2026-02-03 21:21:24 -06:00
AzaezelX
39124f6408
sorted methods into aspects for ease of lookup, , const correctness handling, more utility methods, mostly focused on extracting vectors, plugging in callback enabled functions, and the ability to add safety checks like circular dependency detection (also tree stitching)
2026-02-03 18:41:19 -06:00
AzaezelX
34ea855031
add a (re)Generate font cache button to the profile tab
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also add a zeroth %sidebar-->button
2026-02-02 22:59:10 -06:00
Brian Roberts
c4931e6bed
Merge pull request #1666 from Azaezel/alpha41/clickClackClunkiness
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
2026-02-02 22:21:32 -06:00
AzaezelX
1df49dc6f7
general cleanups, hardening.
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added new methods
inline void nullChild(U32 i)
static void safeDetachFromParent(TreeNode<T, nullClears>* node)
inline void forEachLeafAs(Func callback)
2026-02-02 22:11:23 -06:00
AzaezelX
8874c250da
folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
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if onImage (the up/down arrow, not to be confused with the class icon) go ahead and open/close the tree view wether we're selected or not
2026-01-30 10:34:19 -06:00
AzaezelX
8ec65267ea
cleanups, utility methods
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extended template to use a compiletime nullClears (defaults to true) to clear nodes if they would be set to NULL entries
cleanups and refactors
yet more utility methods
2026-01-30 00:52:33 -06:00
AzaezelX
09f0fa2861
cleanups and a few more utility methods
2026-01-27 17:47:19 -06:00
AzaezelX
0175c109ac
safety
2026-01-27 00:32:12 -06:00
Brian Roberts
476ed66932
Merge pull request #1665 from Azaezel/alpha41/beNormal
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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ConvexShape corrections
2026-01-26 19:09:53 -06:00
AzaezelX
afb3ed0f27
more straightforward (and corrected) texcoord assignment
2026-01-26 12:45:57 -06:00
AzaezelX
b56867be55
clean up straight downward facing convexshape normals
2026-01-26 12:12:23 -06:00
AzaezelX
6d708af9ba
destructor work, set/get child by ID work
2026-01-26 01:44:05 -06:00
AzaezelX
c72d8a1f9b
baseline node augs
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tree->treenode for clarity, foreshorted a few method names, added a few inline utility methods
2026-01-25 13:18:01 -06:00
AzaezelX
b692aa14c2
vectorobject for vector script exposure similar to the treeobject class.
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todo: see about using the former in the latter
2026-01-24 16:00:50 -06:00
Areloch
5db8c75083
Merge pull request #1655 from Azaezel/alpha41/exposedBone
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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provide a global scriped variable for TSShape::smMaxSkinBones
2026-01-21 19:35:14 -06:00
Brian Roberts
84b2405efb
Merge pull request #1656 from Azaezel/alpha41/aiAugs
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expanded movement state data for aicontrollers
2026-01-21 18:59:16 -06:00
Brian Roberts
d2b63f73a8
Merge pull request #1661 from Azaezel/alpha41/clickclack
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fix clicking a treeview element tripping expand/collapse
2026-01-21 18:59:03 -06:00
Brian Roberts
96dda12c53
Merge pull request #1664 from Azaezel/alpha41/camCam
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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address https://github.com/TorqueGameEngines/Torque3D/issues/1663
2026-01-21 12:25:19 -06:00