Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork

This commit is contained in:
AzaezelX 2026-03-07 08:53:18 -06:00
commit 1715b65d39
42 changed files with 719 additions and 213 deletions

View file

@ -194,7 +194,9 @@ DefineEngineMethod(AIController, getAimObject, S32, (), ,
"@see setAimObject()\n")
{
SceneObject* obj = dynamic_cast<GameBase*>(object->getAim()->mObj.getPointer());
SceneObject* obj = NULL;
if (object->getAim())
obj = dynamic_cast<GameBase*>(object->getAim()->mObj.getPointer());
return obj ? obj->getId() : -1;
}

View file

@ -70,7 +70,12 @@ bool AIController::setControllerDataProperty(void* obj, const char* index, const
void AIController::setGoal(AIInfo* targ)
{
if (mGoal) { delete(mGoal); mGoal = NULL; }
if (mGoal)
{
if (mGoal->mObj.isValid() && targ->mObj.isValid() && mGoal->mObj == targ->mObj)
return;
delete(mGoal); mGoal = NULL;
}
if (targ->mObj.isValid())
{
@ -86,26 +91,58 @@ void AIController::setGoal(AIInfo* targ)
void AIController::setGoal(Point3F loc, F32 rad)
{
if (mGoal) delete(mGoal);
if (mGoal)
{
if (mGoal->mPosSet && mGoal->getPosition() == loc)
{
mGoal->mRadius = rad;
return;
}
delete(mGoal);
}
mGoal = new AIGoal(this, loc, rad);
}
void AIController::setGoal(SimObjectPtr<SceneObject> objIn, F32 rad)
{
if (mGoal) delete(mGoal);
if (mGoal)
{
if (mGoal->mObj.isValid() && objIn.isValid() && mGoal->mObj == objIn)
{
mGoal->mRadius = rad;
return;
}
delete(mGoal);
}
mGoal = new AIGoal(this, objIn, rad);
}
void AIController::setAim(Point3F loc, F32 rad, Point3F offset)
{
if (mAimTarget) delete(mAimTarget);
if (mAimTarget)
{
if (mAimTarget->mPosSet && mAimTarget->getPosition() == loc)
{
mAimTarget->mAimOffset = offset;
return;
}
delete(mAimTarget);
}
mAimTarget = new AIAimTarget(this, loc, rad);
mAimTarget->mAimOffset = offset;
}
void AIController::setAim(SimObjectPtr<SceneObject> objIn, F32 rad, Point3F offset)
{
if (mAimTarget) delete(mAimTarget);
if (mAimTarget)
{
if (mAimTarget->mObj.isValid() && objIn.isValid() && mAimTarget->mObj == objIn)
{
mAimTarget->mAimOffset = offset;
return;
}
delete(mAimTarget);
}
mAimTarget = new AIAimTarget(this, objIn, rad);
mAimTarget->mAimOffset = offset;
}

View file

@ -70,8 +70,24 @@ public:
private:
AICover* mCover;
public:
void setCover(Point3F loc, F32 rad = 0.0f) { delete(mCover); mCover = new AICover(this, loc, rad); }
void setCover(SimObjectPtr<SceneObject> objIn, F32 rad = 0.0f) { delete(mCover); mCover = new AICover(this, objIn, rad); }
void setCover(Point3F loc, F32 rad = 0.0f)
{
if (mCover && mCover->mPosSet && mCover->getPosition() == loc)
{
mCover->mRadius = rad;
return;
}
delete(mCover); mCover = new AICover(this, loc, rad);
}
void setCover(SimObjectPtr<SceneObject> objIn, F32 rad = 0.0f)
{
if (mCover && mCover->mObj == objIn)
{
mCover->mRadius = rad;
return;
}
delete(mCover); mCover = new AICover(this, objIn, rad);
}
AICover* getCover() { return mCover; }
bool findCover(const Point3F& from, F32 radius);
void clearCover();

View file

@ -225,7 +225,16 @@ bool SubScene::evaluateCondition()
Con::setBoolVariable(resVar.c_str(), false);
String command = resVar + "=" + mLoadIf + ";";
Con::evaluatef(command.c_str());
StringTableEntry objectName = getName();
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context.c_str());
return Con::getBoolVariable(resVar.c_str());
}
return true;

View file

@ -3003,7 +3003,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
if (hasRoughness)
{
newMat->mInvertRoughness[0] = true;
newMat->mInvertRoughness[0] = false;
}
newAsset->addObject(newMat);

View file

@ -367,7 +367,17 @@ bool SpawnSphere::testCondition()
String resVar = getIdString() + String(".result");
Con::setBoolVariable(resVar.c_str(), false);
String command = resVar + "=" + mSpawnIf + ";";
Con::evaluatef(command.c_str());
StringTableEntry objectName = getName();
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context.c_str());
if (Con::getBoolVariable(resVar.c_str()) == 1)
{
return true;

View file

@ -975,6 +975,7 @@ ShapeBase::ShapeBase()
mMoveMotion( false ),
mShapeBaseMount( NULL ),
mShapeInstance( NULL ),
mCubeReflector(NULL),
mConvexList( new Convex ),
mEnergy( 0.0f ),
mRechargeRate( 0.0f ),
@ -1053,6 +1054,12 @@ ShapeBase::~ShapeBase()
mShapeInstance = NULL;
}
if (mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
CollisionTimeout* ptr = mTimeoutList;
while (ptr) {
CollisionTimeout* cur = ptr;
@ -1173,7 +1180,11 @@ void ShapeBase::onRemove()
if ( isClientObject() )
{
mCubeReflector.unregisterReflector();
if (mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
}
}
@ -1349,11 +1360,17 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
mLightPlugin->reset();
if ( isClientObject() )
{
mCubeReflector.unregisterReflector();
if ( mDataBlock->reflectorDesc )
mCubeReflector.registerReflector( this, mDataBlock->reflectorDesc );
{
if (mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
if (mDataBlock->reflectorDesc)
{
mCubeReflector = new CubeReflector();
mCubeReflector->registerReflector(this, mDataBlock->reflectorDesc);
}
}
return true;
@ -2681,7 +2698,7 @@ void ShapeBase::_prepRenderImage( SceneRenderState *state,
// If we're currently rendering our own reflection we
// don't want to render ourselves into it.
if ( mCubeReflector.isRendering() )
if (mCubeReflector && mCubeReflector->isRendering())
return;
// We force all the shapes to use the highest detail
@ -2785,8 +2802,8 @@ void ShapeBase::prepBatchRender(SceneRenderState* state, S32 mountedImageIndex )
// Set up our TS render state.
TSRenderState rdata;
rdata.setSceneState( state );
if ( mCubeReflector.isEnabled() )
rdata.setCubemap( mCubeReflector.getCubemap() );
if (mCubeReflector && mCubeReflector->isEnabled())
rdata.setCubemap( mCubeReflector->getCubemap() );
rdata.setFadeOverride( (1.0f - mCloakLevel) * mFadeVal );
// We might have some forward lit materials
@ -2810,14 +2827,14 @@ void ShapeBase::prepBatchRender(SceneRenderState* state, S32 mountedImageIndex )
mat.scale( mObjScale );
GFX->setWorldMatrix( mat );
if ( state->isDiffusePass() && mCubeReflector.isEnabled() && mCubeReflector.getOcclusionQuery() )
if ( state->isDiffusePass() && mCubeReflector && mCubeReflector->isEnabled() && mCubeReflector->getOcclusionQuery() )
{
RenderPassManager *pass = state->getRenderPass();
OccluderRenderInst *ri = pass->allocInst<OccluderRenderInst>();
ri->type = RenderPassManager::RIT_Occluder;
ri->query = mCubeReflector.getOcclusionQuery();
ri->query = mCubeReflector->getOcclusionQuery();
mObjToWorld.mulP( mObjBox.getCenter(), &ri->position );
ri->scale.set( mObjBox.getExtents() );
ri->orientation = pass->allocUniqueXform( mObjToWorld );

View file

@ -1207,7 +1207,7 @@ public:
static F32 sFullCorrectionDistance;
static F32 sCloakSpeed; // Time to cloak, in seconds
CubeReflector mCubeReflector;
CubeReflector* mCubeReflector;
/// @name Initialization
/// @{

View file

@ -28,6 +28,7 @@
#include "console/engineAPI.h"
#include "collision/boxConvex.h"
#include "console/script.h"
#include "console/consoleInternal.h"
#include "core/stream/bitStream.h"
#include "math/mathIO.h"
@ -172,8 +173,9 @@ Trigger::Trigger()
mPhysicsRep = NULL;
mTripOnce = false;
mTripped = false;
mTrippedBy = 0xFFFFFFFF;
mTripIf = "";
mTripIf.clear();
//Default up a basic square
Point3F vecs[3] = { Point3F(1.0, 0.0, 0.0),
@ -704,7 +706,17 @@ bool Trigger::testCondition()
String resVar = getIdString() + String(".result");
Con::setBoolVariable(resVar.c_str(), false);
String command = resVar + "=" + mTripIf + ";";
Con::evaluatef(command.c_str());
StringTableEntry objectName = getName();
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context.c_str());
if (Con::getBoolVariable(resVar.c_str()) == 1)
{
return true;
@ -738,11 +750,11 @@ void Trigger::potentialEnterObject(GameBase* enter)
mObjects.push_back(enter);
deleteNotify(enter);
if(evalCmD(&mEnterCommand))
if(isServerObject() && evalCmD(&mEnterCommand))
{
String command = String("%obj = ") + enter->getIdString() + ";";
command = command + String("%this = ") + getIdString() + ";" + mEnterCommand;
Con::evaluate(command.c_str());
Con::evaluate(command.c_str(), false, Con::getCurrentScriptModulePath());
}
if( mDataBlock && testTrippable() && testCondition())
@ -787,11 +799,11 @@ void Trigger::processTick(const Move* move)
mObjects.erase(i);
clearNotify(remove);
if (evalCmD(&mLeaveCommand))
if (isServerObject() && evalCmD(&mLeaveCommand))
{
String command = String("%obj = ") + remove->getIdString() + ";";
command = command + String("%this = ") + getIdString() + ";" + mLeaveCommand;
Con::evaluate(command.c_str());
Con::evaluate(command.c_str(), false, Con::getCurrentScriptModulePath());
}
if (testTrippable() && testCondition())
mDataBlock->onLeaveTrigger_callback( this, remove );
@ -799,8 +811,19 @@ void Trigger::processTick(const Move* move)
}
}
if (evalCmD(&mTickCommand))
Con::evaluate(mTickCommand.c_str());
if (isServerObject() && evalCmD(&mTickCommand))
{
StringTableEntry objectName = getName();
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(mTickCommand.c_str(), false, context);
}
if (mObjects.size() != 0 && testTrippable() && testCondition())
mDataBlock->onTickTrigger_callback( this );

View file

@ -109,7 +109,8 @@ F32 TSStatic::smStaticObjectUnfadeableSize = 75;
TSStatic::TSStatic()
:
cubeDescId(0),
reflectorDesc(NULL)
reflectorDesc(NULL),
mCubeReflector(NULL)
{
mNetFlags.set(Ghostable | ScopeAlways);
@ -159,6 +160,11 @@ TSStatic::~TSStatic()
delete mConvexList;
mConvexList = NULL;
mShapeAsset.unregisterRefreshNotify();
if (mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
}
ImplementEnumType(TSMeshType,
@ -361,10 +367,17 @@ bool TSStatic::onAdd()
if (isClientObject())
{
mCubeReflector.unregisterReflector();
if (mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
if (reflectorDesc)
mCubeReflector.registerReflector(this, reflectorDesc);
{
mCubeReflector = new CubeReflector();
mCubeReflector->registerReflector(this, reflectorDesc);
}
}
_updateShouldTick();
@ -594,8 +607,11 @@ void TSStatic::onRemove()
mShapeInstance = NULL;
mAmbientThread = NULL;
if (isClientObject())
mCubeReflector.unregisterReflector();
if (isClientObject() && mCubeReflector)
{
mCubeReflector->unregisterReflector();
SAFE_DELETE(mCubeReflector);
}
Parent::onRemove();
}
@ -780,7 +796,7 @@ void TSStatic::prepRenderImage(SceneRenderState* state)
// If we're currently rendering our own reflection we
// don't want to render ourselves into it.
if (mCubeReflector.isRendering())
if (mCubeReflector && mCubeReflector->isRendering())
return;
@ -800,8 +816,8 @@ void TSStatic::prepRenderImage(SceneRenderState* state)
rdata.setFadeOverride(1.0f);
rdata.setOriginSort(mUseOriginSort);
if (mCubeReflector.isEnabled())
rdata.setCubemap(mCubeReflector.getCubemap());
if (mCubeReflector && mCubeReflector->isEnabled())
rdata.setCubemap(mCubeReflector->getCubemap());
// Acculumation
rdata.setAccuTex(mAccuTex);
@ -830,13 +846,13 @@ void TSStatic::prepRenderImage(SceneRenderState* state)
mat.scale(mObjScale);
GFX->setWorldMatrix(mat);
if (state->isDiffusePass() && mCubeReflector.isEnabled() && mCubeReflector.getOcclusionQuery())
if (state->isDiffusePass() && mCubeReflector && mCubeReflector->isEnabled() && mCubeReflector->getOcclusionQuery())
{
RenderPassManager* pass = state->getRenderPass();
OccluderRenderInst* ri = pass->allocInst<OccluderRenderInst>();
ri->type = RenderPassManager::RIT_Occluder;
ri->query = mCubeReflector.getOcclusionQuery();
ri->query = mCubeReflector->getOcclusionQuery();
mObjToWorld.mulP(mObjBox.getCenter(), &ri->position);
ri->scale.set(mObjBox.getExtents());
ri->orientation = pass->allocUniqueXform(mObjToWorld);

View file

@ -184,7 +184,7 @@ protected:
String cubeDescName;
U32 cubeDescId;
ReflectorDesc* reflectorDesc;
CubeReflector mCubeReflector;
CubeReflector* mCubeReflector;
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{

View file

@ -2367,8 +2367,7 @@ DefineEngineFunction( exec, bool, ( const char* fileName, bool noCalls, bool jou
DefineEngineFunction( eval, const char*, ( const char* consoleString, bool echo ), (false), "eval(consoleString)")
{
Con::EvalResult returnValue = Con::evaluate(consoleString, echo, NULL);
Con::EvalResult returnValue = Con::evaluate(consoleString, echo, Platform::makeRelativePathName(Con::getCurrentScriptModulePath(), NULL));
return Con::getReturnBuffer(returnValue.value.getString());
}

View file

@ -59,7 +59,8 @@ inline FuncVars* getFuncVars(S32 lineNumber)
{
if (gFuncVars == &gGlobalScopeFuncVars)
{
const char* str = avar("Attemping to use local variable in global scope. File: %s Line: %d", CodeBlock::smCurrentParser->getCurrentFile(), lineNumber);
const char* lineTxt = CodeBlock::smCurrentLineText;
const char* str = avar("Attemping to use local variable in global scope. File: %s\nLine Num: %d\nLine: \"%s\"", CodeBlock::smCurrentParser->getCurrentFile(), lineNumber, lineTxt);
scriptErrorHandler(str);
}
return gFuncVars;

View file

@ -35,6 +35,7 @@ using namespace Compiler;
bool CodeBlock::smInFunction = false;
CodeBlock * CodeBlock::smCodeBlockList = NULL;
const char* CodeBlock::smCurrentLineText = "\0";
TorqueScriptParser *CodeBlock::smCurrentParser = NULL;
extern FuncVars gEvalFuncVars;
@ -578,6 +579,7 @@ Con::EvalResult CodeBlock::compileExec(StringTableEntry fileName, const char *in
consoleAllocReset();
name = fileName;
smCurrentLineText = inString;
if (fileName)
{
@ -609,7 +611,7 @@ Con::EvalResult CodeBlock::compileExec(StringTableEntry fileName, const char *in
Script::gStatementList = NULL;
// we are an eval compile if we don't have a file name associated (no exec)
gIsEvalCompile = fileName == NULL;
gIsEvalCompile = fileName == NULL || setFrame == 0;
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : &gGlobalScopeFuncVars;
// Set up the parser.
@ -623,6 +625,7 @@ Con::EvalResult CodeBlock::compileExec(StringTableEntry fileName, const char *in
if (!Script::gStatementList)
{
smCurrentLineText = "\0";
delete this;
return Con::EvalResult(Con::getVariable("$ScriptError"));
}
@ -668,7 +671,10 @@ Con::EvalResult CodeBlock::compileExec(StringTableEntry fileName, const char *in
Con::warnf(ConsoleLogEntry::General, "precompile size mismatch, precompile: %d compile: %d", codeSize, lastIp);
// repurpose argc as local register counter for global state
return (exec(0, fileName, NULL, localRegisterCount, 0, noCalls, NULL, setFrame));
Con::EvalResult execResult = (exec(0, fileName, NULL, localRegisterCount, 0, noCalls, NULL, setFrame));
smCurrentLineText = "\0";
return execResult;
}
//-------------------------------------------------------------------------

View file

@ -61,6 +61,7 @@ private:
public:
static bool smInFunction;
static TorqueScriptParser * smCurrentParser;
static const char* smCurrentLineText;
static CodeBlock *getCodeBlockList()
{

View file

@ -160,7 +160,16 @@ S32 FuncVars::assign(StringTableEntry var, TypeReq currentType, S32 lineNumber,
if (found->second.isConstant)
{
const char* str = avar("Script Warning: Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber);
const char* lineText = CodeBlock::smCurrentLineText;
String codeString = CodeBlock::smCurrentLineText;
Vector<String> splitLines;
codeString.split("\n", splitLines);
if (lineNumber > 0 && splitLines.size() > lineNumber)
lineText = splitLines[lineNumber - 1].c_str();
const char* str = avar("Script Warning: Reassigning variable %s when it is a constant. File: %s\nLine Num: %d\nLine: \"%s\"", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber, lineText);
scriptErrorHandler(str);
}
return found->second.reg;
@ -179,7 +188,16 @@ S32 FuncVars::lookup(StringTableEntry var, S32 lineNumber)
if (found == vars.end())
{
const char* str = avar("Script Warning: Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber);
const char* lineText = CodeBlock::smCurrentLineText;
String codeString = CodeBlock::smCurrentLineText;
Vector<String> splitLines;
codeString.split("\n", splitLines);
if (lineNumber > 0 && splitLines.size() > lineNumber)
lineText = splitLines[lineNumber - 1].c_str();
const char* str = avar("Script Warning: Variable %s referenced before used when compiling script. File: %s\nLine Num: %d\nLine: \"%s\"", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber, lineText);
scriptErrorHandler(str);
return assign(var, TypeReqString, lineNumber, false);
@ -194,7 +212,16 @@ TypeReq FuncVars::lookupType(StringTableEntry var, S32 lineNumber)
if (found == vars.end())
{
const char* str = avar("Script Warning: Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber);
const char* lineText = CodeBlock::smCurrentLineText;
String codeString = CodeBlock::smCurrentLineText;
Vector<String> splitLines;
codeString.split("\n", splitLines);
if (lineNumber > 0 && splitLines.size() > lineNumber)
lineText = splitLines[lineNumber-1].c_str();
const char* str = avar("Script Warning: Variable %s referenced before used when compiling script. File: %s\nLine Num: %d\nLine: \"%s\"", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber, lineText);
scriptErrorHandler(str);
assign(var, TypeReqString, lineNumber, false);

View file

@ -38,8 +38,10 @@ namespace TorqueScript
if (fileName)
fileName = StringTable->insert(fileName);
bool fileExec = Torque::FS::IsFile(fileName);
CodeBlock* newCodeBlock = new CodeBlock();
return (newCodeBlock->compileExec(fileName, string, false, fileName ? -1 : 0));
return (newCodeBlock->compileExec(fileName, string, false, fileExec ? -1 : 0));
}
Con::EvalResult TorqueScriptRuntime::evaluate(const char* script, S32 frame, bool echo, const char* fileName)

View file

@ -705,10 +705,8 @@ bool GFont::read(Stream& io_rStream)
delete bmp;
return false;
}*/
U32 len;
io_rStream.read(&len);
if (!bmp->readBitmapStream("png", io_rStream, len))
if (!bmp->readBitmapStream("png", io_rStream, U32_MAX))
{
delete bmp;
return false;

View file

@ -91,19 +91,74 @@ void loadGLExtensions(void *context)
GL::gglPerformExtensionBinds(context);
}
void STDCALL glDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
void APIENTRY glDebugCallback(
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam)
{
// JTH [11/24/2016]: This is a temporary fix so that we do not get spammed for redundant fbo changes.
// This only happens on Intel cards. This should be looked into sometime in the near future.
if (dStrStartsWith(message, "API_ID_REDUNDANT_FBO"))
// Ignore non-significant notifications (optional)
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
return;
const char* srcStr = "UNKNOWN";
const char* typeStr = "UNKNOWN";
const char* sevStr = "UNKNOWN";
switch (source)
{
case GL_DEBUG_SOURCE_API: srcStr = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: srcStr = "WINDOW"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: srcStr = "SHADER"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: srcStr = "THIRD_PARTY"; break;
case GL_DEBUG_SOURCE_APPLICATION: srcStr = "APP"; break;
case GL_DEBUG_SOURCE_OTHER: srcStr = "OTHER"; break;
}
switch (type)
{
case GL_DEBUG_TYPE_ERROR: typeStr = "ERROR"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeStr = "DEPRECATED"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeStr = "UNDEFINED"; break;
case GL_DEBUG_TYPE_PORTABILITY: typeStr = "PORTABILITY"; break;
case GL_DEBUG_TYPE_PERFORMANCE: typeStr = "PERFORMANCE"; break;
case GL_DEBUG_TYPE_MARKER: typeStr = "MARKER"; break;
case GL_DEBUG_TYPE_PUSH_GROUP: typeStr = "PUSH"; break;
case GL_DEBUG_TYPE_POP_GROUP: typeStr = "POP"; break;
case GL_DEBUG_TYPE_OTHER: typeStr = "OTHER"; break;
}
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH: sevStr = "HIGH"; break;
case GL_DEBUG_SEVERITY_MEDIUM: sevStr = "MEDIUM"; break;
case GL_DEBUG_SEVERITY_LOW: sevStr = "LOW"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: sevStr = "NOTIFY"; break;
}
// Filter known noisy IDs here if needed
// Example:
// if (id == 131185) return;
if (severity == GL_DEBUG_SEVERITY_HIGH)
Con::errorf("OPENGL: %s", message);
{
Con::errorf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
AssertFatal(false, "OpenGL HIGH severity error.");
}
else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
Con::warnf("OPENGL: %s", message);
else if (severity == GL_DEBUG_SEVERITY_LOW)
Con::printf("OPENGL: %s", message);
{
Con::warnf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
}
else
{
Con::printf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
}
}
void STDCALL glAmdDebugCallback(GLuint id, GLenum category, GLenum severity, GLsizei length,
@ -157,27 +212,34 @@ void GFXGLDevice::initGLState()
#endif
#if TORQUE_DEBUG
if( gglHasExtension(ARB_debug_output) )
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallbackARB(glDebugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
GLuint unusedIds = 0;
glDebugMessageControlARB(GL_DONT_CARE,
GL_DONT_CARE,
GL_DONT_CARE,
0,
&unusedIds,
GL_TRUE);
}
else if(gglHasExtension(AMD_debug_output))
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallbackAMD(glAmdDebugCallback, NULL);
//glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
GLuint unusedIds = 0;
glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0,&unusedIds, GL_TRUE);
}
bool debugInitialized = false;
int flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
{
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(glDebugCallback, nullptr);
glDebugMessageControl(
GL_DONT_CARE,
GL_DONT_CARE,
GL_DONT_CARE,
0,
nullptr,
GL_TRUE);
Con::printf("OpenGL debug output enabled.");
debugInitialized = true;
}
if (!debugInitialized)
{
Con::warnf("OpenGL debug output NOT available.");
}
#endif
PlatformGL::setVSync(smEnableVSync);

View file

@ -175,7 +175,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
//calculate num mipmaps
if(retTex->mMipLevels == 0)
retTex->mMipLevels = getMaxMipmaps(width, height, 1);
glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
bool hasTexStorage = false;
@ -364,34 +364,83 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
// loadTexture - GBitmap
//-----------------------------------------------------------------------------
static void _textureUpload(const S32 width, const S32 height,const S32 bytesPerPixel,const GFXGLTextureObject* texture, const GFXFormat fmt, const U8* data,const S32 mip=0, const U32 face = 0, Swizzle<U8, 4> *pSwizzle = NULL)
static void _textureUpload(
const S32 width,
const S32 height,
const S32 bytesPerPixel,
const GFXGLTextureObject* texture,
const GFXFormat fmt,
const U8* data,
const S32 mip = 0,
const U32 face = 0,
Swizzle<U8, 4>* pSwizzle = NULL)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->getBuffer());
U32 bufSize = width * height * bytesPerPixel;
glBufferData(GL_PIXEL_UNPACK_BUFFER, bufSize, NULL, GL_STREAM_DRAW);
const GLenum target = texture->getBinding();
if(pSwizzle)
{
PROFILE_SCOPE(Swizzle32_Upload);
U8* pboMemory = (U8*)dMalloc(bufSize);
pSwizzle->ToBuffer(pboMemory, data, bufSize);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, pboMemory);
dFree(pboMemory);
}
else
{
PROFILE_SCOPE(SwizzleNull_Upload);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, data);
}
// Save pixel store state
GLint prevUnpackAlign;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &prevUnpackAlign);
if(texture->getBinding() == GL_TEXTURE_CUBE_MAP)
glTexSubImage2D(GFXGLFaceType[face], mip, 0, 0, width, height, GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
else if (texture->getBinding() == GL_TEXTURE_2D)
glTexSubImage2D(texture->getBinding(), mip, 0, 0, width, height, GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
else
glTexSubImage1D(texture->getBinding(), mip, 0, (width > 1 ? width : height), GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
const U32 bufSize = width * height * bytesPerPixel;
const U8* uploadPtr = data;
U8* tempBuffer = nullptr;
if (pSwizzle)
{
tempBuffer = (U8*)dMalloc(bufSize);
pSwizzle->ToBuffer(tempBuffer, data, bufSize);
uploadPtr = tempBuffer;
}
if (target == GL_TEXTURE_CUBE_MAP)
{
glTexSubImage2D(
GFXGLFaceType[face],
mip,
0, 0,
width, height,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
else if (target == GL_TEXTURE_2D)
{
glTexSubImage2D(
GL_TEXTURE_2D,
mip,
0, 0,
width, height,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
else if (target == GL_TEXTURE_1D)
{
glTexSubImage1D(
GL_TEXTURE_1D,
mip,
0,
width,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
if (tempBuffer)
dFree(tempBuffer);
// Restore state
glPixelStorei(GL_UNPACK_ALIGNMENT, prevUnpackAlign);
#ifdef TORQUE_DEBUG
glCheckErrors();
#endif
}
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)

View file

@ -102,36 +102,79 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel /*= 0*/, RectI* inRect /*=
void GFXGLTextureObject::unlock(U32 mipLevel /*= 0*/, U32 faceIndex /*= 0*/)
{
if(!mLockedRect.bits)
return;
if (!mLockedRect.bits)
return;
// I know this is in unlock, but in GL we actually do our submission in unlock.
PROFILE_SCOPE(GFXGLTextureObject_lockRT);
PROFILE_SCOPE(GFXGLTextureObject_unlock);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, (mLockedRectRect.extent.x + 1) * (mLockedRectRect.extent.y + 1) * mBytesPerTexel, mFrameAllocatorPtr, GL_STREAM_DRAW);
S32 z = getDepth();
if (mBinding == GL_TEXTURE_3D)
glTexSubImage3D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y, z,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, z, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_2D)
glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
// --- Save pixel store state ---
GLint prevUnpackAlign;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &prevUnpackAlign);
mLockedRect.bits = NULL;
#if TORQUE_DEBUG
AssertFatal(mFrameAllocatorMarkGuard == FrameAllocator::getWaterMark(), "");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
const U32 width = mLockedRectRect.extent.x;
const U32 height = mLockedRectRect.extent.y;
const U32 depth = getDepth();
if (mBinding == GL_TEXTURE_3D)
{
glTexSubImage3D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
mLockedRectRect.point.y,
0,
width,
height,
depth,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
else if (mBinding == GL_TEXTURE_2D)
{
glTexSubImage2D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
mLockedRectRect.point.y,
width,
height,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
else if (mBinding == GL_TEXTURE_1D)
{
glTexSubImage1D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
width,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
// --- Restore state ---
glPixelStorei(GL_UNPACK_ALIGNMENT, prevUnpackAlign);
mLockedRect.bits = NULL;
FrameAllocator::setWaterMark(mFrameAllocatorMark);
mFrameAllocatorMark = 0;
mFrameAllocatorPtr = NULL;
#ifdef TORQUE_DEBUG
glCheckErrors();
#endif
FrameAllocator::setWaterMark(mFrameAllocatorMark);
mFrameAllocatorMark = 0;
mFrameAllocatorPtr = NULL;
}
void GFXGLTextureObject::release()

View file

@ -28,6 +28,32 @@
#include "gfx/gl/gfxGLStateCache.h"
#include "gfx/bitmap/imageUtils.h"
inline const char* glGetErrorString(GLenum error)
{
switch (error)
{
case GL_NO_ERROR: return "No Error";
case GL_INVALID_ENUM: return "Invalid Enum";
case GL_INVALID_VALUE: return "Invalid Value";
case GL_INVALID_OPERATION: return "Invalid Operation";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "Invalid Framebuffer Operation";
case GL_OUT_OF_MEMORY: return "Out of Memory";
case GL_STACK_UNDERFLOW: return "Stack Underflow";
case GL_STACK_OVERFLOW: return "Stack Overflow";
case GL_CONTEXT_LOST: return "Context Lost";
default: return "Unknown Error";
}
}
inline void _glCheckErrors(const char *filename, int line)
{
GLenum err;
while ((err = glGetError()) != GL_NO_ERROR)
Con::printf("OpenGL Error: %s (%d) [%u] %s\n", filename, line, err, glGetErrorString(err));
}
#define glCheckErrors() _glCheckErrors(__FILE__, __LINE__)
inline U32 getMaxMipmaps(U32 width, U32 height, U32 depth)
{
return getMax( getBinLog2(depth), getMax(getBinLog2(width), getBinLog2(height))) + 1;

View file

@ -103,9 +103,17 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
}
SDL_ClearError();
U32 debugFlag = 0;
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#ifdef TORQUE_GL_SOFTWARE
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 0);
#endif
SDL_GLContext tempContext = SDL_GL_CreateContext( tempWindow );
if( !tempContext )
{

View file

@ -303,7 +303,10 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent& event)
SFX->playOnce(mProfile->getSoundButtonOverProfile());
mHighlighted = true;
messageSiblings(mRadioGroup);
if (mButtonType != ButtonTypeRadio)
messageSiblings(mRadioGroup);
onHighlighted_callback(mHighlighted);
}
}
@ -320,7 +323,9 @@ void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent&)
mDepressed = false;
mHighlighted = false;
onHighlighted_callback(mHighlighted);
messageSiblings(mRadioGroup);
if (mButtonType != ButtonTypeRadio)
messageSiblings(mRadioGroup);
}
//-----------------------------------------------------------------------------

View file

@ -96,6 +96,7 @@ public:
bool getStateOn() const { return mStateOn; }
void setDepressed(bool depressed) { mDepressed = depressed; }
bool isDepressed() { return mDepressed; }
void resetState() { mDepressed = false; mHighlighted = false; }
void setHighlighted(bool highlighted);

View file

@ -28,6 +28,8 @@
#include "console/engineAPI.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxAPI.h"
#include "gui/buttons/guiButtonBaseCtrl.h"
#include "materials/matTextureTarget.h"
@ -55,11 +57,26 @@ ConsoleDocClass(GuiBitmapCtrl,
"@ingroup GuiControls"
);
ImplementEnumType(BitmapDrawMode,
"Draw Mode of the bitmap control.\n\n"
"@ingroup GuiControls")
{
GuiBitmapCtrl::BitmapMode_Stretch, "Stretch", "Stretches the bitmap to fill the control extents. Aspect ratio is not preserved."
},
{ GuiBitmapCtrl::BitmapMode_Tile, "Tile", "Repeats the bitmap to fill the control extents without scaling." },
{ GuiBitmapCtrl::BitmapMode_Fit, "Fit", "Scales the bitmap to fit entirely within the control while preserving aspect ratio. May result in letterboxing." },
{ GuiBitmapCtrl::BitmapMode_Fill, "Fill", "Scales the bitmap to completely fill the control while preserving aspect ratio. Portions of the bitmap may be cropped." },
{ GuiBitmapCtrl::BitmapMode_Center, "Center", "Draws the bitmap at its original size centered within the control. No scaling is applied." },
EndImplementEnumType;
GuiBitmapCtrl::GuiBitmapCtrl(void)
: mStartPoint(0, 0),
mColor(ColorI::WHITE),
mAngle(0),
mWrap(false),
mDrawMode(BitmapMode_Stretch),
mFilterType(GFXTextureFilterLinear),
mBitmap(NULL),
mBitmapName(StringTable->EmptyString())
{
@ -74,8 +91,10 @@ void GuiBitmapCtrl::initPersistFields()
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl), "color mul");
addField("wrap", TypeBool, Offset(mWrap, GuiBitmapCtrl), "If true, the bitmap is tiled inside the control rather than stretched to fit.");
addField("drawMode", TYPEID<BitmapMode>(), Offset(mDrawMode, GuiBitmapCtrl), "Sets the mode to draw this bitmap in this control (wrap forces Tile mode).");
addField("filterType", TYPEID<GFXTextureFilterType>(), Offset(mFilterType, GuiBitmapCtrl), "Sets the bitmap texture filter mode.");
addFieldV("angle", TypeRangedF32, Offset(mAngle, GuiBitmapCtrl), &CommonValidators::DegreeRange, "rotation");
endGroup( "Bitmap" );
endGroup("Bitmap");
Parent::initPersistFields();
}
@ -91,6 +110,7 @@ bool GuiBitmapCtrl::onWake()
void GuiBitmapCtrl::onSleep()
{
mBitmap = NULL;
Parent::onSleep();
}
@ -171,36 +191,108 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI& updateRect)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
if (mWrap)
{
// We manually draw each repeat because non power of two textures will
// not tile correctly when rendered with GFX->drawBitmapTile(). The non POT
// bitmap will be padded by the hardware, and we'll see lots of slack
// in the texture. So... lets do what we must: draw each repeat by itself:
GFXTextureObject* texture = mBitmap;
RectI srcRegion;
RectI dstRegion;
F32 xdone = ((F32)getExtent().x / (F32)texture->mBitmapSize.x) + 1;
F32 ydone = ((F32)getExtent().y / (F32)texture->mBitmapSize.y) + 1;
S32 xshift = mStartPoint.x % texture->mBitmapSize.x;
S32 yshift = mStartPoint.y % texture->mBitmapSize.y;
for (S32 y = 0; y < ydone; ++y)
for (S32 x = 0; x < xdone; ++x)
{
srcRegion.set(0, 0, texture->mBitmapSize.x, texture->mBitmapSize.y);
dstRegion.set(((texture->mBitmapSize.x * x) + offset.x) - xshift,
((texture->mBitmapSize.y * y) + offset.y) - yshift,
texture->mBitmapSize.x,
texture->mBitmapSize.y);
GFX->getDrawUtil()->drawBitmapStretchSR(texture, dstRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, mAngle);
}
if (dynamic_cast<GuiButtonBaseCtrl*>(getParent()))
{
GuiButtonBaseCtrl* parent = static_cast<GuiButtonBaseCtrl*>(getParent());
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColor);
if (parent->isHighlighted())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorHL);
if (parent->isDepressed() || parent->getStateOn())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorSEL);
if (!parent->isActive())
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFillColorNA);
}
else
if (mWrap && mDrawMode != BitmapMode_Tile)
mDrawMode = BitmapMode_Tile;
RectI ctrlRect(offset, getExtent());
GFXTextureObject* texture = mBitmap;
F32 texW = (F32)texture->getWidth();
F32 texH = (F32)texture->getHeight();
F32 ctrlW = (F32)getExtent().x;
F32 ctrlH = (F32)getExtent().y;
switch (mDrawMode)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false, mAngle);
case BitmapMode_Tile:
{
// How many repetitions needed (+1 ensures full coverage)
const S32 xCount = (ctrlW / texW) + 1;
const S32 yCount = (ctrlH / texH) + 1;
// Scroll offset (wrap-safe)
const S32 xShift = mStartPoint.x % (S32)texW;
const S32 yShift = mStartPoint.y % (S32)texH;
RectI srcRegion(0, 0, (S32)texW, (S32)texH);
RectI dstRegion;
for (S32 y = 0; y < yCount; ++y)
{
for (S32 x = 0; x < xCount; ++x)
{
dstRegion.set(
offset.x + (x * texW) - xShift,
offset.y + (y * texH) - yShift,
texW,
texH
);
GFX->getDrawUtil()->drawBitmapStretchSR(texture, dstRegion, srcRegion, GFXBitmapFlip_None, mFilterType, true, mAngle);
}
}
break;
}
case GuiBitmapCtrl::BitmapMode_Fit:
{
F32 scale = getMin(ctrlW / texW, ctrlH / texH);
S32 drawW = (S32)(texW * scale);
S32 drawH = (S32)(texH * scale);
S32 x = offset.x + (ctrlW - drawW) * 0.5f;
S32 y = offset.y + (ctrlH - drawH) * 0.5f;
RectI dst(x, y, drawW, drawH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
case GuiBitmapCtrl::BitmapMode_Fill:
{
F32 scale = getMax(ctrlW / texW, ctrlH / texH);
S32 drawW = (S32)(texW * scale);
S32 drawH = (S32)(texH * scale);
S32 x = offset.x + (ctrlW - drawW) * 0.5f;
S32 y = offset.y + (ctrlH - drawH) * 0.5f;
RectI dst(x, y, drawW, drawH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
case GuiBitmapCtrl::BitmapMode_Center:
{
S32 x = offset.x + (ctrlW - texW) * 0.5f;
S32 y = offset.y + (ctrlH - texH) * 0.5f;
RectI dst(x, y, texW, texH);
GFX->getDrawUtil()->drawBitmapStretch(texture, dst, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
default:
{
GFX->getDrawUtil()->drawBitmapStretch(texture, ctrlRect, GFXBitmapFlip_None, mFilterType, false, mAngle);
break;
}
}
}

View file

@ -35,6 +35,15 @@ public:
typedef GuiControl Parent;
enum BitmapMode
{
BitmapMode_Stretch,
BitmapMode_Tile,
BitmapMode_Fit,
BitmapMode_Fill,
BitmapMode_Center
};
protected:
/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
@ -47,6 +56,8 @@ protected:
/// If true, bitmap tiles inside control. Otherwise stretches.
bool mWrap;
BitmapMode mDrawMode;
GFXTextureFilterType mFilterType;
public:
GFXTexHandle mBitmap;
@ -74,4 +85,7 @@ public:
"The bitmap can either be tiled or stretched inside the control.");
};
typedef GuiBitmapCtrl::BitmapMode BitmapDrawMode;
DefineEnumType(BitmapDrawMode);
#endif

View file

@ -974,7 +974,9 @@ void GuiGameListMenuCtrl::doScriptCommand(StringTableEntry command)
if (command && command[0])
{
setThisControl();
Con::evaluate(command, false, __FILE__);
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s\nObject: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
Con::evaluate(command, false, context.c_str());
}
}

View file

@ -494,7 +494,9 @@ void GuiGameSettingsCtrl::doScriptCommand(StringTableEntry command)
if (command && command[0])
{
setThisControl();
Con::evaluate(command, false, __FILE__);
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s\nObject: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
Con::evaluate(command, false, context.c_str());
}
}

View file

@ -1539,7 +1539,9 @@ StringTableEntry GuiListBoxCtrl::_makeMirrorItemName( SimObject *inObj )
Con::setIntVariable( "$ThisControl", getId() );
Con::setIntVariable( "$ThisObject", inObj->getId() );
outName = StringTable->insert( Con::evaluate( mMakeNameCallback ).value, true );
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s, Object: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
outName = StringTable->insert( Con::evaluate( mMakeNameCallback, false, context.c_str()).value, true );
}
else if ( inObj->getName() )
outName = StringTable->insert( inObj->getName() );

View file

@ -211,7 +211,9 @@ bool GuiMLTextEditCtrl::onKeyDown(const GuiEvent& event)
case KEY_ESCAPE:
if ( mEscapeCommand[0] )
{
Con::evaluate( mEscapeCommand );
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s, Object: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
Con::evaluate( mEscapeCommand, false, context.c_str());
return( true );
}
return( Parent::onKeyDown( event ) );

View file

@ -2495,7 +2495,16 @@ void GuiControl::getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent
const char* GuiControl::evaluate( const char* str )
{
smThisControl = this;
const char* result = Con::evaluate(str, false).value;
StringTableEntry objectName = getName();
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
const char* result = Con::evaluate(str, false, context.c_str()).value;
smThisControl = NULL;
return result;

View file

@ -19,12 +19,10 @@ namespace PlatformGL
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#ifdef TORQUE_GL_SOFTWARE
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 0);
#endif

View file

@ -1482,8 +1482,12 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
if(pNode->flags & Node::BindCmd)
{
// it's a bind command
if(pNode->makeConsoleCommand)
Con::evaluate(pNode->makeConsoleCommand);
if (pNode->makeConsoleCommand)
{
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s\nObject: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
Con::evaluate(pNode->makeConsoleCommand, false, context.c_str());
}
}
else if (pNode->flags & Node::Held)
{

View file

@ -206,15 +206,15 @@ void AssimpAppMaterial::initMaterial(const Torque::Path& path, Material* mat) co
if (rmName.isNotEmpty())
{
mat->_setRoughMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Roughness
mat->mRoughnessChan[0] = 1.0f;
mat->mInvertRoughness[0] = (floatVal == 1.0f);
mat->mRoughnessChan[0] = 1;
mat->mInvertRoughness[0] = false;
mat->_setMetalMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Metallic
mat->mMetalChan[0] = 2.0f;
mat->mMetalChan[0] = 2;
}
if (aoName.isNotEmpty())
{
mat->_setAOMap(cleanTextureName(aoName, cleanFile, path, false), 0); // occlusion
mat->mAOChan[0] = 0.0f;
mat->mAOChan[0] = 0;
}
else
{

View file

@ -178,9 +178,9 @@ SurfaceToLight createSurfaceToLight(in Surface surface, in vec3 L)
surfaceToLight.Lu = L;
surfaceToLight.L = normalize(L);
surfaceToLight.H = normalize(surface.V + surfaceToLight.L);
surfaceToLight.NdotL = saturate(dot(surfaceToLight.L, surface.N));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H, surface.V));
surfaceToLight.NdotH = saturate(dot(surfaceToLight.H, surface.N));
surfaceToLight.NdotL = saturate(dot(surface.N,surfaceToLight.L));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H,surface.V));
surfaceToLight.NdotH = saturate(dot(surface.N,surfaceToLight.H));
return surfaceToLight;
}
@ -243,12 +243,12 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float denominator = 4.0 * max(surface.NdotV, 0.0) * max(surfaceToLight.NdotL, 0.0) + 0.0001;
vec3 specularBRDF = numerator / denominator;
vec3 diffuseBRDF = surface.baseColor.rgb * M_1OVER_PI_F * surface.ao;
vec3 diffuseBRDF = surface.baseColor.rgb * surface.ao * M_HALFPI_F;
// Final output combining all terms
vec3 kS = F; // Specular reflectance
vec3 kD = (1.0 - kS) * (1.0 - surface.metalness); // Diffuse reflectance
vec3 returnBRDF = kD * (diffuseBRDF) + specularBRDF;
vec3 returnBRDF = kD * diffuseBRDF + specularBRDF;
if(isCapturing == 1)
return lerp(returnBRDF ,surface.albedo.rgb,surface.metalness);

View file

@ -177,9 +177,9 @@ inline SurfaceToLight createSurfaceToLight(in Surface surface, in float3 L)
surfaceToLight.Lu = L;
surfaceToLight.L = normalize(L);
surfaceToLight.H = normalize(surface.V + surfaceToLight.L);
surfaceToLight.NdotL = saturate(dot(surfaceToLight.L, surface.N));
surfaceToLight.NdotL = saturate(dot(surface.N, surfaceToLight.L));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H, surface.V));
surfaceToLight.NdotH = saturate(dot(surfaceToLight.H, surface.N));
surfaceToLight.NdotH = saturate(dot(surface.N, surfaceToLight.H));
return surfaceToLight;
}
@ -243,12 +243,12 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float denominator = 4.0 * max(surface.NdotV, 0.0) * max(surfaceToLight.NdotL, 0.0) + 0.0001;
float3 specularBRDF = numerator / denominator;
float3 diffuseBRDF = surface.baseColor.rgb * M_1OVER_PI_F * surface.ao;
float3 diffuseBRDF = surface.baseColor.rgb * surface.ao* M_HALFPI_F;
// Final output combining all terms
float3 kS = F; // Specular reflectance
float3 kD = (1.0 - kS) * (1.0 - surface.metalness); // Diffuse reflectance
float3 returnBRDF = kD * (diffuseBRDF) + specularBRDF;
float3 returnBRDF = kD*diffuseBRDF + specularBRDF;
if(isCapturing == 1)
return lerp(returnBRDF ,surface.albedo.rgb,surface.metalness);
@ -277,8 +277,8 @@ float3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, float3 l
if(isCapturing != 1)
lightfloor = 0.0;
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
// Calculate both specular and diffuse lighting in one BRDF evaluation
float3 directLighting = evaluateStandardBRDF(surface, surfaceToLight);
@ -297,7 +297,7 @@ float3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, float3 light
float attenuation = 1.0f;
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
// Calculate both specular and diffuse lighting in one BRDF evaluation
float3 directLighting = evaluateStandardBRDF(surface, surfaceToLight);

View file

@ -60,10 +60,10 @@ function ConvexEditorGui::onWake( %this )
%this.releaseSidePanel();
}
EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap");
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap );
%this.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.gridSnap = EditorSettings.value("WorldEditor/Tools/gridSnap");
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.gridSnap );
%this.setGridSnap( EWorldEditor.gridSnap );
EWorldEditor.setGridSnap( EWorldEditor.gridSnap );
}
function ConvexEditorGui::onSleep( %this )
@ -217,11 +217,11 @@ function ConvexEditorMaterialResetBtn::onClick(%this)
function ConvexEditorGui::toggleGridSnap(%this)
{
EWorldEditor.UseGridSnap = !EWorldEditor.UseGridSnap;
EditorSettings.setValue("WorldEditor/Tools/UseGridSnap", EWorldEditor.UseGridSnap );
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap );
%this.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.gridSnap = !EWorldEditor.gridSnap;
EditorSettings.setValue("WorldEditor/Tools/gridSnap", EWorldEditor.gridSnap );
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.gridSnap );
%this.setGridSnap( EWorldEditor.gridSnap );
EWorldEditor.setGridSnap( EWorldEditor.gridSnap );
}

View file

@ -130,9 +130,9 @@ function ConvexEditorPlugin::onActivated( %this )
ConvexEditorScaleModeBtn.performClick();
}
EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap");
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap );
%this.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.gridSnap = EditorSettings.value("WorldEditor/Tools/gridSnap");
CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.gridSnap );
%this.setGridSnap( EWorldEditor.gridSnap );
Parent::onActivated( %this );
EditorGui.SetStandardPalletBar();

View file

@ -1411,6 +1411,25 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
};
};
new GuiBitmapButtonCtrl() {
bitmapAsset = "ToolsModule:reset_icon_n_image";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
Profile = "ToolsGuiDefaultProfile";
HorizSizing = "left";
VertSizing = "bottom";
position = "138 12";
Extent = "17 17";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
hovertime = "1000";
internalName = "button0";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl() {
bitmapAsset = "ToolsModule:reset_icon_n_image";
groupNum = "-1";

View file

@ -907,7 +907,7 @@ function GuiEditorTabBook::onTabSelected( %this, %text, %index )
switch$( %name )
{
case "guiPage":
%sidebar-->button0.setVisible( false );
%sidebar-->button1.setVisible( false );
%sidebar-->button2.setVisible( false );
%sidebar-->button3.setVisible( true );
@ -922,7 +922,7 @@ function GuiEditorTabBook::onTabSelected( %this, %text, %index )
%sidebar-->button3.tooltip = "Hide Selected Control(s)";
case "profilesPage":
%sidebar-->button0.setVisible( true );
%sidebar-->button1.setVisible( true );
%sidebar-->button2.setVisible( true );
%sidebar-->button3.setVisible( true );
@ -942,7 +942,11 @@ function GuiEditorTabBook::onTabSelected( %this, %text, %index )
%sidebar-->button1.setBitmap( "ToolsModule:reset_icon_n_image" );
%sidebar-->button1.command = "GuiEditor.revertProfile( GuiEditorProfilesTree.getSelectedProfile() );";
%sidebar-->button1.tooltip = "Revert Changes to the Selected Profile";
%sidebar-->button1.tooltip = "Revert Changes to the Selected Profile";
%sidebar-->button0.setBitmap( "ToolsModule:iconSave_image" );
%sidebar-->button0.command = "populateAllFonts();";
%sidebar-->button0.tooltip = "(Re)Generate font cache";
case "toolboxPage":

View file

@ -1051,9 +1051,9 @@ function WorldEditorPlugin::onActivated( %this )
ETransformSelection.setVisible(true);
}
EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap");
ESnapOptions-->GridSnapButton.setStateOn( EWorldEditor.UseGridSnap );
SnapToBar-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap );
EWorldEditor.gridSnap = EditorSettings.value("WorldEditor/Tools/gridSnap");
ESnapOptions-->GridSnapButton.setStateOn( EWorldEditor.gridSnap );
SnapToBar-->objectGridSnapBtn.setStateOn( EWorldEditor.gridSnap );
Parent::onActivated(%this);
@ -2615,8 +2615,8 @@ function EWorldEditor::syncGui( %this )
ESnapOptions-->SnapSize.setText( EWorldEditor.getSoftSnapSize() );
ESnapOptions-->GridSize.setText( EWorldEditor.getGridSize() );
%this.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap");
ESnapOptions-->GridSnapButton.setStateOn( %this.UseGridSnap );
%this.gridSnap = EditorSettings.value("WorldEditor/Tools/gridSnap");
ESnapOptions-->GridSnapButton.setStateOn( %this.gridSnap );
%this.UseGroupCenter = EditorSettings.value("WorldEditor/Tools/UseGroupCenter");
@ -2961,9 +2961,9 @@ function toggleSnappingOptions( %var )
}
else if( %var $= "grid" )
{
EWorldEditor.UseGridSnap = !EWorldEditor.UseGridSnap;
EditorSettings.setValue("WorldEditor/Tools/UseGridSnap", EWorldEditor.UseGridSnap );
EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap );
EWorldEditor.gridSnap = !EWorldEditor.gridSnap;
EditorSettings.setValue("WorldEditor/Tools/gridSnap", EWorldEditor.gridSnap );
EWorldEditor.setGridSnap( EWorldEditor.gridSnap );
}
else if( %var $= "byGroup" )
{