Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
8bd533e001
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
chaigler
0002f2d807
Remove legacy_stdio_definitions.lib
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Dependency was added by PR #1566 . No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
745bece52a
Phase 3: Adjust cmake files to add #define to torque config
2018-01-23 22:48:20 +00:00
Areloch
aeaf737999
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
efbd5fb451
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
rextimmy
a7045c1790
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
e82b9fbb2f
sqlite fixes
2017-08-31 21:07:23 +10:00
Areloch
a45a55ad6e
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Azaezel
b3c945b971
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Marc Chapman
44d6bf79b9
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00
Marc Chapman
e915a26739
Cmake file to build AFX
2017-07-27 01:51:54 +01:00
Areloch
23fb9ba38b
Conflict resolution with devhead.
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Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
885bbf52e4
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
2017-02-27 17:10:08 -06:00
Areloch
d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
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Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
08432978bf
Merge pull request #1922 from elfprince13/perProjectCmakes
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Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
f43bfd6ca2
Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
2017-01-17 01:10:24 -06:00
Thomas "elfprince13" Dickerson
de53ac86c7
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:44:05 -05:00
Thomas "elfprince13" Dickerson
f05a552c61
Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo
2017-01-11 18:03:21 -05:00
rextimmy
18c906ca09
Physx cmake module correction
2017-01-04 17:20:43 +10:00
rextimmy
b23b8d118e
Physx 3.3 cmake support
2017-01-04 01:47:01 +10:00
rextimmy
540c9b72c0
Bullet 2.85 update
2016-12-28 18:32:21 +10:00
Areloch
d3dd5ce235
Merge pull request #1858 from Azaezel/options_ON
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flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
RexTimmy
79dca17d5e
Change VS to use the default fp:precise
2016-12-08 09:14:20 +10:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
e759ab8612
Merge pull request #1812 from Azaezel/testTrouble
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clang: The unit test suite doesn't play nice with -wundef
2016-11-26 02:01:47 -06:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
704577e051
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
RexTimmy
3a0a720115
OpenAL-soft for windows
2016-10-22 09:22:33 +10:00
Azaezel
09cbb0df1a
-Wno-unused-local-typedef surpresses unused typedef spam (in fastDelegate in particular)
2016-10-19 18:50:13 -05:00
Azaezel
132aed4c71
-Wno-return-type-c-linkage surpreses "extern C warning" spam reguarding nonstandard classes used in conjunction with the script trampoline macros.
2016-10-19 08:01:48 -05:00
Azaezel
a46b4fb5e8
clang: The unit test suite doesn't play nice with -wundef
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(test for #if +uninitialized #defines)
leaving that as an option, but off by default to allow filtering through engine specific #defines for issues, rather than wading through the spam kicked up by the plugin.
2016-10-18 11:20:28 -05:00
Azaezel
16167b3250
filters false flags from clang compilation
2016-10-18 08:39:39 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
rextimmy
2ec38f98cc
Update libogg to 1.3.2
2016-09-16 11:42:00 +10:00
Jeff Hutchinson
8fc96e8744
add glad license and remove epoxy cmake
2016-09-11 21:48:55 -04:00
Jeff Hutchinson
fd4628a08a
glad cmake
2016-09-11 21:48:36 -04:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
e7bafe3c7b
Fix cmake file for openvr
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
Azaezel
714bf1afba
flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
2016-08-25 16:53:09 -05:00
Anis
61418b1772
Merge pull request #1683 from John3/wrongPathMiniCLTask
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Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-08-07 02:29:41 +02:00
rextimmy
7c011cdd27
CMake support for VS_STARTUP_PROJECT
2016-07-16 12:14:31 +10:00
John3
4c7e8aac82
Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-07-10 21:15:35 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00