Anis
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ddd5ef1a8d
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Merge pull request #1778 from rextimmy/libpng_update
Libpng update to 1.6.25 (fixes x64 crashing on exit)
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2016-09-17 21:12:59 +02:00 |
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Anis
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f7fde5caef
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Merge pull request #1777 from rextimmy/libogg_updates
Update libogg to 1.3.2
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2016-09-17 19:48:48 +02:00 |
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RexTimmy
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7b21b69dcb
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Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
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2016-09-17 10:52:43 +10:00 |
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RexTimmy
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d6a6298a9a
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Libpng update to 1.6.25 (fixes x64 crashing on exit)
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2016-09-17 10:41:29 +10:00 |
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rextimmy
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2ec38f98cc
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Update libogg to 1.3.2
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2016-09-16 11:42:00 +10:00 |
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Areloch
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af2ac4472e
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renames the engine method arg to avoid name confusion.
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2016-09-14 19:42:05 -05:00 |
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Azaezel
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598fb758f3
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embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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2016-09-14 15:35:35 -05:00 |
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Areloch
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c83efa59e0
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Merge pull request #1769 from Areloch/ToggleChildrenOptionsFix
Fixes the Toggle Children Lock and Toggle Children Hidden options
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2016-09-14 08:53:07 -05:00 |
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Francisco Montañés García
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800b7d1fd4
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Write Links only when mLinkIDs.size() > 0
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2016-09-14 13:08:20 +02:00 |
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Areloch
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c0a46ec1f1
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Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
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2016-09-14 02:18:21 -05:00 |
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Areloch
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ab68a19a8b
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Merge pull request #1750 from Azaezel/LODloss
short term LOD correction
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2016-09-14 01:47:23 -05:00 |
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Areloch
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bb27535597
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Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu.
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2016-09-14 01:41:49 -05:00 |
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Areloch
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7bf200d388
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Merge pull request #1768 from Areloch/VRPreprocessFix
Added a missed a preprocessor for when not using openVR.
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2016-09-14 01:02:59 -05:00 |
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Areloch
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6dbfe77ddb
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Added a missed a preprocessor for when not using openVR.
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2016-09-14 00:59:55 -05:00 |
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Areloch
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7e4095d610
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Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
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2016-09-14 00:24:20 -05:00 |
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Areloch
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f88975121d
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Merge pull request #1761 from Bloodknight/intrinsicsfix
Intrinsicsfix
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2016-09-13 21:43:18 -05:00 |
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James Urquhart
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455aa99046
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Add missing bracket
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2016-09-13 10:24:23 +01:00 |
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Jeff Hutchinson
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cfb3ad598f
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SDL support for glad
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2016-09-11 21:59:48 -04:00 |
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Jeff Hutchinson
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8fc96e8744
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add glad license and remove epoxy cmake
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2016-09-11 21:48:55 -04:00 |
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Jeff Hutchinson
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ac0f869da1
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remove epoxy
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2016-09-11 21:48:48 -04:00 |
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Jeff Hutchinson
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11c3314f66
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implement glad into torque.
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2016-09-11 21:48:42 -04:00 |
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Jeff Hutchinson
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fd4628a08a
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glad cmake
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2016-09-11 21:48:36 -04:00 |
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Jeff Hutchinson
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63c8262d26
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add glad
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2016-09-11 21:48:29 -04:00 |
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James Urquhart
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212ac36cc1
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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James Urquhart
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e6159a590a
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Add basic support for showing openvr controllers and tracked objects
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1198932e87
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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fa7697b13e
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Fix debug draw in SBS mode & reflection update timing
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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de48afc00c
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USe correct frustum projections in reflections in separate rt mode
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1b2abbeaaa
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Allow DebugDraw not to flush the draw queue
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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0ac3d95cb9
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Add more outline functions to DebugDraw
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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660bd8d347
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Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e6c89b1f24
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Add basic rotation offset code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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784f6f92d8
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Fix lens flare in side-by-side view
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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c6d2456a7c
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Fix lens flares in VR
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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14628e3937
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Fix setNearFarDist for off-center projections
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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694dd4abfa
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Fix stack overflow
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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2da474c484
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Always use the latest eye pose data from the HMD
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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a83afa07ea
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Fix blockiness when drawing to gui overlays using standard draw commands
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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734688ff7e
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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f91aa639d6
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e7bafe3c7b
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Fix cmake file for openvr
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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da6bcbeb2b
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Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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185fde8ea4
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Fix issue with clamping the AngAxisF
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9f49a7844e
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Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9e5eda9a08
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More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b15be28f38
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Temp add the convertRotation handler so we dont need the oculus files
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b58f34da9b
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Correctly handle invalid openvr adapters
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b2faecc82d
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Fix openvr typos
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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36908b0434
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Add code to render the basic stereo view fallback
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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639b397394
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Disable input focus disable to preserve sanity (temp)
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2016-09-11 22:42:42 +01:00 |
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