JeffR
c6213f0d12
Fixes the handling of creator entries in the asset browser
2025-05-15 11:14:53 -05:00
AzaezelX
9b2ccb8bd5
fix controller autoasignment script
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the navmesh editor will try and bolt on an aicontroller initially referencing a datablock.aiControllerData for any given thing clicked on.
make sure if you saved a file with one still referenced, it wont try to use the old one
2025-05-14 10:17:55 -05:00
Brian Roberts
c0d87cd3f1
Merge pull request #1454 from marauder2k9-torque/FixCompile-imageAsset
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Fix after merge of image_asset
2025-05-12 19:27:30 -05:00
marauder2k7
f86497434e
is named target
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clear out texHandles on teardown of imageAssets.
2025-05-12 22:17:01 +01:00
marauder2k7
18b1b6d1d0
Update image.tscript
2025-05-12 21:51:16 +01:00
AzaezelX
e13abbcf00
kill stray merge leftover
2025-05-12 15:51:15 -05:00
marauder2k7
e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
2025-05-12 14:45:41 +01:00
AzaezelX
4ba93dafc3
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-05-03 15:25:36 -05:00
Brian Roberts
798936ebd2
Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement
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Updates most of the handling of asset types to follow a more standardized type-registration system.
2025-04-29 13:19:50 -05:00
AzaezelX
618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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# Conflicts:
# Engine/source/T3D/player.cpp
2025-04-28 14:28:54 -05:00
AzaezelX
c6f19e5cae
fix nav editor stop comand
2025-04-28 12:49:48 -05:00
AzaezelX
be35c27411
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/DamageModel
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# Conflicts:
# Engine/source/T3D/vehicles/vehicle.cpp
2025-04-28 10:53:53 -05:00
Brian Roberts
2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
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add a controlmap entry
2025-04-28 10:50:02 -05:00
AzaezelX
2ae10c7ce1
add reload status to onNewDataBlock callback
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and skip calling onremove/onadd if we're not reloading
2025-04-27 19:49:13 -05:00
AzaezelX
b643aa41a2
take flight floor and ceiling into account for yaw too
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ditch roll compensation as it was causing more problems than it was solving
2025-04-26 21:04:06 -05:00
AzaezelX
8fa132707d
fix stop button
2025-04-26 10:37:42 -05:00
AzaezelX
20976b485c
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-26 10:11:13 -05:00
JeffR
7b7de1f10f
Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
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This allows the editor to issue a disconnect call properly again.
2025-04-22 18:20:12 -05:00
AzaezelX
6200a6f1fb
add a calibrateable mHeightTolerance
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for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
AzaezelX
32d95d3b8b
put AIPlayer support back, and it as the default class to spawn
2025-04-20 15:29:26 -05:00
AzaezelX
1fad2c7372
AIWheeledVehicleControllerData wipwork
2025-04-17 20:01:36 -05:00
AzaezelX
d0b0070ec7
set navmesh test tool bots to damage enabled and navmeshignore
2025-04-17 18:15:41 -05:00
AzaezelX
4fb92f02a3
completed list of roughly ported over scripthooks.
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todo: need to figure out why followobject is only hitting the first path node. likely amixup with goal handling
2025-04-17 01:27:08 -05:00
AzaezelX
5b2c0c7703
add a controlmap entry
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for players, vehicles, and turret datablocks
add a client command to setMovemap(%object.getDatablock().controlMap)
2025-04-13 14:51:30 -05:00
AzaezelX
860ac41181
handle enabled->disabled->destroyed filters properly
2025-04-10 13:08:43 -05:00
AzaezelX
9007aa9532
basic vehicle eject onDestroyed code
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leverages Parent to also call the rest of the deletions
also fix setdamagedirection for players driving vehicles instead of either on thier own
2025-04-08 19:50:47 -05:00
AzaezelX
5cf54580e6
Generic Damagemodel
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included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00
AzaezelX
8ef5760b5d
fix make a mesh sometimes shifting position in level
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leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
marauder2k7
7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
2025-04-05 15:59:02 +01:00
AzaezelX
3b2651c0ab
typofix for bad %client.spawnDataBlock filtering
2025-04-02 17:40:37 -05:00
AzaezelX
8ac9da0e9f
fix spawn failure reports
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also force the fallbacks on failures
2025-04-01 20:48:50 -05:00
JeffR
0bf38aacf3
Made the Asset Properties inspector ctrl be a regular GuiInspector control
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Standardized the image asset action menu and editing callbacks while leaving it open for modification/expansion later as needed
2025-04-01 02:10:13 -05:00
JeffR
5566f8a396
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
2025-03-30 16:36:15 -05:00
JeffR
c2af4e578b
Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development
2025-03-30 15:03:43 -05:00
marauder2k7
435462c738
fix the other previewss
2025-03-28 13:00:25 +00:00
marauder2k7
9cf17ae9a0
Update assetBrowser.tscript
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remove spam from debug echos
2025-03-28 12:41:42 +00:00
marauder2k7
bfe2401ebb
get image metadata
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adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00
marauder2k7
4d14610753
Update materialEditor.ed.tscript
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cleanup materialEditor script
2025-03-27 09:22:22 +00:00
marauder2k7
fad397d914
always cleanup -_-
2025-03-27 09:11:40 +00:00
AzaezelX
9f11f132d3
fix wetness
2025-03-26 06:22:01 -05:00
marauder2k7
e1a2a6d9f9
fix material editor
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material editor now handles named targets propertly when loading
also update preview image in material editor
2025-03-26 10:55:54 +00:00
marauder2k7
16d219769f
set preview image
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set the image asset preview image for namedTargets
2025-03-26 10:12:14 +00:00
marauder2k7
bab7878ca6
give named target a fallback
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we need to give named target a fallback image so references are kept when a named target is not ready.
2025-03-26 09:12:06 +00:00
marauder2k7
9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
2025-03-25 21:02:57 +00:00
AzaezelX
5666373447
unmangle brdfTexture. again.
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also correct roughnessToMipLevel, specular tinting and missing horizon correction
2025-03-24 18:18:12 -05:00
marauder2k7
0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
2025-03-24 20:07:06 +00:00
AzaezelX
9d7fdab193
correct further flaws with albedo handling
2025-03-23 20:53:32 -05:00
AzaezelX
61dbbf7102
clean up brdf
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it was loading in the wrong colorspace, and there as a mix of texture/textureLOD refs leading to inconsistencies
2025-03-22 13:38:09 -05:00
AzaezelX
42710ec6f0
specular review
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cleanup of various calcs
2025-03-22 10:00:45 -05:00
Brian Roberts
80b16185ef
Merge pull request #1404 from Azaezel/alpha41/albedoOops
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proper correction for missing direct light suface coloration
2025-03-02 00:29:26 -06:00