Commit graph

7406 commits

Author SHA1 Message Date
Brian Roberts
c4bbf7dac5
Merge pull request #1408 from Azaezel/alpha41/stRangeDays
add numerous new validators
2025-03-11 20:13:50 -05:00
AzaezelX
28603655a5 fix malformed addfeildV 2025-03-09 12:58:59 -05:00
AzaezelX
a30eac9a2b kill case of deprecated vars leaking in 2025-03-09 12:35:59 -05:00
AzaezelX
f633ef3a3d fill in the validated variables 2025-03-09 11:53:23 -05:00
AzaezelX
fa760fa746 add numerous new validators
as well as inspector support to treat a significant chunk of the codebase as range-clmped values which can take a guisliderbarctrl with a configurable at the validator level fidelity variable
additionally adds a new addfieldV and addprotetedfieldV for further callback validated slider-presented variables
*also* adds an on additional callbacks to the inspector itself, like onPreinspectobject, onPostinspectObject, and onPostInspectorfieldModified
in addition to *that*, adds a new hidefield command to tag a given specific field not to show in inspector
2025-03-09 11:51:54 -05:00
Brian Roberts
ab73099dd9
Merge pull request #1407 from Azaezel/alpha41/maskMadness
typemasks actually typed out
2025-03-07 01:09:43 -06:00
AzaezelX
45bb368762 from marauder: proper enumtable lookup 2025-03-07 00:12:09 -06:00
AzaezelX
d8fcbb7863 work towards reflecting the typemask in the checkboxes in a combinatory manner again 2025-03-06 23:37:37 -06:00
AzaezelX
677c061bc9 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/maskMadness 2025-03-06 23:34:13 -06:00
Brian Roberts
3b39d74f57
Merge pull request #1406 from Azaezel/alpha41/crashfix
fix another potential crash with firstresponder code
2025-03-06 23:33:00 -06:00
AzaezelX
79782148ec fix another potential crash with firstresponder code 2025-03-06 23:32:38 -06:00
AzaezelX
0ac0ee88c2 BitfieldConsoleBaseType::setData definition
also, preserve saved out 0 and -1 numbers to resrver 'none' and 'all'
ditch 'no' materialdefinition::animtype
2025-03-06 20:55:40 -06:00
AzaezelX
64103a58aa enum value listing
show the string value of masked enums in variable entries
also sort the combo case of scrolling and rotating materials
2025-03-06 19:04:22 -06:00
Brian Roberts
346339904e
Merge pull request #1405 from Olathuss/my-dev
Enables onMouseMove method for scripting on the GameTSCtrl class.
2025-03-04 22:40:08 -06:00
Olathuss
1f1d45f0d1
Merge pull request #1 from Olathuss/gamectrl-mousemove
Enable onMouseMove script method for GameTSCtrl
2025-03-04 21:32:25 -07:00
Olathuss
59b938151d Enable onMouseMove script method for GameTSCtrl
Enables the onMouseMove method for scripting in the GameTSCtrl class.
2025-03-04 21:30:19 -07:00
Brian Roberts
80b16185ef
Merge pull request #1404 from Azaezel/alpha41/albedoOops
proper correction for missing direct light suface coloration
2025-03-02 00:29:26 -06:00
AzaezelX
6381065eea proper correction for missing direct light suface coloration 2025-03-02 00:29:04 -06:00
Brian Roberts
09cf5a0425
Merge pull request #1402 from Azaezel/alpha41/mumbledMat
prexisting material asset safety check
2025-03-01 18:41:37 -06:00
Brian Roberts
2f2cfb94d1
Merge pull request #1401 from Azaezel/alpha41/guideButton
add guide button support
2025-03-01 18:41:28 -06:00
Brian Roberts
e8028b93a7
Merge pull request #1403 from Azaezel/alpha41/spawnSphereShaping
ObjectBuilderGui::buildSpawnSphere
2025-03-01 18:41:08 -06:00
AzaezelX
0562e2fea6 ObjectBuilderGui::buildSpawnSphere
adds a build callback for the add menu->markers->spawnsphere, using the general case presentation
2025-03-01 18:40:49 -06:00
AzaezelX
bc9ed3e10a prexisting material asset safety check
from steve_yorkshire
don't try and create a new suffixed materiaAsset if one already exists
2025-03-01 17:17:24 -06:00
AzaezelX
7364fb495d add guide button support
courtessy steve_yorkshire
2025-03-01 16:58:35 -06:00
Brian Roberts
c1a924141e
Merge pull request #1400 from Azaezel/development
inspector aug: docs as tooltips
2025-03-01 15:10:15 -06:00
AzaezelX
53a87af2b1 inspector aug: docs as tooltips
convert feilddocs to an 80-char per line tooltip to better help folks understand what a given variables intent is
2025-03-01 15:09:32 -06:00
Brian Roberts
dbdcf251ac
Merge pull request #1399 from Azaezel/alpha41/restingLagFace
rigidshape pef tweaks
2025-03-01 12:07:07 -06:00
AzaezelX
69a0c40795 wheeled vehicle downforce aug. applies a spoiler effect 2025-02-28 19:20:21 -06:00
AzaezelX
ccbcf7a862 take tick time into account as well. 2025-02-28 19:18:28 -06:00
AzaezelX
c2b3ea6122 clean out redundant pack/unpack in vehicle 2025-02-28 18:35:46 -06:00
AzaezelX
43309fef2a rigidshape pef tweaks
account for integration for atrest evaluation. if we're atrest, *don't* network momentums. just send the bool
2025-02-28 17:54:20 -06:00
Brian Roberts
f56f0f811a
Merge pull request #1398 from Azaezel/alpha41/stoppedClock
Alpha41/stopped clock
2025-02-27 20:08:45 -06:00
AzaezelX
e90aa02af2 correct mangled stopwatch logic
it was having issues with setting a time after pausing
2025-02-27 20:08:25 -06:00
AzaezelX
5f1eec0e00 expand playgui callbacks to also allow game modes to inject element layers 2025-02-27 14:41:21 -06:00
Brian Roberts
3c358d45d0
Merge pull request #1396 from Azaezel/alpha41/goFilterFish
game mode filterfix
2025-02-25 23:37:08 -06:00
Brian Roberts
7d431e48a2
Merge pull request #1394 from Azaezel/alpha41/wetWipes
reduce redundant calcs for the dampen method.
2025-02-25 23:36:50 -06:00
Brian Roberts
fef87c59c3
Merge pull request #1395 from Azaezel/alpha41/beResponsible
setFirstResonder Safeties
2025-02-25 23:36:38 -06:00
AzaezelX
18750047fb game mode filterfix
GameMode::findGameModes now only returns the *active* ones.
SubScene::load() checks against either that, or if it's selected
2025-02-25 19:17:43 -06:00
AzaezelX
5fb73edc00 setFirstResonder Safeties
make sure we've properly added gui elements before trying to set the to be the responding one, or running callbacks against them
2025-02-25 18:23:45 -06:00
AzaezelX
41133624e3 reduce redundant calcs for the dampen method.
remove overemphasized normal infleunce on groundcover foliage
2025-02-25 15:46:41 -06:00
Brian Roberts
e7dfcc1fe3
Merge pull request #1393 from Azaezel/alpha41/mangledMetal
correct high metallic objects lacking color input
2025-02-25 02:46:13 -06:00
AzaezelX
34bc015d3e correct high metallic objects lacking color input 2025-02-25 02:45:53 -06:00
Brian Roberts
9f3785d893
Merge pull request #1392 from Azaezel/alpha41/pathPoking
Path class augs
2025-02-24 23:28:38 -06:00
AzaezelX
db42149fb5 Path class augs
adds the following behaviours: onPostAdd, send an updatePath event so that paths created post-pathOnMissionLoadDone command can register with clients (like say when they are loaded from a submis)
for editing tool purposes, allow Path::SetTransform to impact child objects so that pre-existing ones can be copy/pasted without the markers ending up in the same spot, or so that you can shift the entire path around and have those move in a relative manner
2025-02-24 17:10:23 -06:00
Brian Roberts
0ebb2e9115
Merge pull request #1391 from Azaezel/addTypeS16
add typeS16
2025-02-22 18:57:44 -06:00
AzaezelX
b36ec14194 add typeS16 2025-02-22 18:57:27 -06:00
Brian Roberts
676a3dd6dc
Merge pull request #1390 from Azaezel/alpha41/probeCountPass
update max probecount
2025-02-20 12:08:33 -06:00
Brian Roberts
7bb8587db5
Merge pull request #1388 from Azaezel/alpha41/erosionBrushes
additional terrain brushes
2025-02-20 12:08:22 -06:00
Brian Roberts
f99b2874d1
Merge pull request #1384 from Azaezel/alpha41/subsceneCleanups
clean up subscene load evaluators so that it doesn't require a client if it's set to global
2025-02-20 12:08:12 -06:00
AzaezelX
c830d20150 update max probecount
dx11 has a 2048/6 cap on how many cubemaps can fit in a given array. bump the probe count up to just under that to buy folks head room while we work on revising a more robust solution
2025-02-19 19:17:19 -06:00