Commit graph

7970 commits

Author SHA1 Message Date
marauder2k7 4fc182444e Update guiMissionArea.cpp
set a minimum size for the level bounds, this stops the mouse drag issue until it is sorted out properly
2025-06-15 16:23:57 +01:00
marauder2k7 0a1e3f74ed remove terrain dependency from mission area
Mission Area now captures the entire level bounds based on objects in the scene
Terrain is no longer required for mission area to be set
2025-06-15 12:41:47 +01:00
Brian Roberts 6ffa5fe265
Merge pull request #1499 from Areloch/DisableSceneGroupPolyListHandling
Disables the behavior for building and exporting polyLists for SceneGroups
2025-06-11 08:22:03 -05:00
JeffR 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
Brian Roberts 5bfeea0e61
Merge pull request #1498 from Azaezel/alpha41/noU
offload spawnControlObject on controllable death to gameplay modules
2025-06-09 17:23:04 -05:00
AzaezelX 14c8ea28c8 offload spawnControlObject on controllable death to gameplay modules 2025-06-09 17:13:57 -05:00
AzaezelX 83a3ef877e don't trace setShaderConsts or onNewMessage callbacks
they spam up the console to uselessness when using the trace(true/false) command
2025-06-09 13:35:32 -05:00
Brian Roberts 11a84d7e48
Merge pull request #1496 from Azaezel/alpha41/NoAuto
minor followup to #1494
2025-06-06 11:00:56 -05:00
AzaezelX 2e15018ad3 minor followup to #1494
we do try and avoid auto for places that aren't mutatable patterns so folks can scan what's going on under the hood
2025-06-06 11:00:12 -05:00
Brian Roberts ccd30a19cc
Merge pull request #1495 from Azaezel/alpha41/safeSafties
add extra safeties to safe_delete macros
2025-06-06 10:56:46 -05:00
Brian Roberts 432d914e9d
Merge pull request #1494 from Nick-IronTower/development
Fixed major memory leak in GFXDevice::createStateBlock()
2025-06-06 10:56:11 -05:00
AzaezelX aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 2025-06-06 10:56:02 -05:00
AzaezelX 2c15877d5a add extra safeties to safe_delete macros 2025-06-06 10:45:05 -05:00
Nick-IronTower 01ffdae89a GFXStateBlockDesc memory leak fix. 2025-06-06 14:52:20 +03:00
Brian Roberts b4ca6c6e88
Merge pull request #1493 from Areloch/MakeSelectedAMeshFix
Corrects handling for creating new folders via asset/AB workflow
2025-06-03 15:48:09 -05:00
JeffR 970394c42d Corrects handling for creating new folders via asset/AB workflow
Also fixes issue where Make Selected a Mesh action wasn't working properly because it lacked a ShapeAsset createNew method
2025-06-03 15:13:33 -05:00
Brian Roberts 6f92701330
Merge pull request #1492 from Azaezel/alpha41/imageAssetCleanups
remove stray methods.
2025-06-01 13:34:22 -05:00
AzaezelX a3d2d13d39 remove stray methods.
revisit loadedstate shortcutting of already loaded textures
2025-06-01 12:41:31 -05:00
Brian Roberts f709130e72
Merge pull request #1489 from Areloch/DirectImageFileOption
Direct image file option
2025-05-31 07:18:24 -05:00
JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound
Ensure BitmapFile is given a proper default
2025-05-30 20:21:13 -05:00
Brian Roberts 4ccbc37322
Merge pull request #1491 from Azaezel/alpha41/shaderConstConkOut
remove shaderconst timer clamp
2025-05-30 20:10:07 -05:00
AzaezelX 1e2b6c4e35 remove shaderconst timer clamp
looks ike the postfx shaderconst update cycle rate limiter is the source of our flickering
2025-05-30 20:01:30 -05:00
JeffR 5397c168bc Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development 2025-05-30 00:08:29 -05:00
Brian Roberts ed2cd11709
Merge pull request #1490 from marauder2k9-torque/development
Update bitmapSTB.cpp
2025-05-29 22:18:04 -05:00
marauder2k7 ea751eb62f Update bitmapSTB.cpp 2025-05-30 04:00:45 +01:00
JeffR 41957cb98f Compares path and filename, excludes png in case the user swapped a dds for a png or the like 2025-05-29 16:06:04 -05:00
Brian Roberts 849f3e9cb2
Merge pull request #1488 from Azaezel/alpha41/imagessetReview
imagesset safeties review
2025-05-29 12:48:57 -05:00
JeffR 029427d51c Fixes imageAsset lookup so if we're looking up a full filename path, we compare the actual full paths 2025-05-28 23:23:08 -05:00
JeffR 8ed3bab44c Re-added prefix handling for named texture lookups for image asset fields
Changed render-out of shape preview images to use png
Added filter against previewCache folder
2025-05-28 17:47:23 -05:00
AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first (pt2)
2025-05-28 17:45:02 -05:00
JeffR 0fa8b97f91 Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
Updates Asset Browser generated preview images to not utilize full assets, but just the preview image files themselves
2025-05-27 17:12:03 -05:00
AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first
2025-05-27 17:07:08 -05:00
Brian Roberts a43458677a
Merge pull request #1481 from Areloch/MiscFixes_20250525
Misc Fixes and improvements including updated autosave handling
2025-05-27 08:03:08 -05:00
Brian Roberts 63b8713e52
Merge pull request #1487 from marauder2k9-torque/Fix-Material-editor-empty-diffuse
Update materialEditor.ed.tscript
2025-05-27 08:02:45 -05:00
marauder2k7 d21bd8dab4 Update materialEditor.ed.tscript 2025-05-27 09:04:33 +01:00
JeffR 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 2025-05-26 22:18:14 -05:00
Brian Roberts 3e7a2a8f91
Merge pull request #1486 from Azaezel/alpha41/uninitializedVars
uninitialized variable cleanups
2025-05-26 19:55:47 -05:00
AzaezelX 2f19db7607 overflow avoidance 2025-05-26 15:17:01 -05:00
AzaezelX 76b33ab57b unintialized variable cleanups 2025-05-26 15:16:48 -05:00
AzaezelX 6596865d92 overflow avoidance 2025-05-26 15:16:18 -05:00
AzaezelX ddac695252 unintialized variable cleanups 2025-05-26 14:20:22 -05:00
Brian Roberts deb17b16fa
Merge pull request #1485 from Azaezel/alpha41/volfogCleanups
volfog destructor safties
2025-05-25 23:20:07 -05:00
AzaezelX ba09744c6b volfog destructor safties 2025-05-25 23:04:10 -05:00
Brian Roberts dceaf91f5d
Merge pull request #1484 from Azaezel/alpha41/sfxShanked
sfxemitter destructor
2025-05-25 22:42:09 -05:00
AzaezelX 7a97ad6099 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/sfxShanked
# Conflicts:
#	Engine/source/T3D/sfx/sfxEmitter.cpp
2025-05-25 22:09:53 -05:00
AzaezelX 9fe13d6a32 sfxEmitter destrctor safties
be more paranoid
2025-05-25 21:56:56 -05:00
Brian Roberts fc73890ca8
Merge pull request #1480 from Azaezel/alpha1/sdlUpdate
update sdl to 2.32.6
2025-05-25 17:27:08 -05:00
Brian Roberts 04129b111a
Merge pull request #1482 from Areloch/CameraImageCaseFix
renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms.
2025-05-25 17:26:56 -05:00
JeffR d227e2e056 renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00