Areloch
34d05ff16f
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
Thomas "elfprince13" Dickerson
ce51070fc4
whitespace updates
2017-01-06 23:04:49 -05:00
Areloch
ca2d2651b8
Merge pull request #1901 from rextimmy/physics_timing
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Physics timing
2017-01-06 18:52:41 -06:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
714362fc60
Physics timing
2017-01-04 19:40:22 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
rextimmy
c08f75f52a
Bullet plugin update for bullet 2.85.
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Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
Areloch
34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
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Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
2016-05-27 14:32:36 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
Azaezel
74a194a277
missed a convexSweepTest early-out check.
2015-11-14 11:26:42 -06:00
Daniel Buckmaster
4721181d44
Merge pull request #1361 from Azaezel/BulletBreak1
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Azaezel
edce2cc566
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b
BulletCrashfix2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
LuisAntonRebollo
2eca491961
Fix Bullet compilation.
2015-02-15 12:33:00 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
DavidWyand-GG
cff2ab046a
Bullet physics applyImpulse() fix
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Bullet physics requires a local origin be passed into it's
applyImpulse() rather than a world origin.
2014-02-09 18:10:53 -05:00
DavidWyand-GG
ca57db1e23
Fix for Bullet frustum reference
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Update to Bullet physics to account for latest SceneRenderState frustum
changes.
2013-11-13 11:41:22 -05:00
bank
d2700f881c
Source changes needed for Linux build.
2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00