Torque3D/Engine/source/T3D/physics/bullet
Areloch 37e030f8f4 Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.

Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
..
bt.h Fix Bullet compilation. 2015-02-15 12:33:00 +01:00
btBody.cpp Makes vehicles work with the physics plugins. 2016-06-04 16:47:03 -05:00
btBody.h Makes vehicles work with the physics plugins. 2016-06-04 16:47:03 -05:00
btCasts.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btDebugDraw.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btDebugDraw.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btPlayer.cpp When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 2016-05-27 14:32:36 -05:00
btPlayer.h When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 2016-05-27 14:32:36 -05:00
btPlugin.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btWorld.cpp Fix for Bullet frustum reference 2013-11-13 11:41:22 -05:00
btWorld.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00