Commit graph

7232 commits

Author SHA1 Message Date
SilentMike
5473c115c6 Merge pull request #431 from eightyeight/recast-pull-librecast
Recast part 1: librecast
2013-07-22 11:32:50 -07:00
SilentMike
67a003bcad Merge pull request #429 from eightyeight/air-control-limit
Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b Merge pull request #407 from eightyeight/terrain-update-trigger
Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704 Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
LuisAntonRebollo
1eb94f4828 Bullet Library v2.81 2013-07-04 20:50:16 +02:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
Daniel Buckmaster
df3d6fc277 Added Recast/Detour library code and module. 2013-07-04 17:12:17 +10:00
Daniel Buckmaster
284d96e510 Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
Daniel Buckmaster
1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 2013-07-03 17:50:25 +10:00
SilentMike
64fef8b2ad Merge pull request #417 from TarasPodoroga/development
There is no /shape/ subdirectory in art/particles any more.
2013-07-02 11:16:54 -07:00
Thomas Fischer
53abbe066d added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43 fixed pointer problems and guard in material files 2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c compile fix for rift sdk ver 0.2.2 2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4 fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
Taras Podoroga
0b6b7f73c5 There is no /shape/ subdirectory in art/particles any more. 2013-06-24 14:08:40 +03:00
LuisAntonRebollo
b700572931 Fix BitVector copy constructor.
Initialize all member variables.
2013-06-21 14:22:49 +02:00
Vincent Gee
47446941cb Created Header file for net.cpp 2013-06-14 10:12:34 -04:00
Daniel Buckmaster
e63e5d69f0 Trigger a terrain signal when its transform is changed. 2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 2013-06-13 10:15:48 +10:00
SilentMike
95ef5ec226 Merge pull request #402 from Azaezel/development
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI n...
2013-06-10 14:10:39 -07:00
Brian Roberts
2c6a98cb89 Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998 Merge pull request #394 from lornemcintosh/development
Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
SilentMike
2518d6aa9c Merge pull request #386 from lukaspj/Elastic-Ease-Fix
Changed mASin to mSin in mEaseOutElastic
2013-06-02 11:37:32 -07:00
Lorne McIntosh
f535147038 Clean up SFXSources in Player class
mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681 Removed indentation fixes. 2013-05-15 21:24:57 +02:00
Lukas Joergensen
9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. 2013-05-15 21:13:52 +02:00
Lukas Joergensen
c0e4f4574e Changed mASin to mSin in mEaseOutElastic 2013-05-15 20:54:40 +02:00
Daniel Buckmaster
36da869187 No longer require ClientMissionCleanup to be present to add particle emitters. 2013-05-14 21:01:52 +10:00
David Wyand
66775714ef Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone
Theora texture for cloned material fix
2013-05-13 13:53:19 -07:00
DavidWyand-GG
e4df92a7bc Theora texture for cloned material fix
When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost.  This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
David Wyand
aa090daf03 Update README.md 2013-05-09 15:07:33 -03:00
DavidWyand-GG
96746453ce Merge remote-tracking branch 'origin/development' 2013-05-08 19:02:20 -04:00
David Wyand
fd467070b3 Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
Underwater caustics default to off
2013-05-08 16:00:18 -07:00
DavidWyand-GG
bbd4a622ea Underwater caustics default to off 2013-05-08 18:59:15 -04:00
David Wyand
34b295dbd4 Update README.md 2013-05-08 12:18:40 -03:00
DavidWyand-GG
5f7f796b9e Merge branch 'development' 2013-05-08 11:13:29 -04:00
David Wyand
3ef50078f6 Update allProjects.txt 2013-05-08 11:58:47 -03:00
David Wyand
aeb62809b3 Update README.md 2013-05-08 11:52:16 -03:00
David Wyand
281e9f87e4 Merge pull request #376 from DavidWyand-GG/LinuxFixes
Changes to have Linux dedicated compiling again
2013-05-08 00:02:55 -07:00
DavidWyand-GG
c5c08e72d2 Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
David Wyand
517b93866a Merge pull request #375 from DavidWyand-GG/SquishForLinux
Update squish library to compile under Linux
2013-05-07 20:55:36 -07:00
DavidWyand-GG
e6abbee773 Update squish library to compile under Linux
There is a fix in the libsquish repository to make v1.11 compile under
Linux.  http://code.google.com/p/libsquish/  This involves adding an
#include <limits.h> to a couple of files.
2013-05-07 23:54:02 -04:00
Ron Kapaun
f01afa7e9a New PostFx (Underwater, Turbulence, and Camera Based Motion Blur) 2013-05-07 18:08:53 -04:00
SilentMike
f4f0d7fcc7 Merge pull request #373 from thecelloman/radioprofile
Add a default RadioControl Profile and image asset back to the Templates...
2013-05-07 11:06:02 -07:00
thecelloman
a46c55d853 Add a default RadioControl Profile and image asset back to the Templates. 2013-05-07 14:02:43 -04:00
David Wyand
0d062f306b Merge pull request #372 from DavidWyand-GG/PhysXTemplateRemoval
Removed both PhysX templates
2013-05-07 09:14:57 -07:00
DavidWyand-GG
f5ecca919f Removed both PhysX templates
Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project.  The two PhysX
templates are no longer required.
2013-05-07 12:02:45 -04:00
David Wyand
add658d345 Merge pull request #366 from DavidWyand-GG/ProjectManagerChanges
style.css changes for Project Manager modules
2013-05-01 14:10:12 -07:00