Areloch
bb30de04f7
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
Areloch
900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
3101637512
Merge pull request #2259 from OTHGMars/staticraycast
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Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
OTHGMars
82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Francisco Montañés García
f4be184d33
Particles should go downwind (while windCoefficient >0)
2018-05-09 18:24:21 +02:00
Areloch
18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch
a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch
903995ee34
Merge pull request #2232 from Azaezel/phyzZonePhun
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PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
2018-04-17 22:36:32 +02:00
Lukas Joergensen
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Areloch
bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
8ab76967e0
retooled spherical force ammount display to be based on mAppliedForce
2018-03-27 20:25:46 -05:00
Azaezel
e8ac28b463
visualization augmentations for PhysicalZone. colorizes based on force vector, scales based on lengths
2018-03-27 14:58:40 -05:00
Areloch
19e66ceabb
Merge pull request #2215 from Areloch/MeshBaking_Expanded
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Expanded mesh baking functionality
2018-03-17 00:41:37 -05:00
Azaezel
189595670a
shadowvar cleanup
2018-03-16 20:05:19 -05:00
Azaezel
d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
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$pref::convexDBG::ShowWorldBox = (bool);
$pref::convexDBG::ShowEdges = (bool); <-----------aparantly nonfucntional
$pref::convexDBG::ShowFaceColors = (bool);
$pref::convexDBG::ShowWinding = (bool);
$pref::convexDBG::ShowSurfaceTransforms = (bool);
2018-03-16 17:14:12 -05:00
Azaezel
c3698c1db6
unnecessarily duplicated var definitions
2018-03-16 17:12:22 -05:00
Azaezel
5282b37d9f
shadowvar cleanup
2018-03-16 11:13:26 -05:00
Azaezel
248c5e9e69
shadowvar cleanup
2018-03-15 21:41:17 -05:00
Azaezel
77e9f3c6d4
CollisionState membervar clarification
2018-03-15 17:31:28 -05:00
Azaezel
610667f760
groundcover shadowvar cleanup
2018-03-15 15:37:04 -05:00
Azaezel
d11a942f6d
shadowvar cleanup
2018-03-14 17:42:18 -05:00
Azaezel
e85af7b4d8
XXXVehicle::updateEmitter cleanups
2018-03-14 17:41:29 -05:00
Azaezel
871b498d73
doubleup on dt (usually denotes delta-time. in this case also incorporates time-of-collision)
2018-03-14 17:39:50 -05:00
Azaezel
d979cf9d2d
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Azaezel
d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
2018-03-14 13:12:26 -05:00
Azaezel
1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
Azaezel
386efa0602
netObject classvar cleanups
2018-03-13 21:27:31 -05:00
Azaezel
96169bc151
ribbon classvar cleanup
2018-03-13 21:24:37 -05:00
Azaezel
6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
2018-03-13 19:29:08 -05:00
Azaezel
1c62080f7f
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
654fc29dc2
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Areloch
e01272d72d
Missed a cleanup line.
2018-03-07 01:30:44 -06:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
8dedcf456a
Cleanup of export function to remove redundant arg
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Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00