Commit graph

4400 commits

Author SHA1 Message Date
Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
Brian Roberts 67b052a192
Merge pull request #1269 from Areloch/MultiObjectEditMadness
Adds handling for complex fields such as Point2, Point3 and Point4's to be able to apply value changes to only one axis across a multi-object set without affecting other axis'
2024-05-01 23:21:15 -05:00
Areloch 0d2aeac303 Cleaned up unneeded formatting values on the TypePointX field elements
Adds logic checks so we don't multi-apply edits from applyWord fields, causing redundant extra undo's
2024-05-01 21:58:18 -05:00
AzaezelX 1ea74bf8c6 enhanced argc reporting
in a method argc out of bounds scenario, report how many it got, and what range it expected
2024-05-01 18:20:14 -05:00
Areloch fdadfa5eea Adds handling for complex fields such as Point2, Point3 and Point4's to be able to apply value changes to only one axis across a multi-object set without affecting other axis' 2024-04-30 18:44:17 -05:00
marauder2k7 baa977eed8 missed change
missed explicit value
2024-04-27 23:40:35 +01:00
marauder2k7 8cf5fac497 Improved error printing torquescript
Added a vector that can lookback across x number of lines in a file, if not a file just print out the error.
2024-04-27 21:19:56 +01:00
marauder2k7 f82082f59f Merge remote-tracking branch 'upstream/development' into torquescript-errorPrinting 2024-04-27 07:02:52 +01:00
Brian Roberts 4e88c4c050
Merge pull request #1255 from marauder2k9-torque/torquescript-generateCompiler
TorqueScript Generate compiler
2024-04-27 00:44:35 -05:00
Sven ada83d9a6a
Remove redundant cstdint include 2024-04-25 18:10:26 +00:00
Sven ac56258c9f
Revert "Remove redundant include" 2024-04-25 18:09:54 +00:00
Sven 51be14645d
Remove redundant include 2024-04-25 19:58:50 +02:00
Sven ba5351180b
Add cstdint to ies_loader 2024-04-25 11:27:09 +00:00
Brian Roberts 29ba0439b7
Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions
fix dynamicCubemaps on objects
2024-04-24 23:14:10 -05:00
Brian Roberts d464c450d5
Merge pull request #1259 from marauder2k9-torque/test-cubemap-mip-gen
Test PR for generating cubemap mips
2024-04-24 23:14:02 -05:00
marauder2k7 6966d20104 Error printing
now torquescript will print out a more modern error message with a pointer to the offending character.
Multi line error outputs to be added to this for context
2024-04-24 06:42:25 +01:00
marauder2k7 4f3a1f395c Merge remote-tracking branch 'upstream/development' into torquescript-generateCompiler 2024-04-20 06:21:05 +01:00
Areloch 51c1ab6b83 Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release 2024-04-19 00:00:37 -05:00
AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects 2024-04-18 13:57:29 -05:00
marauder2k7 ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
Brian Roberts e5aa6e4a95
Merge pull request #1258 from Azaezel/alpha41/probePoke
shift capturing from a globalMacro to a sceneRenderstate S32
2024-04-18 01:42:33 -05:00
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
Brian Roberts 848db69ef1
Merge pull request #1256 from Azaezel/alpha41/orphanOops
getPrefabByCHild should skip NULLs
2024-04-15 17:55:24 -05:00
AzaezelX f6419d9659 fix order of ops mangling useGroupCenter snapping 2024-04-15 15:33:06 -05:00
AzaezelX 785872d398 getPrefabByCHild should skip NULLs 2024-04-15 13:20:09 -05:00
marauder2k7 587f80da91 Update bison.bat
make it output the header file, this way the linkage should always work..... "should"
2024-04-15 00:33:04 +01:00
marauder2k7 77eec75bed Update astNodes.cpp
typo
2024-04-14 22:52:32 +01:00
marauder2k7 856d3bc901 fix for linux
linux case sensitivity
2024-04-14 22:47:55 +01:00
marauder2k7 83b3f01928 update bison flex
-Updated bison flex exe files to the latest windows version i could find
-Regenned the compiler..... alot of changes.....
2024-04-14 22:17:41 +01:00
marauder2k7 0954b081d0 GenerateCompiler
-ReAdded generateCompiler.bat
-Fixed paths in bat filse
-Fixed paths for includes
2024-04-14 07:08:17 +01:00
AzaezelX ce36e2cac6 typofix 2024-04-10 16:27:30 -05:00
AzaezelX 39e72cf2b6 ditch _snapfloat entirely in favor of just using the shared mRoundF 2024-04-10 15:56:44 -05:00
AzaezelX f52c1165b6 fix editor grid snap 2024-04-10 15:17:47 -05:00
AzaezelX 65fe0be037 use consistent clipping 2024-04-10 15:17:24 -05:00
AzaezelX f7ed077d82 round utility functions
add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
Brian Roberts f0e7a27c16
Merge pull request #1249 from Azaezel/alpha41/refreshrevamp
hot editing tsstatics crashfix
2024-04-07 14:26:15 -05:00
AzaezelX 00bdc913b0 onAssetRefresh(); already chains. no need to call that again 2024-04-06 17:14:56 -05:00
AzaezelX 40d38cc1ec uneeeded 2024-04-06 16:48:02 -05:00
AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 2024-04-06 16:39:31 -05:00
AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
marauder2k7 447cec6cdd Update guiInspectorTypes.cpp
fix rotation display
2024-04-02 01:48:37 +01:00
Brian Roberts cc6bf16d95
Merge pull request #1247 from Azaezel/alpha41/copyPasteCrunch
fix mangled copypaste
2024-03-30 18:51:16 -05:00
AzaezelX 01ff82cb72 fix mangled copypaste 2024-03-30 17:41:22 -05:00
marauder2k7 33094397c2 Update bitmapSTB.cpp
stb loader was spamming NO SOI with the function of stbi_info_from_memory because it checks for a jpeg first. This will always return an error if you are sending any other format. Remove this check and just load the memory stream. if it fails to return pixeldata then we have an error.
2024-03-27 07:32:59 +00:00
AzaezelX 2b73f93f38 fix position editor value flutter
a) it didn't like mixing the script input %g and %.7f
b) we should set the increment to POINT_EPSILON as that's our cutoff value for several calcs.
2024-03-26 14:29:20 -05:00
marauder2k7 ee9ac81281 Merge remote-tracking branch 'upstream/development' into change-to-use-libsndfile 2024-03-25 08:41:12 +00:00
Triston a2cdbebfa1 removes a use after freed in consoleInternal 2024-03-24 18:36:42 -05:00
marauder2k7 d08583bef1 Merge branch 'SFXResource-fix' into change-to-use-libsndfile 2024-03-24 15:56:01 +00:00
marauder2k7 352afa3f0f SFXResource multi read
SFXResource was always creating a new file for each sound resource. Sometimes this would happen 3 times since the asset was creating a resource, then the profile, then the object that was using it.

Now if the sfxResource exists and we call openStream it returns the sfxFileStream linked to that file instead of just creating a new one.
2024-03-24 15:39:58 +00:00
marauder2k7 6bc4ace2e5 Update sfxSndStream.cpp
fix for stereo files (2d sound files) frames report back as bytesPerSample * channels

which for us is bytesPerSample. This needs to be applied to the return from read so sfx resource knows we have read all the info.
2024-03-24 13:51:04 +00:00