Commit graph

2064 commits

Author SHA1 Message Date
Areloch
b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
Areloch
21f5273098 Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
ScreenShotD3D11 delete fix.
2016-04-08 00:42:04 -05:00
Areloch
7b52fed504 Merge pull request #1575 from Areloch/CMakeSDLOption
CMake SDL Option
2016-04-06 21:23:12 -05:00
Areloch
131090f1b7 Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows. 2016-04-06 21:21:55 -05:00
rextimmy
2073a94a7a ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
2cc08c6664 Merge pull request #1570 from Areloch/SimPathTempRollback
Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:09:13 -05:00
Areloch
4d190b1982 Roll back the changes to simPath temporarily in order to merge in DX11 2016-03-29 00:08:18 -05:00
Areloch
b9b11047bf Merge pull request #1569 from Areloch/SimPathDX11Fix
Fix for SimPath to make DX11 compatible.
2016-03-28 22:48:24 -05:00
Areloch
b9d8df5a4a Includes a formatting fix for the SimPath change to make it compatible with DX11. 2016-03-28 22:47:22 -05:00
rextimmy
12621f876b Added GFXFormatR8G8B8A8_SRGB format. 2016-03-28 10:05:16 +10:00
Areloch
1db77b728f Merge pull request #1566 from JeffProgrammer/vs2015dxfix
Looks good.
2016-03-25 09:05:54 -05:00
Jeff Hutchinson
e9efc05ebb fix release build compile with MSVC 2015 (finally) 2016-03-24 14:22:45 -04:00
Anis
25e8cf4711 Merge pull request #1554 from Azaezel/MagicalSkyBox
from @rextimmy automatically adds a sky feature to  skies. (render so…
2016-03-22 12:59:09 +01:00
Anis
935bddca35 Merge pull request #1556 from Azaezel/splineSpelunking
Path editor display augmentations.
2016-03-22 12:57:49 +01:00
Anis
7ccac9b9b7 Merge pull request #1550 from Azaezel/ResetGFX
new method: ResetGFX();
2016-03-22 12:53:02 +01:00
Anis
e0133384e0 Merge pull request #1552 from Azaezel/aLovelyGlow
should actually let HDR have a say for glows.
2016-03-21 19:31:21 +01:00
Anis
1d5a22cfea Merge pull request #1553 from Azaezel/MRTMangle
turns out independent sized render targets was causing lighting artif…
2016-03-21 19:28:49 +01:00
Anis
a769cda71a Merge pull request #1560 from rextimmy/GL_FP_format_fix
GL floating point format fix.
2016-03-21 19:18:04 +01:00
rextimmy
8667bd3ca2 GL floating point format fix. 2016-03-21 22:49:47 +10:00
Azaezel
e475b3060b won't need that any more after this 2016-03-20 16:51:24 -05:00
rextimmy
bd60f3be1a Direct3D11 CMake and Project Generator files. 2016-03-20 21:55:40 +10:00
rextimmy
41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
rextimmy
3a9b50f702 Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
rextimmy
1ff6f221fb Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
Azaezel
ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 2016-03-16 18:10:07 -05:00
Azaezel
74e3ee5214 turns out independent sized render targets was causing lighting artifacting. 2016-03-16 00:45:57 -05:00
Azaezel
fd961db215 should actually let HDR have a say for glows. 2016-03-15 22:33:32 -05:00
Azaezel
067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. 2016-03-15 19:19:12 -05:00
Azaezel
cc618ce2e0 new method: ResetGFX();
exposes the GFX->beginReset(); method to script to allow folks to force the gbuffer to reinitialize (if, say a custom element is holding on to data in a buffer and it needs a cleaning, to name one example)
2016-03-15 18:04:11 -05:00
Anis
7bba3ee2de pushed a forgotten feature on OpenGL terrrain.
added this: 69f2efab8f on OpenGL
2016-03-04 22:51:09 +01:00
Anis
87f62c427c removed triangle fan draw on color picker 2016-03-04 22:18:12 +01:00
Anis
eb20b9e614 Merge pull request #1541 from Alex-doc/fix_crash_callOnChildren
Fix crash callonchildren
2016-03-04 18:15:16 +01:00
Alex Piola
07cf85143b fixes crash when callOnChildren
Anis and me managed to fix this: #1508
2016-03-04 18:03:21 +01:00
Alex Piola
e9b0e966a3 Merge remote-tracking branch 'refs/remotes/GarageGames/development' into development 2016-03-04 15:10:20 +01:00
Anis
0e44147d62 Merge pull request #1540 from Alex-doc/zip_dts_loading
Fix zipped dts loading
2016-03-04 15:05:21 +01:00
Alex Piola
d2d5b8d834 Fix zipped dts loading 2016-03-04 10:45:55 +01:00
Anis
61bae52c89 Merge pull request #1481 from Azaezel/AIExtracts
Extacted AI tweaks:
2016-03-03 23:43:21 +01:00
Azaezel
262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Anis
570c3c9acf Merge pull request #1539 from Azaezel/channelSwapShennanigans
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the…
2016-03-02 17:26:34 +01:00
Azaezel
9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
Anis
c90dcdf54b Merge pull request #1536 from Azaezel/flagFix
opengl crashfix pow(x,y) needed to be passed matching vartypes.
2016-02-29 06:50:02 +01:00
Azaezel
1c854b6009 opengl crashfix pow(x,y) needed to be passed matching vartypes. 2016-02-29 04:17:42 -06:00
Areloch
908be4818f Merge pull request #1519 from Azaezel/deferredShading
Deferred shading
2016-02-27 15:08:20 -06:00
Areloch
c0e29d4a22 Correction for 2 of the render bin settings, as well as correcting the water shader over-exposing it's reflections. 2016-02-27 13:13:12 -06:00
Anis
fa5a6f3eae Merge pull request #1535 from GarageGames/AbstractConObjects
[CLONE] Add support for abstract ConObjects
2016-02-27 02:38:39 +01:00
Anis A. Hireche
49443d3167 conflict resolution 2016-02-27 02:16:07 +01:00
Anis
1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability
footstep and impact enum extension support
2016-02-27 01:10:23 +01:00
Anis
a34cf9e3f9 Merge pull request #1185 from MusicMonkey5555/script-improvements
Improved file open dialogue
2016-02-26 23:01:24 +01:00
Anis
9efe22649b Merge pull request #1533 from GarageGames/pr/1334
New color picker - #1334 clone
2016-02-26 22:02:07 +01:00