Commit graph

27 commits

Author SHA1 Message Date
Areloch
6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Lukas Joergensen
0fff33869c Eliminate unnecessary uses of ConsoleMethod 2018-04-17 22:36:32 +02:00
Lukas Joergensen
76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Azaezel
cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
189595670a shadowvar cleanup 2018-03-16 20:05:19 -05:00
Azaezel
d979cf9d2d PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
Azaezel
d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 2018-03-14 13:12:26 -05:00
Azaezel
654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Glenn Smith
47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith
79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Areloch
c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch
14ae287c0c Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
fd23f0d0e9 gcc/clang build fix 2018-02-04 09:32:39 +10:00
Areloch
35c0860418 Added Sound Component 2018-01-28 15:17:14 -06:00
Areloch
68efd8e22a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
9359b72b93 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch
1fdbc6594e Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch
0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Areloch
89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
Areloch
2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
Areloch
f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. 2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5 Additional casing fixes. 2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00