Areloch
ae5a43de70
Asset Browser initial implementation - Asset updates.
...
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Areloch
3b0b3c1f56
Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
...
Adds a engine method to clear the scopeAlways flag on netObjects
2018-01-27 18:42:05 -06:00
Areloch
c23c99dbea
Merge pull request #2118 from Areloch/MenuAndPopups
...
Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
1ef75b411c
Merge pull request #2133 from lukaspj/console-function-errors
...
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch
577e8d8608
Merge pull request #2131 from lukaspj/improve-console-dump
...
Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch
c19ffe8e69
Merge pull request #2134 from lukaspj/console-cleanup
...
Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch
fad103e4b1
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
...
Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch
1068ea1eac
Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
...
Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch
45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
Areloch
f43bb6b565
Merge pull request #2059 from Bloodknight/SaharaUndo
...
#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Lukas Joergensen
86a0ba44d3
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
2bd43efcb9
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Lukas Joergensen
ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Areloch
f657f774ce
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
2017-12-06 14:09:27 -06:00
Areloch
b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Jeff Hutchinson
d7287914c7
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Areloch
ce9c28dc5d
Corrects an include's case sensitivity being wrong, causing issues on linux.
2017-10-30 13:53:12 -05:00
Areloch
fafc2929e0
Merge pull request #2106 from block8437/development
...
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
7f134ed76e
Merge pull request #2096 from Areloch/GetCursorPosLocal
...
Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
95053c6038
Merge pull request #2095 from Areloch/SetForwardVector
...
Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
fb63babdcd
Merge pull request #2097 from Areloch/Entity_Component_Improvements
...
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
a81c2e00da
Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
...
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
db683b0276
Merge pull request #2101 from Areloch/Autoloaded_Assets
...
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Brian Smith
b8959e2bbb
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-23 17:00:16 -04:00
Areloch
526d4ea31a
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
2017-10-18 00:35:37 -05:00
Areloch
9359b72b93
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
0fde97f254
Corrects the documentation.
2017-10-17 21:50:53 -05:00
Areloch
d6ccaa7fe8
Corrected documentation.
2017-10-17 21:00:42 -05:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
1fdbc6594e
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
4ea3c90b5b
Adds a function to get the cursor position in local coords
2017-10-15 04:02:43 -05:00
Areloch
57253daeef
Adds a engine method to clear the scopeAlways flag on netObjects
2017-10-15 03:59:13 -05:00
Areloch
bdac9286ee
Enables setting the forward vector of a Scene Object
2017-10-15 03:49:18 -05:00
Areloch
1407f3953c
Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation
2017-10-15 03:41:26 -05:00
Areloch
950723eb51
Implements support of autoloaded assets.
2017-10-14 22:10:42 -05:00
Areloch
6479c7592a
Merge pull request #2088 from Areloch/EditorTool
...
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
...
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
f9b7f66571
Merge pull request #2089 from Areloch/VariableInspectorRefactor
...
Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
71d31c57fd
Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
2017-09-23 15:43:09 -05:00
Areloch
217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
...
Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
...
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
Areloch
f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Areloch
6db2f2f5bf
Merge pull request #2083 from Azaezel/loopyLODs
...
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
cd2b97819d
Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
...
Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch
84ec076f97
Merge pull request #2086 from Azaezel/ProfileProblemPing
...
textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
2017-09-14 13:28:13 -05:00