rextimmy
ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
2016-12-15 14:50:51 +10:00
Areloch
54456fa4fa
Merge pull request #1855 from John3/updateRecast151
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Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch
2cdc596b86
Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
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fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
eb2d3a908a
Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6
Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
2016-12-11 22:47:52 -06:00
Jeff Hutchinson
3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
2016-12-11 15:04:33 -06:00
Johxz
c7e5b35744
Updated recast to 1.5.1
2016-12-11 13:17:15 -06:00
Jeff Hutchinson
f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
06f32342ab
Merge branch 'development' into fix467_exportCollada
2016-12-09 21:09:12 -06:00
Johxz
f610c7ab24
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00
Areloch
0c2a5be23e
Merge pull request #1847 from Azaezel/ParallaxLight
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factoring in tangentW causes parallax to swap specular highlight directions.
2016-12-08 01:57:08 -06:00
Azaezel
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
2016-12-06 23:30:35 -06:00
Areloch
de1f002adc
Merge pull request #1846 from CouleeApps/background-fix
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Fix SDL/Mac report going into the background
2016-12-05 09:06:14 -06:00
Areloch
7fac8b75e1
Merge pull request #1836 from Azaezel/shadowSlips
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motion based updates for shadow caching
2016-12-05 09:01:06 -06:00
Areloch
e996cf25fb
Merge pull request #1843 from rasteron/development
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Update version.h
2016-12-04 23:03:03 -06:00
Glenn Smith
ad30641499
SDL/Mac report going into the background
2016-12-04 17:24:27 -05:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
4b25b59185
Merge pull request #1835 from Areloch/MoarMath
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Adds some helpful utility math functions.
2016-12-04 15:38:20 -06:00
Areloch
a98301a315
Merge pull request #1839 from Azaezel/pathPresentation
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directional coloration for pathnodes,
2016-12-04 15:38:14 -06:00
Areloch
40ec9ad8be
Merge pull request #1840 from Azaezel/FIELD_ComponentInspectors_button
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FIELD_ComponentInspectors inspector hook up
2016-12-04 15:38:01 -06:00
Johxz
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
2016-12-03 16:59:17 -06:00
Raster Ron
a3f9365347
Update version.h
2016-12-03 19:41:38 +08:00
Azaezel
2652f9a609
Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button.
2016-12-01 01:07:53 -06:00
Azaezel
1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
2016-12-01 00:55:27 -06:00
RexTimmy
d46f82ef1d
re-enable face culling for the terrain
2016-12-01 11:03:32 +10:00
Johxz
6cc1c27fd2
missing to load the texture
2016-11-29 19:49:41 -06:00
Azaezel
55b26be9ba
account for fov change (also, internal docs)
2016-11-29 15:57:41 -06:00
Azaezel
01419d7935
motion based updates for shadow caching
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adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
Areloch
31ed509c1c
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
Areloch
5fbc24d9e2
Also adds a sanity check in the event a splash image isn't found.
2016-11-27 16:21:52 -06:00
James Urquhart
fba471d27e
Fix console spam when OS socket send buffer is full
2016-11-27 18:02:19 +00:00
James Urquhart
1f69a708fb
Fix ret assignment
2016-11-27 17:58:34 +00:00
Areloch
6cad7b6248
Merge pull request #1830 from pacomont/Fix_NavMeshUpdate_not_working
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Fix for NavPath is not updated when navMesh has change.
2016-11-27 10:29:29 -06:00
Johxz
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
2016-11-26 14:13:54 -06:00
Areloch
cf065ed536
Merge pull request #1585 from Areloch/execToCon
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Make exec() and getDSOPath() proper Con namespace functions.
2016-11-26 02:04:38 -06:00
Areloch
248a240c04
Merge pull request #1766 from JeffProgrammer/gladdev
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Replace Epoxy with Glad
2016-11-24 13:53:29 -06:00
Francisco Montañés García
87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
"@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
object->plan();
}
2016-11-24 19:09:00 +01:00
Jeff Hutchinson
14cd94ddc9
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
2016-11-24 12:35:39 -05:00
Areloch
6097c48c5d
Merge pull request #1824 from Areloch/hideDynamicRefreshField
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Hides the light's dynamic refresh rate field in the editor
2016-11-23 08:44:32 -06:00
Areloch
48610d2eb1
Merge pull request #1773 from Areloch/findByObjectFix
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GuiInspector's findByObject method fix.
2016-11-23 00:30:55 -06:00
Areloch
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
Areloch
00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
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GuitHealthBarHud flip fill
2016-11-02 22:28:21 -05:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
2ed4978cb9
Fix connecting on OSX
2016-10-28 19:34:01 +01:00
James Urquhart
5b1bb6547a
Fix lookup issue on TCPObject. Also sync with working code.
2016-10-28 18:31:47 +01:00
James Urquhart
458bc27ea4
Add missing include
2016-10-28 11:33:43 +01:00
Areloch
3ab2f98ec3
Fixes up some erroneous behavior with Simgroup parentage.
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Fixes Prefab creation handling of SceneObjects and SimGroups.
Fixes SceneObjects where the default icon incorrectly defaulted to the simgroup folder rather than the generic class object when the class has no specific class icon.
2016-10-26 00:49:05 -05:00