JeffR
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a3620c6e51
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Fixes missing parentheses that is causing the script to not compile
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2025-06-16 18:23:12 -05:00 |
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Brian Roberts
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0aaddcddb4
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Merge pull request #1500 from marauder2k9-torque/MissionArea-RemoveTerrainDependency
remove terrain dependency from mission area
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2025-06-16 16:36:24 -05:00 |
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marauder2k7
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47bff2f0eb
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Update guiMissionArea.cpp
simplify logic around skipping objects that push the mLevelBounds outside F32_MAX
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2025-06-15 17:15:59 +01:00 |
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Brian Roberts
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dfbfe094bb
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Merge pull request #1497 from Azaezel/alpha41/spamSuppression
don't trace setShaderConsts or onNewMessage callbacks
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2025-06-15 10:52:45 -05:00 |
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Brian Roberts
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b19215a6a7
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Merge pull request #1502 from Areloch/NoAutosaveEditorLevels
We don't want to be generating autosaves of the default and template levels as that can just cause weirdness.
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2025-06-15 10:52:21 -05:00 |
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JeffR
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8b7629d679
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We don't want to be generating autosaves of the default and template levels as that can just cause weirdness.
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2025-06-15 10:50:32 -05:00 |
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marauder2k7
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4fc182444e
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Update guiMissionArea.cpp
set a minimum size for the level bounds, this stops the mouse drag issue until it is sorted out properly
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2025-06-15 16:23:57 +01:00 |
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marauder2k7
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0a1e3f74ed
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remove terrain dependency from mission area
Mission Area now captures the entire level bounds based on objects in the scene
Terrain is no longer required for mission area to be set
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2025-06-15 12:41:47 +01:00 |
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Brian Roberts
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6ffa5fe265
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Merge pull request #1499 from Areloch/DisableSceneGroupPolyListHandling
Disables the behavior for building and exporting polyLists for SceneGroups
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2025-06-11 08:22:03 -05:00 |
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JeffR
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4be2f05bb1
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Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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2025-06-11 00:30:36 -05:00 |
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Brian Roberts
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5bfeea0e61
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Merge pull request #1498 from Azaezel/alpha41/noU
offload spawnControlObject on controllable death to gameplay modules
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2025-06-09 17:23:04 -05:00 |
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AzaezelX
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14c8ea28c8
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offload spawnControlObject on controllable death to gameplay modules
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2025-06-09 17:13:57 -05:00 |
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AzaezelX
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83a3ef877e
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don't trace setShaderConsts or onNewMessage callbacks
they spam up the console to uselessness when using the trace(true/false) command
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2025-06-09 13:35:32 -05:00 |
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Brian Roberts
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11a84d7e48
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Merge pull request #1496 from Azaezel/alpha41/NoAuto
minor followup to #1494
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2025-06-06 11:00:56 -05:00 |
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AzaezelX
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2e15018ad3
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minor followup to #1494
we do try and avoid auto for places that aren't mutatable patterns so folks can scan what's going on under the hood
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2025-06-06 11:00:12 -05:00 |
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Brian Roberts
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ccd30a19cc
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Merge pull request #1495 from Azaezel/alpha41/safeSafties
add extra safeties to safe_delete macros
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2025-06-06 10:56:46 -05:00 |
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Brian Roberts
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432d914e9d
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Merge pull request #1494 from Nick-IronTower/development
Fixed major memory leak in GFXDevice::createStateBlock()
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2025-06-06 10:56:11 -05:00 |
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AzaezelX
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aebd497fd6
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make sure device and texture manager are still around when making a deletion request of them
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2025-06-06 10:56:02 -05:00 |
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AzaezelX
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2c15877d5a
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add extra safeties to safe_delete macros
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2025-06-06 10:45:05 -05:00 |
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Nick-IronTower
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01ffdae89a
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GFXStateBlockDesc memory leak fix.
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2025-06-06 14:52:20 +03:00 |
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Brian Roberts
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b4ca6c6e88
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Merge pull request #1493 from Areloch/MakeSelectedAMeshFix
Corrects handling for creating new folders via asset/AB workflow
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2025-06-03 15:48:09 -05:00 |
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JeffR
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970394c42d
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Corrects handling for creating new folders via asset/AB workflow
Also fixes issue where Make Selected a Mesh action wasn't working properly because it lacked a ShapeAsset createNew method
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2025-06-03 15:13:33 -05:00 |
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Brian Roberts
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6f92701330
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Merge pull request #1492 from Azaezel/alpha41/imageAssetCleanups
remove stray methods.
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2025-06-01 13:34:22 -05:00 |
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AzaezelX
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a3d2d13d39
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remove stray methods.
revisit loadedstate shortcutting of already loaded textures
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2025-06-01 12:41:31 -05:00 |
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Brian Roberts
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f709130e72
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Merge pull request #1489 from Areloch/DirectImageFileOption
Direct image file option
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2025-05-31 07:18:24 -05:00 |
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JeffR
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0e6c33f78a
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Fixed gui editor drag and drop behavior for image, shape, and sound
Ensure BitmapFile is given a proper default
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2025-05-30 20:21:13 -05:00 |
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Brian Roberts
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4ccbc37322
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Merge pull request #1491 from Azaezel/alpha41/shaderConstConkOut
remove shaderconst timer clamp
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2025-05-30 20:10:07 -05:00 |
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AzaezelX
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1e2b6c4e35
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remove shaderconst timer clamp
looks ike the postfx shaderconst update cycle rate limiter is the source of our flickering
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2025-05-30 20:01:30 -05:00 |
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JeffR
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5397c168bc
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Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development
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2025-05-30 00:08:29 -05:00 |
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Brian Roberts
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ed2cd11709
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Merge pull request #1490 from marauder2k9-torque/development
Update bitmapSTB.cpp
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2025-05-29 22:18:04 -05:00 |
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marauder2k7
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ea751eb62f
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Update bitmapSTB.cpp
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2025-05-30 04:00:45 +01:00 |
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JeffR
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41957cb98f
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Compares path and filename, excludes png in case the user swapped a dds for a png or the like
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2025-05-29 16:06:04 -05:00 |
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Brian Roberts
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849f3e9cb2
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Merge pull request #1488 from Azaezel/alpha41/imagessetReview
imagesset safeties review
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2025-05-29 12:48:57 -05:00 |
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JeffR
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029427d51c
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Fixes imageAsset lookup so if we're looking up a full filename path, we compare the actual full paths
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2025-05-28 23:23:08 -05:00 |
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JeffR
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8ed3bab44c
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Re-added prefix handling for named texture lookups for image asset fields
Changed render-out of shape preview images to use png
Added filter against previewCache folder
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2025-05-28 17:47:23 -05:00 |
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AzaezelX
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8bd145d54f
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use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first (pt2)
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2025-05-28 17:45:02 -05:00 |
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JeffR
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0fa8b97f91
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Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
Updates Asset Browser generated preview images to not utilize full assets, but just the preview image files themselves
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2025-05-27 17:12:03 -05:00 |
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AzaezelX
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40974dd14b
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use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first
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2025-05-27 17:07:08 -05:00 |
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Brian Roberts
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a43458677a
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Merge pull request #1481 from Areloch/MiscFixes_20250525
Misc Fixes and improvements including updated autosave handling
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2025-05-27 08:03:08 -05:00 |
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Brian Roberts
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63b8713e52
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Merge pull request #1487 from marauder2k9-torque/Fix-Material-editor-empty-diffuse
Update materialEditor.ed.tscript
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2025-05-27 08:02:45 -05:00 |
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marauder2k7
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d21bd8dab4
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Update materialEditor.ed.tscript
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2025-05-27 09:04:33 +01:00 |
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JeffR
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51a43d5be1
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Fixed bad return type for AssetManager::getAssetLooseFile
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2025-05-26 22:18:14 -05:00 |
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Brian Roberts
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3e7a2a8f91
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Merge pull request #1486 from Azaezel/alpha41/uninitializedVars
uninitialized variable cleanups
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2025-05-26 19:55:47 -05:00 |
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AzaezelX
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2f19db7607
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overflow avoidance
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2025-05-26 15:17:01 -05:00 |
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AzaezelX
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76b33ab57b
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unintialized variable cleanups
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2025-05-26 15:16:48 -05:00 |
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AzaezelX
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6596865d92
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overflow avoidance
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2025-05-26 15:16:18 -05:00 |
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AzaezelX
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ddac695252
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unintialized variable cleanups
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2025-05-26 14:20:22 -05:00 |
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Brian Roberts
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deb17b16fa
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Merge pull request #1485 from Azaezel/alpha41/volfogCleanups
volfog destructor safties
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2025-05-25 23:20:07 -05:00 |
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AzaezelX
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ba09744c6b
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volfog destructor safties
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2025-05-25 23:04:10 -05:00 |
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Brian Roberts
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dceaf91f5d
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Merge pull request #1484 from Azaezel/alpha41/sfxShanked
sfxemitter destructor
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2025-05-25 22:42:09 -05:00 |
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