Anis
|
98b52d1fed
|
Merge pull request #1782 from pacomont/Fix_AbstractPolyList_addBox
Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle.
|
2016-10-08 19:15:28 +02:00 |
|
Anis
|
dd13288711
|
Merge pull request #1787 from jamesu/swizzle_fix
Fix redundant memcpy in swizzle ToBuffer method
|
2016-10-08 19:04:41 +02:00 |
|
James Urquhart
|
d324abd2df
|
Fix redundant memcpy in swizzle ToBuffer method
|
2016-09-30 18:41:10 +01:00 |
|
Anis
|
57dfeb829a
|
Merge pull request #1774 from Azaezel/terrainTrouble
embeds blendtotal into the low bit for the normal|depth buffer
|
2016-09-23 23:23:26 +02:00 |
|
Francisco Montañés García
|
596b88cf94
|
Complete each face with 2nd triangle.
|
2016-09-21 12:43:48 +02:00 |
|
Anis
|
d93423ad51
|
Merge pull request #1780 from rextimmy/libogg_gitignore
.gitignore to exclude cmake generated config_types for libogg
|
2016-09-18 07:30:52 +02:00 |
|
RexTimmy
|
a7f6841c0c
|
.gitignore to exclude cmake generated config_types for libogg
|
2016-09-18 12:35:23 +10:00 |
|
Anis
|
edb6bd214c
|
Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
|
2016-09-17 23:31:23 +02:00 |
|
Anis
|
9cb413a38d
|
Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
|
2016-09-17 21:31:31 +02:00 |
|
Anis
|
a1983af225
|
Merge pull request #1762 from Azaezel/specularOrderOfOperations
lightbuffer (aka brightness and shadow) always comes last as a mul
|
2016-09-17 21:30:02 +02:00 |
|
Anis
|
e7972bd6a9
|
Merge pull request #1772 from pacomont/Fix_crash_when_saving_NavMesh_file_without_Links
Fix crash when saving NavMesh file without Links
|
2016-09-17 21:28:08 +02:00 |
|
Anis
|
ddd5ef1a8d
|
Merge pull request #1778 from rextimmy/libpng_update
Libpng update to 1.6.25 (fixes x64 crashing on exit)
|
2016-09-17 21:12:59 +02:00 |
|
Anis
|
f7fde5caef
|
Merge pull request #1777 from rextimmy/libogg_updates
Update libogg to 1.3.2
|
2016-09-17 19:48:48 +02:00 |
|
RexTimmy
|
7b21b69dcb
|
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
|
2016-09-17 10:52:43 +10:00 |
|
RexTimmy
|
d6a6298a9a
|
Libpng update to 1.6.25 (fixes x64 crashing on exit)
|
2016-09-17 10:41:29 +10:00 |
|
rextimmy
|
2ec38f98cc
|
Update libogg to 1.3.2
|
2016-09-16 11:42:00 +10:00 |
|
Azaezel
|
598fb758f3
|
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
|
2016-09-14 15:35:35 -05:00 |
|
Areloch
|
c83efa59e0
|
Merge pull request #1769 from Areloch/ToggleChildrenOptionsFix
Fixes the Toggle Children Lock and Toggle Children Hidden options
|
2016-09-14 08:53:07 -05:00 |
|
Francisco Montañés García
|
800b7d1fd4
|
Write Links only when mLinkIDs.size() > 0
|
2016-09-14 13:08:20 +02:00 |
|
Areloch
|
ab68a19a8b
|
Merge pull request #1750 from Azaezel/LODloss
short term LOD correction
|
2016-09-14 01:47:23 -05:00 |
|
Areloch
|
bb27535597
|
Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu.
|
2016-09-14 01:41:49 -05:00 |
|
Areloch
|
7bf200d388
|
Merge pull request #1768 from Areloch/VRPreprocessFix
Added a missed a preprocessor for when not using openVR.
|
2016-09-14 01:02:59 -05:00 |
|
Areloch
|
6dbfe77ddb
|
Added a missed a preprocessor for when not using openVR.
|
2016-09-14 00:59:55 -05:00 |
|
Areloch
|
7e4095d610
|
Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
|
2016-09-14 00:24:20 -05:00 |
|
Areloch
|
f88975121d
|
Merge pull request #1761 from Bloodknight/intrinsicsfix
Intrinsicsfix
|
2016-09-13 21:43:18 -05:00 |
|
James Urquhart
|
455aa99046
|
Add missing bracket
|
2016-09-13 10:24:23 +01:00 |
|
James Urquhart
|
212ac36cc1
|
Tidy up indentation in openvr changes
|
2016-09-11 22:51:00 +01:00 |
|
James Urquhart
|
e6159a590a
|
Add basic support for showing openvr controllers and tracked objects
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
1198932e87
|
Basic fix for reflections in both stereo rendering modes
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
fa7697b13e
|
Fix debug draw in SBS mode & reflection update timing
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
de48afc00c
|
USe correct frustum projections in reflections in separate rt mode
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
1b2abbeaaa
|
Allow DebugDraw not to flush the draw queue
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
0ac3d95cb9
|
Add more outline functions to DebugDraw
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
660bd8d347
|
Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
e6c89b1f24
|
Add basic rotation offset code
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
784f6f92d8
|
Fix lens flare in side-by-side view
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
c6d2456a7c
|
Fix lens flares in VR
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
14628e3937
|
Fix setNearFarDist for off-center projections
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
694dd4abfa
|
Fix stack overflow
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
2da474c484
|
Always use the latest eye pose data from the HMD
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
a83afa07ea
|
Fix blockiness when drawing to gui overlays using standard draw commands
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
734688ff7e
|
Implement basic keyboard & mouse support for openvr overlays
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
f91aa639d6
|
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
e7bafe3c7b
|
Fix cmake file for openvr
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
da6bcbeb2b
|
Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
185fde8ea4
|
Fix issue with clamping the AngAxisF
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
9f49a7844e
|
Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
9e5eda9a08
|
More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
b15be28f38
|
Temp add the convertRotation handler so we dont need the oculus files
|
2016-09-11 22:42:42 +01:00 |
|
James Urquhart
|
b58f34da9b
|
Correctly handle invalid openvr adapters
|
2016-09-11 22:42:42 +01:00 |
|