Commit graph

780 commits

Author SHA1 Message Date
Brian Roberts
84f1e673fc
Merge pull request #915 from Azaezel/alpha402/sortSorting
correct the moduleDependencySort callback
2022-10-31 19:10:58 -05:00
AzaezelX
9f5824ca3e use default (rue) case for findModules in callonmodules 2022-10-30 14:07:33 -05:00
AzaezelX
b48d462fbe debug option for checking module order 2022-10-29 12:11:54 -05:00
AzaezelX
208e375336 parseArgs() followup
links functionality up for the -guieditor and -worldeditor cli/shortcut options
2022-10-25 00:02:51 -05:00
Brian Roberts
ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX
02aee76fc9 Merge branch 'alpha401/dediserverfixes' of https://github.com/Azaezel/Torque3D-1 into alpha401/dediserverfixes 2022-10-01 01:41:41 -05:00
AzaezelX
4f00c48ff0 sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
Brian Roberts
4e9e478742
Update main.tscript.in 2022-09-29 11:58:36 -05:00
Brian Roberts
85169b95f8
Merge pull request #907 from vvv-yeaf/development
console font size slip
2022-09-29 11:56:27 -05:00
vvv-yeaf
db08474827 Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development 2022-09-29 09:31:41 -03:00
vvv-yeaf
6c51440fe1 console font size oversight 2022-09-29 09:31:16 -03:00
OTHGMars
582751ae42 Resolution change detection.
Makes sure that automatic resolution changes resulting from canvas mode switches are applied.
2022-09-29 03:39:03 -04:00
AzaezelX
8a71a6141f correct the %dedicated var in function parseArgs()
-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
AzaezelX
f419227d30 conform gl to dx 2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857 Fix for Linear Tonemapper color space 2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
27b488f801 Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development 2022-09-20 22:31:26 -03:00
vvv-yeaf
3d41ac7d79 Editor GUI Update PT.2
- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
fix smaa backbuffer  colorspace
2022-09-20 19:28:58 -05:00
AzaezelX
b54a03d388 fix smaa backbuffer colorspace
as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e ligh shader final review
1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Lukas Aldershaab
644a7d7989 Add collision meshes to prototyping primitives 2022-09-20 22:35:21 +02:00
Areloch
f93f7cce21 Properly saved edit for glsl file to remove macro define 2022-09-16 17:54:34 -05:00
Areloch
5e9d7d63a1 Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
AzaezelX
a2145bb398 fix ab CreateNewModule appending ScriptFile extension
exec et al no longer need the extension spelled out, and it can actively get in the way
2022-09-14 20:10:45 -05:00
vvv-yeaf
b5fb864ad6 Editor GUI Update 2022-09-13 19:55:27 -03:00
vvv-yeaf
f08d2f74f8 Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
# Conflicts:
#	Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
#	Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:50:54 -03:00
vvv-yeaf
1212e72d11 Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 18:31:19 -03:00
vvv-yeaf
309138699b Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
AzaezelX
2016f5a7f9 bloom gl compile fix 2022-09-10 01:10:47 -05:00
AzaezelX
eff457b00d shift the probe file colorspace to gamma
seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
AzaezelX
e4d0122ea4 fix playerbot mounts 2022-09-07 15:13:12 -05:00
AzaezelX
d826398f2d prototyping:playerbot look fix
need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006 Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00
Lukas Aldershaab
6991d5e789 Make Kork Chan transparent by default 2022-09-03 19:36:41 +02:00
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript 2022-09-02 12:05:58 -05:00
Areloch
f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff
54ac395c1b Bloom Fix & Tweaks 2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc Merge Bloom post effect with HDR post effect 2022-09-01 00:48:16 -05:00
AzaezelX
ed200ce1ef from @oth_mars - fix borderless value lookup 2022-08-31 17:12:34 -05:00
vvv-yeaf
d9a133e66d Splash Screen Replecement
Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff
e9be30b932 Convert Tabs to Space & Enable Glow Effect 2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244 Bloom Tweaks 2022-08-30 05:10:26 -05:00
Samuel Skiff
02be085847 Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709 Bloom Tweaks (& Improvements, Thanks yeaf!) 2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00