Commit graph

543 commits

Author SHA1 Message Date
Areloch
8dedcf456a Cleanup of export function to remove redundant arg
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 2018-03-04 15:10:44 -06:00
Areloch
49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 2018-03-01 01:51:18 -06:00
Areloch
6497ea5c76 Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
Areloch
c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
7af5c4392f Update meshRenderSystem.cpp 2018-02-11 02:09:53 -06:00
Bloodknight
20eefee3cd Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
Areloch
abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch
14ae287c0c Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
fd23f0d0e9 gcc/clang build fix 2018-02-04 09:32:39 +10:00
Areloch
57284507f2 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
Areloch
35c0860418 Added Sound Component 2018-01-28 15:17:14 -06:00
Areloch
68efd8e22a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
ae5a43de70 Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Marc Chapman
b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
Marc Chapman
0c65f9ee8e Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
Areloch
1ef75b411c Merge pull request #2133 from lukaspj/console-function-errors
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Lukas Joergensen
86a0ba44d3 Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
Lukas Joergensen
2bd43efcb9 Fix minor errors in console function definitions 2017-12-08 21:08:35 +01:00
Areloch
fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
9359b72b93 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch
0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
1fdbc6594e Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch
e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
524ecdfbb8 Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Marc Chapman
51df59092d Assorted bug fixes 2017-07-27 01:50:52 +01:00
Marc Chapman
25b780ccaf player-look -- modified player head and arm control
player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
8aaed004f1 Collision events 2017-07-27 01:41:40 +01:00
Marc Chapman
2a96c946b7 triggers -- 2017-07-27 01:40:12 +01:00
Marc Chapman
eeac02545a triggers -- exposes trigger states to other code. 2017-07-27 01:34:44 +01:00
Marc Chapman
c32c9557ab enhanced-projectile 2017-07-27 01:27:13 +01:00
Marc Chapman
d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 2017-07-27 01:18:57 +01:00
Marc Chapman
19092c368a localRenderViz -- Implements per-light renderViz setting. 2017-07-27 01:15:57 +01:00
Marc Chapman
a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
ab88b8f489 anim-clip -- sequence selection by afx effects 2017-07-27 00:31:43 +01:00
Marc Chapman
8c65467697 process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
Marc Chapman
62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
full modulation -- 1.0 (default)
 no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
fcce9be33c obj-select -- object selection functionality
is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
d4c2eeea98 Selection Highlighting 2017-07-26 23:48:29 +01:00
Marc Chapman
64d1b06866 db-cache -- implementation of datablock caching system. 2017-07-26 23:41:57 +01:00
Marc Chapman
706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
Marc Chapman
43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class.
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman
f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
Marc Chapman
0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
Marc Chapman
9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc  -- various other function references
2017-07-26 20:01:44 +01:00
OTHGMars
8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 2017-07-11 19:11:09 -04:00
Areloch
212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00