Anis
1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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footstep and impact enum extension support
2016-02-27 01:10:23 +01:00
Anis A. Hireche
b3662d801a
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
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# Conflicts resolved:
# Engine/source/console/consoleFunctions.cpp
2016-02-26 21:58:01 +01:00
Anis
973e5a6c02
Update consoleFunctions.cpp
2016-02-26 20:11:27 +01:00
Anis
794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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[CLONE] More consolefunctions #1143
2016-02-26 18:57:49 +01:00
Anis A. Hireche
0fb62de4b8
restored old signature of mRound as it's used from scripts.
2016-02-26 18:41:29 +01:00
Anis
3984a4ec09
Merge pull request #1530 from GarageGames/AiPlayerPoses
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Steve Acaster's Ai Poses
2016-02-26 16:10:28 +01:00
Anis A. Hireche
f701228a37
Steve Acaster's Ai Poses
2016-02-26 15:53:20 +01:00
Anis
42f7ee3930
Merge pull request #1528 from irei1as/patch-1
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New script function to edit script-created decals
2016-02-26 14:57:18 +01:00
Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Azaezel
496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
2016-02-26 00:21:01 -06:00
Anis
443cd2d607
Merge pull request #1231 from J0linar/platformNet_PR
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+proper buffer size for udp socket
2016-02-25 18:38:47 +01:00
Anis
8f4295879d
Merge pull request #1413 from Azaezel/LittleLeakLost
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partial reversion for #1333
2016-02-25 18:29:50 +01:00
Anis
7418fbfbbd
fixed memory leak in proper way
2016-02-25 18:26:15 +01:00
Anis
8c50cc70c3
Merge pull request #1186 from MusicMonkey5555/tcp-additions
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Tcp additions
2016-02-25 16:28:34 +01:00
Anis
63e56ec666
Merge pull request #1432 from Azaezel/extract-reactive_rigids
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Backend correction for the rigid vs rigid collision resolver:
2016-02-25 16:06:39 +01:00
Anis
a31dea224c
Merge pull request #1525 from TheDushan/ImmutableBuffers
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Added immutable vertex and index buffers.
2016-02-25 15:38:07 +01:00
Anis
740c999c19
compile fix
2016-02-25 15:26:52 +01:00
Anis
f39f7a80c8
Update gfxGLDevice.cpp
2016-02-25 15:26:25 +01:00
irei1as
988bd47d52
Visibility change as sugested by dottools
2016-02-24 09:02:07 +01:00
irei1as
c3b1aaae5a
New script function to edit created decals
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TorqueScript function to edit decals created with decalManagerAddDecal.
2016-02-23 17:17:54 +01:00
Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00
Anis
304c33e525
removed tabs
2016-02-21 22:55:45 +01:00
Anis
2a1f81d3aa
removed tabs
2016-02-21 22:48:10 +01:00
Anis
4c0d3bbc34
removed tabs
2016-02-21 22:41:35 +01:00
Anis
8ec2e534dc
removed tabs
2016-02-21 22:36:27 +01:00
Azaezel
bc433e7c30
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 15:31:09 -06:00
Azaezel
ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
2016-02-21 15:30:54 -06:00
Azaezel
554a871df9
Merge branch 'development' into navMess2
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Conflicts:
Engine/source/navigation/navMesh.cpp
2016-02-21 15:27:12 -06:00
Anis
5c2bfbf82e
Update guiColorPicker.h
2016-02-21 22:10:17 +01:00
Anis
aed2e0b5b6
Update guiColorPicker.cpp
2016-02-21 22:09:14 +01:00
Anis
494922d9ed
fixed the not working text edit RGB field on color picker.
2016-02-21 18:14:41 +01:00
rextimmy
2383e8e43e
Fix for TerrainFeatGLSL getProcessIndex() signed mismatch
2016-02-21 22:24:05 +10:00
rextimmy
36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
Dušan Jocić
28d303c5ea
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
Anis
6a2d394d90
Merge pull request #1348 from hpvb/intel-mesa-compile-fix
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Fix running on Linux / Intel Mesa drivers
2016-02-20 14:50:22 +01:00
Azaezel
612d932372
Revert "Update navMesh.cpp"
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This reverts commit f3ff199554 .
2016-02-19 17:34:27 -06:00
Anis
cebfc81d7f
Merge pull request #1496 from camporter/linux_compat_fixes
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Fix case sensitivity and Platform::fileDelete
2016-02-19 16:50:27 +01:00
Anis
92e5cb3528
Merge pull request #1381 from Azaezel/debugdraw
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From Dušan Jocić: additional debugdraw entries.
2016-02-19 16:29:29 +01:00
Anis
9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
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initial aspect ratio maintaining relative gui scaling
2016-02-19 00:46:20 +01:00
Anis
6f47cb7dfa
Update guiControl.h
2016-02-19 00:34:07 +01:00
Anis
df283a2709
Update guiTypes.cpp
2016-02-18 23:33:46 +01:00
Anis
3ca67b3148
Update guiTypes.h
2016-02-18 23:32:19 +01:00
Anis
c4590f6e3d
Update guiTextEditCtrl.cpp
2016-02-18 23:30:09 +01:00
Anis
9a2a5b2a90
compile fix.
2016-02-18 16:49:06 +01:00
Anis
d08c0df85d
Merge pull request #1512 from Lopuska/OpenGL_FullScreen_Clean
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[OpenGL - Win32] This fix a bug during resolution change.
2016-02-18 15:26:21 +01:00
Anis
fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
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extraneous mipmap generation prune
2016-02-17 19:02:15 +01:00
Anis
664f6c0639
Merge pull request #1518 from Azaezel/mathUtilsMangle
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http://stackoverflow.com/questions/8461832/explicit-qualification-in- …
2016-02-16 19:19:19 +01:00
Areloch
4ccef9acf7
Merge pull request #1517 from Azaezel/AccessGranted
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Looks good.
2016-02-16 09:34:50 -06:00
Anis
09ae25a567
Merge pull request #1516 from Azaezel/vsprintf_Variant
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vsprintf replacement with engine vairant
2016-02-16 14:55:47 +01:00
Azaezel
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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renderPrePassMgr.cpp related:
A) shifting .addFeature( MFT_XYZ); calls from ProcessedShaderMaterial::_determineFeatures to ProcessedPrePassMaterial::_determineFeatures
B) mimicking the "// set the XXX if different" entries from RenderMeshMgr::render in RenderPrePassMgr::render
C) fleshing out ProcessedPrePassMaterial::getNumStages() so that it shares a 1:1 correlation with ProcessedShaderMaterial::getNumStages()
D) causing inline void Swizzle<T, mapLength>::ToBuffer( void *destination, const void *source, const dsize_t size ) to silently fail rather than fatally assert if a source or destination buffer is not yet ready to be filled. (support for #customTarget scripted render targets)
Reflections:
A) removing reflectRenderState.disableAdvancedLightingBins(true); entries. this would otherwise early out from prepass and provide no color data whatsoever.
B) removing the fd.features.addFeature( MFT_ForwardShading ); entry forcing all materials to be forward lit when reflected.
C) 2 things best described bluntly as working hacks:
C1) when reflected, a scattersky is rotated PI along it's z then x axis in order to draw properly.
C2) along similar lines, in terraincellmaterial, we shut off culling if it's a prepass material.
Skies: scattersky is given a pair of rotations for reflection purposes, all sky objects are given a z value for depth testing.
2016-02-16 02:50:49 -06:00