Commit graph

1140 commits

Author SHA1 Message Date
Daniel Buckmaster 7b8197a13a Added OpenGL to projects.xml. 2014-12-26 12:04:37 +11:00
Daniel Buckmaster c85ac03c16 Merge pull request #1020 from eightyeight/simdictionary-improvement
SimDictionary improvement
2014-12-24 09:54:54 +11:00
LuisAntonRebollo 8f80ccc15a Merge pull request #1077 from BeamNG/fix_underwater
Fix persistent underwater effect.
2014-12-23 23:49:25 +01:00
Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 2014-12-24 08:34:30 +11:00
LuisAntonRebollo 7453610563 Fix persistent underwater effect. 2014-12-23 22:32:21 +01:00
LuisAntonRebollo cd993e0607 Merge pull request #970 from Lopuska/patch-5
clamp value fix on vorbis decoding
2014-12-22 23:20:44 +01:00
LuisAntonRebollo e58beba4a5 Merge pull request #1025 from bpay/fix-amd-mesh-render
Fix AMD render problem with missed meshes.
2014-12-22 23:10:43 +01:00
Daniel Buckmaster 450a6c6c80 Merge pull request #969 from eightyeight/options-for-godrays
Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Daniel Buckmaster 4af7227559 Fixed some ranges. 2014-12-21 23:20:48 +11:00
Daniel Buckmaster 949251b988 Merge pull request #1065 from rextimmy/windows_date_fix
winTime month fix
2014-12-21 21:49:30 +11:00
Daniel Buckmaster 5af91bf07a Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix
Remove warning
2014-12-21 19:06:57 +11:00
Daniel Buckmaster 154be2ae0e Merge pull request #974 from Azaezel/sound_provider_fallback_request
re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Daniel Buckmaster 183fe7dbeb Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
Added support for AMD Chips
2014-12-21 19:04:26 +11:00
Daniel Buckmaster 8a104a5222 Merge pull request #1018 from eightyeight/ghost-scoping
Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
Daniel Buckmaster 7916ff369b Merge pull request #1026 from jamesu/fix_console_stack
Fix issue where console stack values were getting overwritten
2014-12-21 19:02:20 +11:00
rextimmy 97e7e07607 winTime month fix 2014-12-18 14:25:45 +10:00
Daniel Buckmaster 62f880af24 Merge pull request #1061 from Azaezel/glowParticles
Glow particles
2014-12-18 10:15:05 +11:00
Azaezel 98048fd974 Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
	Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo 5d5303cf6d Merge pull request #1055 from BeamNG/fix_cubemap
Fix ShaderGen cubemap feature.
2014-12-15 18:49:53 +01:00
LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
LuisAntonRebollo ef2a843dcd Merge pull request #1029 from Lopuska/patch-3
Intel graphics bugfix
2014-12-14 23:45:47 +01:00
LuisAntonRebollo fe9c30b5bb Lowercase TSStatic fied names. 2014-12-12 22:41:08 +01:00
LuisAntonRebollo 4e936c2101 Merge pull request #1040 from BeamNG/fix_spaces_in_field
Fix spaces in TSStatic fied names.
2014-12-12 22:37:05 +01:00
LuisAntonRebollo 8f4c0ed95d Fix spaces in TSStatic fied names. 2014-12-12 22:36:08 +01:00
Daniel Buckmaster 4210c002bb Merge pull request #991 from Winterleaf/BitAlign-ServerQuery.cpp
Bit  Alignment of variables in serverQuery.cpp
2014-12-12 21:47:40 +11:00
Anis de82fbe0f9 Intel graphics bugfix
Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
James Urquhart bfca94da5c Initialize mResetLocked too 2014-12-10 11:37:50 +00:00
Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 2014-12-10 14:04:26 +11:00
James Urquhart 82fd1794e6 Fix issue where console stack values were getting overwritten inside a C++ function 2014-12-10 00:42:06 +00:00
LuisAntonRebollo d87994ec37 Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo 5e4a0fbaa1 Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. 2014-12-09 17:34:16 -05:00
Daniel Buckmaster 116276a105 Tweaks so I'm happy with it.
* Change #define usage
 * Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster ca287f3308 Merge pull request #997 from Winterleaf/Fix-PostEffects
This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
LuisAntonRebollo 4976e253e4 Merge pull request #1013 from BeamNG/fix_testimg_ppm
Fix testimg ppm
2014-12-06 18:52:11 +01:00
LuisAntonRebollo 4b487efa11 Fix testimg.ppm EOL 2014-12-06 01:21:10 +01:00
LuisAntonRebollo 06b138d6d1 Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
LuisAntonRebollo 3281dc1e06 Merge pull request #1004 from Lopuska/patch-1
Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo c20f29c672 Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
2014-12-05 22:58:38 +01:00
LuisAntonRebollo d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
Anis A. Hireche d16a236937 ribbon_opengl 2014-12-03 22:19:02 +01:00
LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
Areloch 7097ce6466 Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
Looks good.
2014-12-02 13:50:52 -06:00
Anis 830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee 8e0ae15f74 Tabs... 2014-11-30 21:49:41 -05:00
Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
Vincent Gee 5dfc293191 type fix 2014-11-30 21:11:32 -05:00