Daniel Buckmaster
7b8197a13a
Added OpenGL to projects.xml.
2014-12-26 12:04:37 +11:00
Daniel Buckmaster
c85ac03c16
Merge pull request #1020 from eightyeight/simdictionary-improvement
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SimDictionary improvement
2014-12-24 09:54:54 +11:00
LuisAntonRebollo
8f80ccc15a
Merge pull request #1077 from BeamNG/fix_underwater
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Fix persistent underwater effect.
2014-12-23 23:49:25 +01:00
Daniel Buckmaster
859514a792
Guard against null pointers and remove unnecessary include.
2014-12-24 08:34:30 +11:00
LuisAntonRebollo
7453610563
Fix persistent underwater effect.
2014-12-23 22:32:21 +01:00
LuisAntonRebollo
cd993e0607
Merge pull request #970 from Lopuska/patch-5
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clamp value fix on vorbis decoding
2014-12-22 23:20:44 +01:00
LuisAntonRebollo
e58beba4a5
Merge pull request #1025 from bpay/fix-amd-mesh-render
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Fix AMD render problem with missed meshes.
2014-12-22 23:10:43 +01:00
Daniel Buckmaster
450a6c6c80
Merge pull request #969 from eightyeight/options-for-godrays
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Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Daniel Buckmaster
4af7227559
Fixed some ranges.
2014-12-21 23:20:48 +11:00
Daniel Buckmaster
949251b988
Merge pull request #1065 from rextimmy/windows_date_fix
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winTime month fix
2014-12-21 21:49:30 +11:00
Daniel Buckmaster
5af91bf07a
Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix
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Remove warning
2014-12-21 19:06:57 +11:00
Daniel Buckmaster
154be2ae0e
Merge pull request #974 from Azaezel/sound_provider_fallback_request
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re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Daniel Buckmaster
183fe7dbeb
Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
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Added support for AMD Chips
2014-12-21 19:04:26 +11:00
Daniel Buckmaster
8a104a5222
Merge pull request #1018 from eightyeight/ghost-scoping
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Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
Daniel Buckmaster
7916ff369b
Merge pull request #1026 from jamesu/fix_console_stack
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Fix issue where console stack values were getting overwritten
2014-12-21 19:02:20 +11:00
rextimmy
97e7e07607
winTime month fix
2014-12-18 14:25:45 +10:00
Daniel Buckmaster
62f880af24
Merge pull request #1061 from Azaezel/glowParticles
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Glow particles
2014-12-18 10:15:05 +11:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
5d5303cf6d
Merge pull request #1055 from BeamNG/fix_cubemap
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Fix ShaderGen cubemap feature.
2014-12-15 18:49:53 +01:00
LuisAntonRebollo
15c8922028
Fix ShaderGen cubemap feature.
2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ef2a843dcd
Merge pull request #1029 from Lopuska/patch-3
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Intel graphics bugfix
2014-12-14 23:45:47 +01:00
LuisAntonRebollo
fe9c30b5bb
Lowercase TSStatic fied names.
2014-12-12 22:41:08 +01:00
LuisAntonRebollo
4e936c2101
Merge pull request #1040 from BeamNG/fix_spaces_in_field
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Fix spaces in TSStatic fied names.
2014-12-12 22:37:05 +01:00
LuisAntonRebollo
8f4c0ed95d
Fix spaces in TSStatic fied names.
2014-12-12 22:36:08 +01:00
Daniel Buckmaster
4210c002bb
Merge pull request #991 from Winterleaf/BitAlign-ServerQuery.cpp
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Bit Alignment of variables in serverQuery.cpp
2014-12-12 21:47:40 +11:00
Anis
de82fbe0f9
Intel graphics bugfix
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Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
James Urquhart
bfca94da5c
Initialize mResetLocked too
2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e
Use find instead of [] and call StringTable->insert less.
2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6
Fix issue where console stack values were getting overwritten inside a C++ function
2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
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Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798
Fix AMD render problem with missed meshes.
2014-12-09 17:34:16 -05:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
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* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
a928d142f7
Made some tweaks so I'm happy with it.
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* Removed #defines
* Fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will default
* Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
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Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
ca287f3308
Merge pull request #997 from Winterleaf/Fix-PostEffects
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This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
LuisAntonRebollo
4976e253e4
Merge pull request #1013 from BeamNG/fix_testimg_ppm
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Fix testimg ppm
2014-12-06 18:52:11 +01:00
LuisAntonRebollo
4b487efa11
Fix testimg.ppm EOL
2014-12-06 01:21:10 +01:00
LuisAntonRebollo
06b138d6d1
Update gitattributes with some text files for avoid EOF problems with Git.
2014-12-06 01:18:41 +01:00
LuisAntonRebollo
3281dc1e06
Merge pull request #1004 from Lopuska/patch-1
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Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
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Ribbon port for opengl
2014-12-05 22:58:38 +01:00
LuisAntonRebollo
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-05 22:56:22 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466
Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
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Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628
Fixed a crash and memory leak on the ribbon code
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OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8e0ae15f74
Tabs...
2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
2014-11-30 21:47:45 -05:00
Vincent Gee
5dfc293191
type fix
2014-11-30 21:11:32 -05:00