Commit graph

3943 commits

Author SHA1 Message Date
SilentMike
e97aaec302 Merge pull request #492 from Azaezel/393B
Fix for issue #393
2013-10-21 10:04:59 -07:00
David Wyand
31e00236de Merge pull request #500 from DavidWyand-GG/OculusRiftUpdate
Oculus Rift Sensor Data Comparison Change
2013-10-21 08:43:23 -07:00
DavidWyand-GG
71cf58b8c5 Oculus Rift Sensor Data Comparison Change
- Modified OculusVRSensorData::compare() to only work with the raw
sensor data when specifically requested.  No need to process those
values if the user hasn't asked for them.
2013-10-21 11:28:41 -04:00
David Wyand
6c0f8aa252 Merge pull request #497 from DavidWyand-GG/OculusRiftUpdate
Oculus Rift Improvements
2013-10-18 21:56:53 -07:00
DavidWyand-GG
85730dfb59 Oculus Rift Improvements
- Now requires OVR SDK 0.2.5
- New chromatic aberration correction shader.  Can be disabled by
setting $pref::OculusVR::UseChromaticAberrationCorrection to false prior
to enabling Rift display (such as for screen shots).
- FXAA on by default when using full screen on the Rift.
- Can now manually override IPD from script.  Otherwise value set in
profile is used.
- Raw sensor data now available through input events (set
$OculusVR::GenerateSensorRawEvents to true) and console methods.  The
raw data is acceleration, angular velocity, and magnetometer reading.
- Can determine if magnetometer calibration data is available using a
console method in order to notify the user.
2013-10-19 00:46:39 -04:00
SilentMike
8d2fcf2456 Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup
Don't require ClientMissionCleanup to exist
2013-10-15 11:32:12 -07:00
SilentMike
b1f4c4a24d Merge pull request #478 from eightyeight/guishapenamehud-fill
Make GuiShapeNameHud frame and fill rendering useful
2013-10-15 10:39:04 -07:00
Daniel Buckmaster
c1d79f1488 Added padding to GuiShapeNameHud labels. 2013-10-14 23:06:14 +11:00
Daniel Buckmaster
4d3851c3cb Reinstate entire-control fill and frame.
The settings for fill and frame around names are now called labelFill and labelFrame.
2013-10-14 12:59:48 +11:00
SilentMike
7a3378e71a Merge pull request #491 from Azaezel/playerDustSupport
Player dust support
2013-10-11 11:07:44 -07:00
SilentMike
3b6854371b Merge pull request #489 from Azaezel/365
fix for issue #365
2013-10-11 10:59:48 -07:00
SilentMike
d6146e968a Merge pull request #470 from TarasPodoroga/development
RenderMeshExample won't render transparent materials properly
2013-10-09 13:22:30 -07:00
SilentMike
e1830fdf2c Merge pull request #456 from smally/tsnaming_heapcorruption
Heap corruption caused by incorrect Torque Script naming
2013-10-09 13:06:21 -07:00
SilentMike
2ac675000f Merge pull request #449 from Phantom139/uuidreplacement
UUID Replacement
2013-10-09 12:31:47 -07:00
David Wyand
a27a8c4142 Merge pull request #488 from Azaezel/484
fix for issue #484
2013-10-08 16:07:43 -07:00
David Wyand
445648d53c Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut
Change default damage and white flash
2013-10-08 15:22:35 -07:00
DavidWyand-GG
d095576a25 Change default damage and white flash
Change both the damage flash and white out values to return 0 by
default.  This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods.  From
https://github.com/GarageGames/Torque3D/issues/395
2013-10-08 18:21:05 -04:00
David Wyand
9d9c6bf7d3 Merge pull request #415 from LuisAntonRebollo/BitVector_copyConst_fix
Fix BitVector copy constructor.
2013-10-07 12:49:53 -07:00
David Wyand
1a28722ef2 Merge pull request #494 from DavidWyand-GG/WeaponLight
Mounted image weapon light fix
2013-10-04 23:26:03 -07:00
DavidWyand-GG
edaecf0a5b Mounted image weapon light fix
Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
2013-10-05 02:23:58 -04:00
Azaezel
fed7966dda fix for issue #393 2013-10-03 14:33:45 -05:00
Azaezel
3fe7e55c38 assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.) 2013-10-03 05:03:21 -05:00
Azaezel
6879f1b328 re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments 2013-10-03 04:35:42 -05:00
Azaezel
7a6c0d524f fix for issue #365 2013-10-03 03:49:44 -05:00
Azaezel
c4e9e5db99 fix for issue 484 2013-10-03 03:24:49 -05:00
David Wyand
2bb0b3bc58 Merge pull request #483 from DavidWyand-GG/JoystickDeadZoneFix
Gamepad and joystick dead zone fix
2013-09-27 09:42:11 -07:00
DavidWyand-GG
2c0fcaa398 Gamepad and joystick dead zone fix
Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
2013-09-27 12:40:54 -04:00
David Wyand
599738477e Merge pull request #482 from DavidWyand-GG/DecalManagerContainer
DecalManager scene container fix
2013-09-27 09:17:40 -07:00
DavidWyand-GG
5406afa884 DecalManager scene container fix
In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
2013-09-27 12:15:44 -04:00
Daniel Buckmaster
d80679fbf8 GuiShapeNameHud frame and fill rendering is now useful. 2013-09-05 19:02:42 +10:00
David Wyand
1684501ad0 Merge pull request #477 from DavidWyand-GG/AudioData
Allow audioData.cs.dso to execute
2013-09-04 22:45:58 -07:00
DavidWyand-GG
e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
SilentMike
db58393213 Merge pull request #476 from thecelloman/varRenameFix460
Var rename fix460
2013-09-04 11:33:38 -07:00
thecelloman
278b4c9977 Fixes a mismatched variable name introduced in pr#460 2013-09-04 14:28:55 -04:00
Taras Podoroga
b0974e6647 RenderMeshExample won't render transparent materials properly, this commit will fix it. 2013-08-21 23:57:55 +03:00
SilentMike
884863a478 Merge pull request #457 from smally/ai_player_slowdown
AIPlayer path node slowdown
2013-08-19 08:24:27 -07:00
SilentMike
f6efe41728 Merge pull request #460 from Azaezel/Particles
Particles
2013-08-19 08:22:04 -07:00
SilentMike
9073a3efbf Merge pull request #410 from WinterleafEnterainment/development
Created Header file for net.cpp
2013-08-19 08:13:30 -07:00
Daniel Buckmaster
dbb15ccf0b Reformat parameter defaults to true. 2013-08-13 14:36:06 +10:00
Scott Przybylski
678ea8211b processLine doesn't override base virtual function
The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
2013-08-12 16:05:12 -07:00
SilentMike
77bd934167 Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5 Merge pull request #423 from tdev/material-ptrs
fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6 Merge pull request #420 from tdev/camera-datablock-fixes
fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826 Merge pull request #447 from Bloodknight/BKS_BigBrush
Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 2013-08-06 13:36:17 -05:00
cpusci
140892e032 Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path. 2013-08-05 09:28:58 -05:00
cpusci
79c9a21e32 Just making sure the error output is consistent with the other errors. 2013-08-05 06:20:44 -05:00
SilentMike
3e3006024c Merge pull request #452 from eightyeight/expose-blowup
Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
3909c0eba5 Merge pull request #450 from smally/turbulence_postfx_update
Replacement of turbulence PostFX improves visual quality of underwater scenes
2013-08-04 21:49:24 -07:00
SilentMike
40b29c994d Merge pull request #387 from lukaspj/Projectile-Explosion-Change
Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00