Commit graph

3943 commits

Author SHA1 Message Date
Daniel Buckmaster
2ae879ec70 NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
Daniel Buckmaster
195e05dcfb Merge pull request #650 from Azaezel/ejectionOffsetVariance_defaults
Ejection offset variance defaults
2014-07-08 14:16:05 +02:00
Daniel Buckmaster
439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces
Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
cf5d48e6ef Merge pull request #665 from andr3wmac/multiformat
Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster
c7206f38f7 Merge pull request #699 from eightyeight/fix-gamelistmenuctrl-bitmap
Prevent call to dStrlen(NULL)
2014-07-08 14:08:17 +02:00
Daniel Buckmaster
f78ea9e057 Merge pull request #711 from eightyeight/use-playerdata-swimforce
Make use of PlayerData::swimForce
2014-07-08 14:07:24 +02:00
rextimmy
3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 2014-07-03 17:56:47 +10:00
Daniel Buckmaster
3f687d8f43 Make use of PlayerData::swimForce 2014-07-01 18:14:08 +02:00
Daniel Buckmaster
caa915d0ec Fixed copyight in memory tester. 2014-06-24 09:12:50 +10:00
Daniel Buckmaster
ef1a1326d3 Added macros for convenience. 2014-06-24 08:39:40 +10:00
Daniel Buckmaster
3fbaa60e40 Added memory leak testing for MSVC. 2014-06-24 08:39:22 +10:00
Daniel Buckmaster
551a7b3820 Added Google test library. 2014-06-24 08:38:52 +10:00
Andrew Mac
b661abaf83 Fix for unexpected behavior described in issue #704 2014-06-23 14:58:06 -03:00
Azaezel
ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. 2014-06-20 14:45:12 -05:00
bank
e442b87c0c Fix: Null'ed pointer usage, possible access violation.
This fixes issue #700
2014-06-18 11:38:29 +04:00
Daniel Buckmaster
b94679aebc Prevent call to dStrlen(NULL). 2014-06-17 16:01:25 +10:00
Daniel Buckmaster
33444e8a36 Added string functions from T2D. 2014-06-16 12:39:51 +10:00
Daniel Buckmaster
feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
4fcdc04214 Merge pull request #674 from eightyeight/fix-tsignal-mtriggernext
Fix SignalBase constructor shenanigans
2014-06-15 21:24:38 +02:00
LuisAntonRebollo
4fe6072f03 Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
Fix CMake linux dedicated on gcc and Clang
2014-06-15 11:32:49 +02:00
LuisAntonRebollo
a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage
Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
Daniel Buckmaster
aa6571330b Merge pull request #688 from rextimmy/vehicle_gamepad_fix
Vehicle gamepad fix for full template.
2014-06-12 12:26:09 +10:00
Daniel Buckmaster
8142a3e964 Merge pull request #652 from just-bank/fixed-buf-size
Use fixed buffer size variable for allocating return buffer
2014-06-11 21:34:49 +10:00
bank
f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Azaezel
c514841ebb Binds the full metrics display to CTRL+F2 while in-game. Escape Closes. 2014-06-11 03:09:41 -05:00
rextimmy
416c50690e Bullet 2.82 update 2014-06-10 22:40:30 +10:00
rextimmy
8f550d5f8c Changed method of releasing a physics body with physx 2.8 2014-06-10 21:27:17 +10:00
rextimmy
709bd99ed4 Vehicle gamepad fix for full template. 2014-06-10 09:06:21 +10:00
Daniel Buckmaster
de6e5e20b7 Fix random number generation. 2014-06-09 22:59:16 +10:00
Daniel Buckmaster
05e6fbf3d6 Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage 2014-06-09 21:43:57 +10:00
rextimmy
b0c83601d1 Readme fixup 2014-06-07 12:32:42 +10:00
rextimmy
1ca3190994 Removed old px3Cast 2014-06-07 12:23:12 +10:00
rextimmy
2ddce1a9b3 README update 2014-06-07 12:14:00 +10:00
rextimmy
87ba9a7084 code cleanup 2014-06-07 12:11:44 +10:00
rextimmy
d58a69e76c Merge remote-tracking branch 'GarageGames/development' into physx3_basic 2014-06-06 22:40:14 +10:00
Thomas Fischer
d0a64026b0 removed build status icon
this is a very bad idea for forks.
2014-06-02 13:41:00 +02:00
LuisAntonRebollo
1f085a8cd2 Fix error on Clang compiler: 'ival' is a protected member of 'Dictionary::Entry' 2014-06-02 12:37:06 +02:00
LuisAntonRebollo
82bb19e1b5 Fix for error on Clang compiler: reinterpret_cast from 'const void *' to 'FunctionType *' (aka 'void (*)(EngineObject *, const char *, const char *)') casts away qualifiers
return R( reinterpret_cast< FunctionType const* >( /*const_cast<void*>*/(mFn) )( mThis, a, b ) );
2014-06-02 02:18:59 +02:00
LuisAntonRebollo
17bd69e659 CMake changes for dedicated builds. 2014-06-02 02:15:55 +02:00
LuisAntonRebollo
8a50895062 Clean CMake files. 2014-06-02 01:35:06 +02:00
LuisAntonRebollo
492f217330 Move CMake library's files to libraries dir. 2014-06-02 01:26:39 +02:00
Azaezel
11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage:
function shapeBaseData::onEndSequence(%this, %obj, %slot, %name)
{
   %script = "on" @ %name;
   if(%this.isMethod(%script))
      %this.call(%script, %obj);
}

function fooData::onDeploy(%this,%obj)
{
   error("fooData::onDeploy" SPC %this SPC %obj);
}
2014-05-30 22:49:17 -05:00
LuisAntonRebollo
bea23eb814 Merge pull request #676 from BeamNG/fix_dedicated_linux
Fix dedicated Linux build.
2014-05-30 13:50:45 +02:00
LuisAntonRebollo
6450294855 Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
Thomas Fischer
ef4e7ec975 Merge pull request #675 from BeamNG/fix_assertfatal_release_performance
Fix assertfatal/TORQUE_UNUSED release performance
2014-05-30 00:22:33 +02:00
LuisAntonRebollo
ac96ac7568 Fix AssertFatal/TORQUE_UNUSED are not optimized on release build causing performance problems.
http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
> "Both gcc and MSVC are smart enough to optimize out the evaluation of x, but only if they can determine if  there are no side effects associated with the evaluation.  Unfortunately, this can only be done if the body of x is known entirely to the compiler.  If x is a function call to another module MSVC can still make it go away with Link-Time Code Generation (via cross-module inlining), but poor gcc is dead in the water and emits the call.  Either way, we’re relying on compiler and linker optimizations to make this code go away."
2014-05-30 00:16:43 +02:00
Daniel Buckmaster
2a1a412d74 Don't assign NULL to a Vector. 2014-05-29 17:40:57 +10:00
Thomas Fischer
437d968cb2 Merge pull request #672 from BeamNG/cmake_improvements
Cmake improvements
2014-05-28 19:46:38 +02:00
LuisAntonRebollo
efa3c02291 CMake: Remove unsused variable, and revert a small change. 2014-05-28 19:21:12 +02:00
LuisAntonRebollo
808dcb653c Remove TABs on CMake files. 2014-05-28 17:55:05 +02:00