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Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features.
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@ -328,6 +328,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if ( features.hasFeature( MFT_UseInstancing ) &&
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mMaxStages == 1 &&
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!mMaterial->mGlow[0] &&
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!mMaterial->mDynamicCubemap &&
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shaderVersion >= 3.0f )
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fd.features.addFeature( MFT_UseInstancing );
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