Areloch
b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
14fdd84d2f
Merge pull request #2313 from OTHGMars/MousePos
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Switches to absolute position for mouse tracking.
2019-03-31 14:16:52 -05:00
Areloch
d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
e7c485b113
Merge pull request #2340 from Areloch/popupMenuBGFix
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Makes the popups correctly operate anywhere in the space of the canvas
2019-03-31 12:36:15 -05:00
Areloch
0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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Adds logic to temporarily disable collisions of mounted objects on Players
2019-03-31 12:31:57 -05:00
Areloch
ce5c7db364
Merge pull request #2336 from wcbx/wcbx-cloudtexprofile
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Fixes artifacts in Cloud Layer.
2019-03-31 12:31:37 -05:00
Areloch
8631302e81
Merge pull request #2144 from RichardsGameStudio/development
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Allow correct display of widescreen resolutions (16:9 and 16:10 ratio) on a 4:3 ratio display
2019-03-31 12:22:09 -05:00
Areloch
fd7cd77af8
Merge pull request #2335 from Azaezel/navmeshNoNo
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rewrite of NavMeshUpdateAll/NavMeshUpdateAroundObject
2019-03-31 12:20:16 -05:00
Areloch
5cefefd55b
Merge pull request #2331 from Bloodknight/PR_PlayerZRotation
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Set contrsaints for Player Z rotation
2019-03-31 03:47:41 -05:00
Areloch
b43dacc7d3
Merge pull request #2322 from Areloch/add3dProjectionCtrl
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Adds gui3DProjectionCtrl
2019-03-31 02:14:45 -05:00
Areloch
b6185370be
Merge pull request #2220 from irei1as/development
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Changes for SFXSound::setPosition(time)
2019-03-30 18:42:19 -05:00
Areloch
d636e4d4e0
Merge pull request #2332 from Bloodknight/PR_DedicatedLinuxCrashFix
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Fixes a crash that occurs on linux headless servers
2019-03-30 16:41:36 -05:00
Areloch
c1dabd4bd6
Merge pull request #2327 from Areloch/loadCachedDTS
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Adds ability to skip loading of cached dts in enumColladaForImport
2019-03-30 16:33:37 -05:00
Areloch
a0c24207ca
Merge pull request #2325 from Areloch/fileDialogReturnBuffer
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Moves the path return from fileDialog through the returnBuffer
2019-03-30 16:31:44 -05:00
Areloch
3c14ec2413
Merge pull request #2320 from Areloch/setFieldHeight
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Allows special inspectorFields to override their height
2019-03-30 16:31:21 -05:00
Areloch
8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
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Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
c4e10825f4
Merge pull request #2310 from Azaezel/vertColorCorrection
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Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
847618f4af
Merge pull request #2323 from Areloch/getFieldValueCrashfix
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Sanity check for calling getFieldValue
2019-03-30 16:07:53 -05:00
Areloch
9a760c721e
Merge pull request #2321 from Areloch/textApplyFocus
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Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch
bf988be859
Merge pull request #2318 from Areloch/AssetModuleEchoTweak
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Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-03-30 15:34:33 -05:00
Areloch
60f4e82cce
Merge pull request #2317 from Areloch/setSplitPoint
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Adds ability to set the split point of a guiSplitContainer
2019-03-30 15:33:57 -05:00
Areloch
ed6046c0f5
Merge pull request #2315 from Azaezel/wireFrameFix
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corrects a parity flaw between wireframe and non wireframe box display
2019-03-30 15:09:32 -05:00
Areloch
2311120cbc
Update guiSplitContainer.cpp
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Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch
2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
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OpenALEffects
2019-03-30 14:39:06 -05:00
OTHGMars
186a44fab3
Fixes a crash from importing shapes with unnamed bones.
2019-03-29 04:02:41 -04:00
OTHGMars
d094137107
Adds the aiProcess_FlipUVs flag setting.
2019-03-29 03:57:36 -04:00
OTHGMars
08431347ea
Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet.
2019-03-28 04:16:22 -04:00
OTHGMars
2658debeb0
Fixes vertex weight assignments.
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Adds upaxis override option to match collada importer.
2019-03-27 12:46:43 -04:00
Azaezel
679c2c7fb0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
2019-03-26 06:48:56 -05:00
Areloch
4c959e1fa1
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
2019-03-25 23:17:53 -05:00
Areloch
e241cbc7c9
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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Additional sanity checks on the updateTexture calls added by timmy
2019-03-25 00:06:08 -05:00
Areloch
399088d09e
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
2019-03-24 18:18:44 -05:00
OTHGMars
e1a68786ae
Fixes indexing for vertex weights.
2019-03-24 07:08:24 -04:00
OTHGMars
90577661dc
Implements ignore filter for assimp fbx dummy nodes.
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Adds gltf binary to list of supported extensions.
2019-03-24 06:25:38 -04:00
OTHGMars
4f7806fe8e
Changes ObjectOffset parameter name to prevent confusion/conflict with the base class member AppMesh::objectOffset.
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Error checking for meshes that do not have stored normals.
Incorrect first attempt at vertex weights.
2019-03-24 06:23:58 -04:00
OTHGMars
3da8c85e92
Adds conversion functions and changes implementation of getTransform().
2019-03-24 06:18:20 -04:00
Azaezel
ead78ec588
hook up attenuation value. todo: sort networkjing properly
2019-03-21 23:47:01 -05:00
Azaezel
f55dc92f6b
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
2019-03-20 07:38:14 -05:00
Azaezel
9ebe7c4ac2
sync correction
2019-03-18 04:09:34 -05:00
Azaezel
eae6793186
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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# Conflicts:
# Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl
2019-03-18 00:18:49 -05:00
Areloch
0b7579b42e
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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Adjusts the box influence logic to try the bsf method.
2019-03-18 00:14:06 -05:00
Azaezel
78261b0d61
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
2019-03-17 20:14:58 -05:00
Areloch
a438cda47f
Makes the popups correctly operate anywhere in the space of the canvas
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Also corrects a notional issue where if a poup extends past the bottom of the screen, it'll instead appear above the mouse so it doesn't ever get cut off.
2019-03-17 02:33:54 -05:00
Areloch
6f5c215d9e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
2019-03-16 10:48:00 -05:00
Areloch
7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
wcbx
028c9a40ac
Fixes artifacts in Cloud Layer.
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Cloud Layer uses normal. This applies appropriate profile for normal texture.
2019-03-10 23:08:50 -04:00
Areloch
5a7f0f0b23
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
Azaezel
ce18d46b82
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
Areloch
f3e04751b6
Adds some in-progress gameObject recreation of various legacy game classes, such as PlayerObject, AIPlayerObject, Sound Emitter and Static Shape.
2019-03-04 21:44:00 -06:00
Areloch
8f94d09e6e
Begun hook-in of skylight into array
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Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work)
Hid irrelevent fields from given probe types.
Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
2019-03-02 04:48:07 -06:00