Azaezel
0a80dac669
shadowvar cleanup
2018-03-14 17:42:18 -05:00
Azaezel
c01b149e74
XXXVehicle::updateEmitter cleanups
2018-03-14 17:41:29 -05:00
Azaezel
29245ed7e4
doubleup on dt (usually denotes delta-time. in this case also incorporates time-of-collision)
2018-03-14 17:39:50 -05:00
Azaezel
e126ca1823
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Azaezel
99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
2018-03-14 13:12:26 -05:00
Azaezel
45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
Azaezel
53869600cc
netObject classvar cleanups
2018-03-13 21:27:31 -05:00
Azaezel
656c81dd39
ribbon classvar cleanup
2018-03-13 21:24:37 -05:00
Azaezel
e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
2018-03-13 19:29:08 -05:00
Azaezel
3ceaa0ed50
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
242a51eefe
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
Areloch
0d2705d815
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
...
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
7fd04eabaf
Update meshRenderSystem.cpp
2018-02-11 02:09:53 -06:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Areloch
c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
...
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
032a801a99
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Areloch
8bd533e001
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
Areloch
6eec7aae2f
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
8eb442490a
Updates to component classes -
...
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
4341428d53
Asset Browser initial implementation - Asset updates.
...
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Marc Chapman
af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
1c2effd7fa
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Areloch
463cd50d0a
Merge pull request #2133 from lukaspj/console-function-errors
...
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Lukas Joergensen
3bc46a8376
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
e7414e95a8
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Areloch
6bdbac6e38
Merge pull request #2097 from Areloch/Entity_Component_Improvements
...
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
6ce53c45f0
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
3e26684202
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
...
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
6206816ee1
Merge pull request #2045 from OTHGMars/PhysShapeChange
...
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Marc Chapman
d1b806caf0
Assorted bug fixes
2017-07-27 01:50:52 +01:00
Marc Chapman
31f1d27a49
player-look -- modified player head and arm control
...
player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
489821a16b
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
ab66929196
triggers --
2017-07-27 01:40:12 +01:00
Marc Chapman
9682ba318b
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Marc Chapman
b5539a45e3
enhanced-projectile
2017-07-27 01:27:13 +01:00
Marc Chapman
b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
Marc Chapman
b94b470559
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
Marc Chapman
e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
...
pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
4b90b21d7d
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
d5f51270eb
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
Marc Chapman
0c4efbb762
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
...
full modulation -- 1.0 (default)
no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
...
bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
b17b45edbb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
...
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
442b200ef6
obj-select -- object selection functionality
...
is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
9106eef98b
Selection Highlighting
2017-07-26 23:48:29 +01:00