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https://github.com/TorqueGameEngines/Torque3D.git
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Fix minor errors in console function definitions
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74b7e4cd89
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@ -1209,7 +1209,7 @@ DefineEngineMethod( Item, isRotating, bool, (),,
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return object->isRotating();
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}
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DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),(NULL),
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DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),,
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"@brief Temporarily disable collisions against a specific ShapeBase object.\n\n"
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"This is useful to prevent a player from immediately picking up an Item they have "
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@ -4405,7 +4405,7 @@ DefineEngineMethod( ShapeBase, getEyeTransform, TransformF, (),,
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return mat;
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}
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DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, S32 typeMask ), ( 2000, 0xFFFFFFFF ),
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DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, U32 typeMask ), ( 2000, 0xFFFFFFFF ),
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"@brief Get the world position this object is looking at.\n\n"
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"Casts a ray from the eye and returns information about what the ray hits.\n"
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@ -740,7 +740,7 @@ DefineConsoleFunction( sceneDumpZoneStates, void, ( bool updateFirst ), ( true )
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ), ( true ),
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DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ),,
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"Return the SceneObject that contains the given zone.\n\n"
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"@param zoneId ID of zone.\n"
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"@return A SceneObject or NULL if the given @a zoneId is invalid.\n\n"
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@ -1265,7 +1265,7 @@ DefineEngineMethod( SceneObject, getType, S32, (),,
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//-----------------------------------------------------------------------------
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DefineEngineMethod( SceneObject, mountObject, bool,
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( SceneObject* objB, S32 slot, TransformF txfm ), ( MatrixF::Identity ),
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( SceneObject* objB, S32 slot, TransformF txfm ), ( TransformF::Identity ),
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"@brief Mount objB to this object at the desired slot with optional transform.\n\n"
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"@param objB Object to mount onto us\n"
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@ -1868,7 +1868,7 @@ static ConsoleDocFragment _ActionMapbind2(
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"ActionMap",
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"bool bind( string device, string action, string flag, string deadZone, string scale, string command );");
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ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier spec, mod...], command )"
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ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )"
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"@hide")
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{
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StringStackWrapper args(argc - 2, argv + 2);
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