mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
afxModel-type -- defines a type bit for afxModel objects.
This commit is contained in:
parent
b94b470559
commit
b860cb150b
|
|
@ -24,11 +24,15 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _OBJECTTYPES_H_
|
||||
#define _OBJECTTYPES_H_
|
||||
|
||||
#include "platform/types.h"
|
||||
|
||||
// Uncomment the AFX_CAP_AFXMODEL_TYPE define below to enable a type flag
|
||||
// for afxModel objects.
|
||||
//#define AFX_CAP_AFXMODEL_TYPE
|
||||
/// Types used for SceneObject type masks (SceneObject::mTypeMask)
|
||||
///
|
||||
/// @note If a new object type is added, don't forget to add it to
|
||||
|
|
@ -155,6 +159,9 @@ enum SceneObjectTypes
|
|||
/// @}
|
||||
InteriorLikeObjectType = BIT(24),
|
||||
TerrainLikeObjectType = BIT(25),
|
||||
#if defined(AFX_CAP_AFXMODEL_TYPE)
|
||||
afxModelObjectType = BIT(26)
|
||||
#endif
|
||||
};
|
||||
|
||||
enum SceneObjectTypeMasks : U32
|
||||
|
|
|
|||
Loading…
Reference in a new issue