SilentMike
70ca39955b
Merge pull request #291 from thecelloman/movetpd
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Moved teleporter related particle data out of the managed data file and ...
2013-04-02 11:57:42 -07:00
thecelloman
65197aa753
Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading.
2013-04-02 14:54:01 -04:00
SilentMike
a868b649ad
Merge pull request #286 from thecelloman/removeOOBSign
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Remove unused OOBSign from PlayGui
2013-03-28 11:47:57 -07:00
SilentMike
a750ec9664
Merge pull request #285 from thecelloman/issue193
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Resolve issue #193 - Gui Editor treeview now refreshes correctly...
2013-03-28 11:31:56 -07:00
SilentMike
d8a3565716
Merge pull request #284 from thecelloman/ryderasdefault
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Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-28 10:59:35 -07:00
SilentMike
9a983c8dd2
Merge pull request #283 from thecelloman/issue163
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Resolve issue #163 : Material Editor Crash- Opening the material editor with a mesh selected doesn't open a custom material.
2013-03-28 09:48:19 -07:00
thecelloman
608869d504
Remove unused OOBSign from PlayGui
2013-03-27 23:35:21 -04:00
thecelloman
19c685dc23
Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation.
2013-03-27 23:21:25 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
thecelloman
7e5ddf4ca2
Resolve issue #163
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Fixed and assert on changing material, and we now map the material to the MATMGR by name instead of type.
2013-03-27 21:36:17 -04:00
SilentMike
769268784f
Merge pull request #268 from eightyeight/terrain-import-flipped
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Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
SilentMike
1ae70e69a5
Merge pull request #278 from thecelloman/relocateparticles
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Relocated the particles subdirectory to a more intuitive location.
2013-03-25 13:56:28 -07:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
SilentMike
8b997da575
Merge pull request #274 from thecelloman/issue225
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Resolve issue #225 : Minor Issues From ParticleData Times Change
2013-03-22 13:34:47 -07:00
thecelloman
d1b18ad887
Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam.
2013-03-22 16:29:15 -04:00
SilentMike
f92a1969e7
Merge pull request #273 from thecelloman/kpaint-addendum
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Filled in the variable names in autoMaterialLayers() prototype
2013-03-22 12:09:50 -07:00
thecelloman
1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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Minor whitespace formatting changes (spacing) for consistency.
2013-03-22 15:02:45 -04:00
SilentMike
840e8aa5ce
Merge pull request #272 from thecelloman/kpaint
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Adding a basic rule-based terrain painting implementation.
2013-03-21 14:52:55 -07:00
thecelloman
25efdb4a06
Adding a basic rule-based terrain painting implementation.
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http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
Daniel Buckmaster
6ff1db6c0c
Made the flipped y-axis on terrain import optional.
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Pass a final boolean argument to TerrainBlock::import to control
y-axis flipping. It is enabled by default, since this was the previous
default behavior.
This should be added as an option in the terrain import dialog - see
game/tools/worldEditor/gui/guiTerrainImportGui.gui
2013-03-21 09:22:07 +11:00
SilentMike
79fd610301
Merge pull request #266 from thecelloman/removecontrolshelpdlg
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Removing the controlsHelpDlg to reduce maintenance overhead.
2013-03-20 14:18:56 -07:00
thecelloman
b452597696
Removing the controlsHelpDlg to reduce maintenance overhead.
2013-03-20 16:51:42 -04:00
SilentMike
6c31872928
Merge pull request #264 from thecelloman/gameguisarenotcore
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Relocate game specific GUIs out of the "core"
2013-03-20 09:20:46 -07:00
thecelloman
c1831e4bd8
Relocates several game specific GUIs (with relevant art and scripts) out of the "core".
2013-03-20 12:10:08 -04:00
SilentMike
5094eb5930
Merge pull request #260 from thecelloman/removeUshell
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Remove unused and (partially) unworking UnifiedShell.
2013-03-18 14:42:43 -07:00
SilentMike
5f2904f521
Merge pull request #259 from thecelloman/toolsguiseparation
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Tools GuiProfile Separation.
2013-03-18 12:05:35 -07:00
thecelloman
d3ba8e8e44
Remove unused and (partially) unworking UnifiedShell.
2013-03-18 10:02:05 -04:00
thecelloman
ceff8d72e0
Tools GuiProfile Separation.
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This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
SilentMike
256735e35c
Merge pull request #255 from thecelloman/updatetinyxml
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Update TinyXML to v2.6.2
2013-03-13 14:55:48 -07:00
thecelloman
512f0f10e7
Update TinyXML to v2.6.2
2013-03-13 04:00:12 -04:00
SilentMike
17c750b19a
Merge pull request #243 from thecelloman/updatesquish
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Update squish
2013-03-10 11:36:02 -07:00
SilentMike
27e47b0503
Merge pull request #250 from thecelloman/updatelibpngandzlib
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Updating libpng to v1.5.14 and zlib to v1.2.7
2013-03-10 11:35:45 -07:00
thecelloman
4fdfb47f41
Updating libpng to v1.5.14 and zlib to v1.2.7
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Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
2013-03-09 16:19:11 -05:00
David Wyand
845931296e
Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
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Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
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- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
thecelloman
8de0b7cbb1
Update squish library to 1.11
2013-03-04 14:37:50 -05:00
Tim Newell
31036c4031
Bug fixes for alternative zip layout and define to toggle it on
2013-02-28 16:46:46 -05:00
SilentMike
3df2aa64f4
Merge pull request #240 from thecelloman/vorbispatch
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Patches the libvorbis update with missed files.
2013-02-25 00:48:26 -08:00
thecelloman
9fb0929a41
Patches the libvorbis update with missed files.
2013-02-25 03:45:08 -05:00
SilentMike
b4167d9b65
Merge pull request #239 from thecelloman/updatelibogg
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Updates libogg to v1.3.0
2013-02-24 16:36:45 -08:00
thecelloman
9a7664b0fa
Updates libogg to v1.3.0
2013-02-24 19:32:54 -05:00
SilentMike
77505ee162
Merge pull request #238 from thecelloman/updatelibvorbis
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Update libvorbis to v1.3.3
2013-02-24 16:16:21 -08:00
thecelloman
44beb6210b
Updates livVorbis to v1.3.3
2013-02-24 19:07:14 -05:00
David Wyand
853b70255b
Merge pull request #234 from DavidWyand-GG/RazerHydraWork
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Razer Hydra integration
2013-02-22 12:39:06 -08:00
David Wyand
67eb2a8d2d
Merge pull request #237 from DavidWyand-GG/BulletBuilding
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Compile Bullet library under Windows
2013-02-22 12:37:11 -08:00
DavidWyand-GG
0074c4f141
Compile Bullet library under Windows
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For some reason the Bullet physics library's project file was not being
included in the solution when the bullet module was added. This change
makes sure that when you want to use Bullet, it will correctly be added
by the Project Generator.
2013-02-22 15:35:23 -05:00
David Wyand
1eecbff2b7
Merge pull request #236 from DavidWyand-GG/HiddenMesh
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Change ShapeBase to only test if available meshes
2013-02-22 12:26:05 -08:00
DavidWyand-GG
47787900a4
Change ShapeBase to only test if available meshes
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The ShapeBase class tests if all of its meshes are hidden and if so,
then it doesn't render during that frame. However, if there are no
meshes in the ShapeBase and only nodes then rendering is also skipped.
Unfortunately, this also skips the rendering of any mounted images.
This change allows for a mesh-less skeleton to render any mounted
images.
2013-02-22 15:24:29 -05:00
DavidWyand-GG
0b4c3f1e42
Razer Hydra integration
2013-02-21 17:20:09 -05:00