Commit graph

257 commits

Author SHA1 Message Date
Daniel Buckmaster 2fbf6bdb9d Removed a space. 2015-04-27 21:30:09 +10:00
Daniel Buckmaster 98fa3d02df Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development 2015-04-27 21:28:42 +10:00
Azaezel 1ce643cbc8 fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development
Conflicts:
	Engine/source/T3D/tsStatic.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/tsMesh.cpp
	Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
Conflicts:
	Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning
Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Azaezel 0c10ba6833 removal of un-implemented ShockwaveData entries from explosion. 2015-02-27 20:24:47 -06:00
Daniel Buckmaster 02c88201c6 Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
	Engine/source/T3D/aiPlayer.h
2015-02-22 21:51:56 +11:00
Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
LuisAntonRebollo 2eca491961 Fix Bullet compilation. 2015-02-15 12:33:00 +01:00
James Urquhart f44a3f27d6 Fix stack balancing problems by refactoring execution calls
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
LuisAntonRebollo 57698599e0 Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
Daniel Buckmaster bd437cda1c Merge branch 'development' into walkabout
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
Luis Anton Rebollo ea0e3fd683 Merge pull request #1096 from bpay/fix-include-guards
Fix include guards
2015-01-24 23:02:13 +01:00
LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
LuisAntonRebollo 3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
Ben Payne 3574ef838b Fix erroneous include guards 2015-01-06 00:42:09 -05:00
Daniel Buckmaster 7ab6731f51 Merge branch 'development' into walkabout
Conflicts:
	Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
	Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00
Daniel Buckmaster e9308e40ed Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00
Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod
Conflicts:
	Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P)
 * Removed commented-out code
 * Corrected default params
 * Fixed some console warning formats
 * Removed tabs
 * Corrected setExtent API
2014-12-23 18:48:02 +11:00
Azaezel ee808bb848 Merge branch 'AFXFIX7_PlayerDivNULL' into Jeff_Faust_Fixes 2014-12-22 18:10:37 -06:00
Azaezel 5900fa0dde Merge branch 'AFXFIX6_ParticleOrientation' into Jeff_Faust_Fixes 2014-12-22 18:10:21 -06:00
Azaezel dbd8c6b37b Player Networking DIVNULL error correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // avoids a divide-by-zero when maxEnergy is set to zero.
2014-12-22 18:08:05 -06:00
Azaezel 8c979a6d7b Oriented Particles UV Correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // this fix re-orders the UV coords to produce a consistent orientation
   // with oriented particles in TGE.
2014-12-22 18:05:43 -06:00
Azaezel c76b44bb91 Ref Count Catch
With Permission from Jeff Faust.

         // AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 18:03:52 -06:00
Daniel Buckmaster 84430a46a8 Merge pull request #1046 from Areloch/Issue_945
Fixes #945
2014-12-22 14:53:27 +11:00
Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster 8a104a5222 Merge pull request #1018 from eightyeight/ghost-scoping
Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
LuisAntonRebollo e5cd80ac87 Merge pull request #1024 from eightyeight/scattersky-flare-fix
Fix ScatterSky flare occlusion
2014-12-19 13:35:48 +01:00
Azaezel 98048fd974 Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
	Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup
Conflicts:
	Engine/source/console/astNodes.cpp
	Engine/source/console/codeBlock.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/collada/colladaAppMesh.cpp
	Engine/source/ts/tsShape.cpp
	Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Areloch fd186204a2 Fizes #945 2014-12-13 03:11:11 -06:00
LuisAntonRebollo fe9c30b5bb Lowercase TSStatic fied names. 2014-12-12 22:41:08 +01:00
LuisAntonRebollo 8f4c0ed95d Fix spaces in TSStatic fied names. 2014-12-12 22:36:08 +01:00
Daniel Buckmaster 9fca02b2f8 Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Ben Payne c50c88d071 Fix use-after-delete errors 2014-12-11 19:09:01 -05:00
Ben Payne d97d44f66f Fix more misc uninitialized vars 2014-12-11 18:25:29 -05:00
Daniel Buckmaster 93fdcdecbe Compare to cosine of angle, not angle. 2014-12-11 12:30:48 +11:00
Daniel Buckmaster 27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster 04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Azaezel 8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00