Brian Roberts
6a2bfc221f
Merge pull request #345 from Azaezel/alpha40_pathshapeMountfix
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pathshape gravity suppression injection
2020-10-03 12:21:37 -05:00
AzaezelX
33f17ea759
pathshape gravity suppression injection
2020-10-03 12:21:16 -05:00
Brian Roberts
681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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shift pbrconfig to ORM in keeping with the prepoderance of industry standards
2020-10-03 11:49:10 -05:00
Brian Roberts
40f9dfe712
Merge pull request #334 from lukaspj/fix/sfx-player-bitstream-data
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SFX Player fixes #74
2020-10-03 11:39:31 -05:00
Brian Roberts
777a50683d
Merge pull request #329 from lukaspj/fix/temporary-spotlight-fix
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Temporary fix for the geometry feed in spotlights
2020-10-03 11:36:52 -05:00
Brian Roberts
8fdcf2d3df
Merge pull request #332 from lukaspj/feature/add-navmesh-to-weditor
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Add NavMesh to World Editor
2020-10-03 11:35:53 -05:00
Brian Roberts
87969e2f29
Merge pull request #336 from lukaspj/chore/remove-old-unused-files-and-xenon-reference
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Remove old and not needed torqueconfig files
2020-10-03 11:35:30 -05:00
Brian Roberts
bbfa55c206
Merge pull request #328 from lukaspj/feature/guiRenderTargetVizCtrl
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Implementation of guiRenderTargetVizCtrl
2020-10-03 11:34:50 -05:00
Brian Roberts
8c49019958
Merge pull request #337 from lukaspj/feature/disable-update-of-basetexture
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extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:48 -05:00
Brian Roberts
612a3e3358
Merge pull request #309 from Azaezel/alpha40_triggerTricksTre
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new trigger features: triponce, tripcondition, and trippedby.
2020-10-03 11:26:59 -05:00
Brian Roberts
521fdf3454
Merge pull request #295 from Azaezel/alpha40_shippingFlag
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fix compilation with shipping flag
2020-10-03 11:26:35 -05:00
Brian Roberts
c7cabe7081
Merge pull request #261 from Azaezel/alpha40_animCleanups
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groundframe generation cleanup work
2020-10-03 11:26:14 -05:00
Brian Roberts
e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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export rounds LODs to the nearest power of 2
2020-10-03 11:25:53 -05:00
Brian Roberts
5238d65faa
Merge pull request #324 from Azaezel/alpha40_gravitas_clean
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code review:
2020-10-03 11:24:52 -05:00
Lukas Aldershaab
f87dde254d
extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:02 +02:00
Marc Chapman
e734f878e5
Remove old and not needed torqueconfig files, also remove xenon reference in the config file
2020-10-03 11:19:59 +02:00
Lukas Aldershaab
70de01e34c
SFX Player fixes #74 SFX Playlist currently writes an absurd amount of data into the bitstream.
2020-10-03 11:11:34 +02:00
Lukas Aldershaab
1950f68769
Add NavMesh to World Editor
2020-10-03 10:22:20 +02:00
Lukas Aldershaab
b5d1d1a02c
Temporary fix for the geometry feed in spotlights
2020-10-03 01:07:17 +02:00
Lukas Aldershaab
dca2dc0074
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
AzaezelX
3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
2020-10-02 14:44:43 -05:00
AzaezelX
321c25a401
profiler tracking name collision fix
2020-10-02 14:16:27 -05:00
AzaezelX
afb39d398f
code review:
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1) got rid of evey class having it's own gravity
2) rigidshape inheritance simplifications
3) gravitymod from physicszones taking buoyancy into account natively (we still track raw bouyancy to cancel it out for player)
4) disableMove used throughout
5) items can now also be influenced by the appliedforce from physicszones
2020-10-02 13:53:46 -05:00
AzaezelX
060d62d3c3
correct compositemap method of creating orm maps
2020-09-30 16:02:06 -05:00
AzaezelX
0c7811bd1a
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00
AzaezelX
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
2020-09-30 13:50:23 -05:00
AzaezelX
e93fc3ab7c
shift pbrconfig to ORM in keeping with the prepoderance of industry standards
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having spoken with several endusers, artists and reviewing toolchains and augments to the systems in place, we'll be shifting the smooth|ao|metalness pbrconfigmaps on over to ao|roughness|metalness maps
first up, proper brdfTexture
2020-09-30 13:44:42 -05:00
Brian Roberts
76c5e30869
Merge pull request #321 from Azaezel/alpha40_miscCleanups26Sep2020
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minor cleanups:
2020-09-27 12:17:12 -05:00
Brian Roberts
d160e3f020
Merge pull request #319 from Areloch/NewLightingOptions
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Implements new shape fadeout and lighting fade/max lights/shadows pref options into the options menu
2020-09-26 22:45:06 -05:00
AzaezelX
e88b7a0783
minor cleanups:
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clean up mismatched PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side
void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
2020-09-26 22:43:26 -05:00
Brian Roberts
7097edc2fe
Merge pull request #320 from Azaezel/alpha40_Execute_internalExecute_Bug
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memleak fix
2020-09-25 12:28:55 -05:00
AzaezelX
1d71ee70e8
memleak fix
2020-09-25 12:25:35 -05:00
Areloch
4a8273b824
Implements new shape fadeout and lighting fade/max lights/shadows pref options into the options menu
2020-09-24 22:49:05 -05:00
Brian Roberts
add299e1b8
Merge pull request #316 from Areloch/UpdatedWindowsSettingsOptions
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Updated version of OTHGMars' updated window and resolution options modes.
2020-09-20 16:02:35 -05:00
Brian Roberts
d6ec72de6e
Merge pull request #315 from Areloch/MemleakAndFriends
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Various misc. tweaks and fixes targeting memleaks and crashes
2020-09-20 13:11:00 -05:00
Areloch
26ef40950b
Updated version of OTHGMars' updated window and resolution options modes.
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Additional changes include disabling certain options when they are not valid(ie, resolution is disabled when in borderless mode)
2020-09-20 02:06:15 -05:00
Areloch
350d3e6702
Fixes 2 minor mistake corrections
2020-09-20 01:19:08 -05:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Brian Roberts
d76c73c252
Merge pull request #314 from Areloch/liveShapeChangeFix
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Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
2020-09-14 18:43:37 -05:00
Areloch
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
2020-09-13 17:57:19 -05:00
Brian Roberts
1600bfaf57
Merge pull request #313 from Azaezel/alpha40_chooselevelCorrection
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fix chooseleveldlg
2020-09-12 15:01:18 -05:00
AzaezelX
7af0a758d1
fix chooseleveldlg
2020-09-12 15:01:01 -05:00
Brian Roberts
721320b612
Merge pull request #312 from Areloch/PostFXReorgAndUpdate
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Reorgs the layout and editing of PostFX with some supplemental level save/load changes
2020-09-11 15:51:36 -05:00
Brian Roberts
d785927074
Merge pull request #311 from Areloch/DynamicReflProbes
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Re-implements the dynamic cubemap mode option for reflection probes
2020-09-11 15:51:27 -05:00
Areloch
a8177885e2
Fixes the glowBlur shader paths
2020-09-11 13:36:27 -05:00
Areloch
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
2020-09-11 03:21:56 -05:00
Areloch
3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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Changes the saving of postfx from saving via the editor to instead save on level save
Reorganizes the core postfx folder to subfolders for better organization, as well as moving the shaders to group with the respective postFX
Changes the postfx editor so it only edits postFXs that are actively enabled in the scene, and only saves out similarly.
Adjusts the level download logic to pass asset id for both data compactness compared to the full level filename, as well as easier lookup reference for associated files like the postFX preset file or decal files from the asset def.
Updated the PostFXAsset template to provide an up-to-date starting point/template.
2020-09-11 02:28:15 -05:00
Areloch
5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
2020-09-11 02:13:05 -05:00
Brian Roberts
c2bbab774a
Merge pull request #308 from Areloch/MiscFixes20200831
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Misc fixes for Asset Browser navigation, scene asset utilization and editor settings
2020-09-10 12:55:39 -05:00
Brian Roberts
326690cccc
Merge pull request #310 from Areloch/MiscFixes20200907
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Misc asset browser/asset creation fixes
2020-09-10 12:55:18 -05:00