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Fixes the glowBlur shader paths
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commit
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4 changed files with 6 additions and 6 deletions
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../gl/hlslCompat.glsl"
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#include "core/rendering/shaders/gl/hlslCompat.glsl"
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uniform sampler2D diffuseMap ;
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "./postFx.hlsl"
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#include "core/rendering/shaders/postFX/postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
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@ -20,8 +20,8 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../gl/hlslCompat.glsl"
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#include "../../gl/torque.glsl"
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#include "core/rendering/shaders/gl/hlslCompat.glsl"
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#include "core/rendering/shaders/gl/torque.glsl"
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in vec4 vPosition;
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in vec2 vTexCoord0;
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@ -20,8 +20,8 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "./postFx.hlsl"
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#include "./../torque.hlsl"
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#include "core/rendering/shaders/postFX/postFx.hlsl"
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#include "core/rendering/shaders/torque.hlsl"
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uniform float2 texSize0;
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