LuisAntonRebollo
c950ca2c77
Merge pull request #647 from Azaezel/debris_collision
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Debris collision
2014-05-16 01:02:59 +02:00
LuisAntonRebollo
6f673e624d
Merge pull request #641 from Azaezel/projectile_decal
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Projectile decal
2014-05-16 00:27:42 +02:00
Azaezel
4e203f21b3
debris collision mask expanded so that it also hits buildings and the like.
2014-05-13 17:40:25 -05:00
Thomas Fischer
08e6b261a3
Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
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Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00
Daniel Buckmaster
7a517d3cb1
Merge pull request #613 from lukaspj/T2DColors
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T2D style 'Stock colors'
2014-05-13 10:03:26 +10:00
Azaezel
a33e500b8d
alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)
2014-05-12 16:37:25 -05:00
Lukas Joergensen
4de9bd4e85
Initialize StockColors
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This commit makes sure the StockColors are initialized and destroyed, using
the module system.
2014-05-12 11:01:04 +02:00
Daniel Buckmaster
47dbce1499
Merge pull request #632 from eightyeight/better-explosion-example
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Added a better example of using Explosion in a client/server fashion
2014-05-11 13:22:28 +10:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster
f69eccfdb4
Merge pull request #600 from BeamNG/rename_Status
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Rename Status enum for avoid conficts on Linux.
2014-05-10 11:01:28 +10:00
Daniel Buckmaster
a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
Andrew Mac
704dc47bdb
Merge pull request #602 from Azaezel/Simpler_ShapeBase1
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removes non-functional shield and invincibility functionality.
2014-05-08 23:39:33 -03:00
Lukas Jørgensen
9ebfd0f6b3
T2D style 'Stock colors'
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This commit implements stock colors as they are implemented in T2D.
It allows for using predefined stock colors e.g.:
``` %object.color = "OrangeRed"; ```
Instead of
``` %object.color = "255 69 0"; ```
2014-05-06 09:26:01 +02:00
Andrew Mac
008e34eb8e
Merge pull request #596 from Azaezel/vs2013
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VS2013 compatibility patch.
2014-05-03 14:07:46 -03:00
Daniel Buckmaster
46c9122432
Added a better example of using Explosion in a client/server fashion.
2014-04-25 13:04:12 +10:00
Daniel Buckmaster
43895090fa
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
2014-04-25 12:57:00 +10:00
Kyrah Abattoir
d56952eaea
FIX RenderMeshExample not having a material on mission start even if one was assigned to it in the mission file.
2014-04-25 00:39:20 +02:00
LuisAntonRebollo
881d578aae
Fix crash on exit T3D when build with CMake.
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Process::_signalProcess is destroyed first, and then Win32WindowManager::~Win32WindowManager() try to remove from deleted Signal causing a crash.
SlotSignal handle this automatically.
2014-04-23 21:17:15 +02:00
LuisAntonRebollo
0137c86765
Add SlotSignal for handle automatic disconnect on Signal or SignalSlot destruction.
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Example:
```
Win32WindowManager::Win32WindowManager()
{
// Register in the process list.
mOnProcessSignalSlot.setDelegate( this, &Win32WindowManager::_process );
Process::notify( mOnProcessSignalSlot, PROCESS_INPUT_ORDER );
// When Signal it's destroyed, all slots are disconected.
// When a SignalSlot it's destroyed, it's disconected from Signal.
}
```
2014-04-23 21:16:00 +02:00
Daniel Buckmaster
aca58356ee
Merge pull request #615 from Areloch/Issue_437
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Fixed the crash when using glow material on billboard groundcover
2014-04-18 11:09:10 +10:00
Daniel Buckmaster
66a73708ec
Merge pull request #614 from lukaspj/UnnecessaryParamter
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Removed unnecessary parameter in a simObject getter method
2014-04-18 10:50:45 +10:00
Areloch
4594a13740
Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object
2014-04-16 10:43:37 -05:00
Lukas Jørgensen
9fbdf64bd9
Removed unnecessary parameter in a simObject getter method
2014-04-15 11:50:34 +02:00
Azaezel
8d90558279
removes non-functional shield and invincibility functionality.
2014-04-07 16:11:32 -05:00
LuisAntonRebollo
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-04-07 00:03:52 +02:00
LuisAntonRebollo
4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
2014-04-06 22:14:19 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Daniel Buckmaster
2de459cb2e
Remove use of 'auto' keyword.
2014-04-04 13:16:47 +11:00
Azaezel
59c755b5e5
Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013.
2014-04-02 15:09:07 -05:00
LuisAntonRebollo
54fa2bcdab
Merge pull request #540 from signmotion/default-keyboard-layout
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Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
Thomas Fischer
32abd2c149
Merge pull request #553 from signmotion/add-vector-reverse
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Added method Vector::reverse().
2014-03-22 21:51:30 +01:00
Azaezel
52ef23d0ec
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
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"warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" since it was coming from the same line
2014-03-18 05:52:54 -05:00
Thomas Fischer
29d7fe310d
Merge pull request #583 from tdev/x64_basics
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windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer
7239c791f2
Merge pull request #581 from tdev/vs2012_fixes
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Visual Studio 2012 32Bit Level 4 Warning fixes
2014-03-17 10:02:19 +01:00
Thomas Fischer
fec4cc8acd
Merge pull request #538 from Azaezel/Tangent_Basis_Floor
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Tangent Basis Cleanup
2014-03-17 00:12:03 +01:00
Daniel Buckmaster
382569ccb5
Merge pull request #584 from klaussilveira/master
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Copy of PR #551 changed to target development.
2014-03-17 09:07:35 +11:00
LuisAntonRebollo
e22d8156b4
Merge pull request #582 from tdev/RenderInstConstructor
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RenderInstType default constructor improvements
2014-03-16 14:08:39 +01:00
Thomas Fischer
5a1747c534
Merge pull request #577 from tdev/main_unicode
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main working on unicode systems
2014-03-16 13:58:08 +01:00
Thomas Fischer
8529d4450b
Merge pull request #546 from asmaloney/minor_cleanup
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Minor cleanups
2014-03-15 15:20:23 +01:00
Thomas Fischer
1ce77dc619
Merge pull request #561 from signmotion/filesystem-correct-docs
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Corrected docs for scripts in the group FileSystem: fileBase() and fileName().
2014-03-15 15:16:28 +01:00
Thomas Fischer
022b15720b
Merge pull request #548 from asmaloney/more_fixes
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More fixes
2014-03-15 15:14:11 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
Thomas Fischer
47a2cc165a
moved header file to have a more meaningful naming
2014-03-15 14:05:30 +01:00
Thomas Fischer
e37ecb0567
fixed WIN64 precompiler flags up - basics
2014-03-15 13:43:48 +01:00
Thomas Fischer
b1c52f8bb1
Added identify the CPU x64.
2014-03-15 13:23:49 +01:00
Thomas Fischer
8c25dc8b18
reverted fileno change, MSVS specific API changes follow in another PR
2014-03-15 12:57:47 +01:00
Thomas Fischer
489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
Thomas Fischer
004f04660b
refactored the constructor to not use a default reference to a static member
2014-03-15 12:26:51 +01:00
Thomas Fischer
2844ab6912
more VS2012 L4 warning fixes
2014-03-15 11:51:36 +01:00
Thomas Fischer
502e346eb6
visual studio 2012 Level 4 warning fixes
2014-03-15 11:38:53 +01:00