OTHGMars
6111eb466e
Enables the assimp import options gui when loaded from the shape editor.
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Adds new assimp options to the importer gui.
Copies the importer gui to the BaseGame template.
2019-04-15 19:03:10 -04:00
Areloch
0f7641a282
WIP of assimp integration.
2019-02-08 16:25:43 -06:00
Areloch
8c2e27057e
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
Areloch
9ebebc1f5e
Merge pull request #2272 from Areloch/CoreModuleification
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Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
bfb0c48616
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
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Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch
db29b9b0a2
Updated the module definitions for core module-ification.
2018-09-02 04:54:59 -05:00
Areloch
2f75cd8684
Updated the main.cs.in file to account for core module-ification.
2018-09-02 04:49:58 -05:00
Areloch
ee2ba2111f
Module-ified core structure.
2018-09-02 03:53:13 -05:00
Areloch
bfc140a6fa
Clear out old core structure before adding the new module-ified structure.
2018-09-02 03:50:31 -05:00
Ratfish Studios
7af34fa432
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
be1ced71a4
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
2018-03-26 23:31:10 -05:00
Areloch
ffe9405568
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
5e56d8fdfa
Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development
2018-03-17 14:07:26 -05:00
Areloch
ac67ed8e1a
Merge pull request #2090 from Areloch/ConsoleLogFilters
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Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
6e6b43b63d
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
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Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
7f043c49e7
Updates the basegame template as well.
2018-02-14 01:03:25 -06:00
Areloch
0c6af0ddcf
Merge pull request #2203 from Bloodknight/DifferentProfileFixes
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Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch
0cd9813b8c
Merge pull request #2189 from Areloch/AnimationAssetImprovements
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Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Marc Chapman
d7197b0d45
Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
2018-02-12 13:05:30 +00:00
Areloch
eb5af65daf
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
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Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
24ac1b48e8
rock_* fixes
2018-02-11 17:27:04 +00:00
Marc Chapman
c7d9b3386a
PostFX.hlsl
2018-02-11 17:12:34 +00:00
Marc Chapman
6a6981b956
ShaderModelAutoGen
2018-02-11 17:12:17 +00:00
Areloch
b2da7162ca
Merge pull request #2185 from John3/old_dml
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delete old dml
2018-02-10 18:32:55 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
e4427b7654
Merge pull request #2184 from rextimmy/isNotSky
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removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
c7e9187987
Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.
2018-02-01 01:50:38 -06:00
Johxz
19248e7247
delete old dml
2018-01-31 20:46:17 -06:00
rextimmy
46f3723518
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
eca92e695a
Level asset declarations for the Full and SpectatorGameplay modules.
2018-01-28 17:10:13 -06:00
Areloch
0f15dfa6b0
Fixes issue with not detecting any non-template level meshes in the choose level dlg screen.
2018-01-28 16:59:43 -06:00
Areloch
2e47c92c16
Added useful new icons for the editors.
2018-01-28 15:32:31 -06:00
Areloch
1e5b9f4782
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
Areloch
3ae140e328
Cleanup of the editor load function
2018-01-28 15:28:58 -06:00
Areloch
380c5814ff
Added convenience function to take control of selected entity if it supports it.
2018-01-28 15:27:51 -06:00
Areloch
0135418046
Updated the RMB popup menus for the scene tree to better organize them.
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Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch
bc4a989c11
Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape.
2018-01-28 15:25:41 -06:00
Areloch
188d4dc46e
Update the editor template level with a clearer name and description.
2018-01-28 15:24:16 -06:00
Areloch
8f5da077c4
Update gui editor to utilize new findMenu command for menubars rather than assuming menu names.
2018-01-28 15:23:46 -06:00
Areloch
78f79abaa1
Tweaks to the GuiMenuBarProfile to have correct coloration and borders.
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Also added a new Centered Text Edit gui profile.
2018-01-28 15:22:42 -06:00
Areloch
db0360cf48
Modifies the chooslLevelDlg in the UI module to utilize LevelAssets for the non editor template level selection.
2018-01-28 15:21:03 -06:00
Areloch
649aed23ac
Fixes server prefs to be force-loaded from defaults first before loading local prefs to avoid bad config files breaking everything.
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Also added error message in the even of unexpected failure to connect to local servers that normal errors don't catch(and returns to the main menu in this case)
2018-01-28 15:19:36 -06:00
Areloch
fd1537adec
Added helper functions for managing Game Objects
2018-01-28 15:18:05 -06:00
Areloch
8eb442490a
Updates to component classes -
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Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
4341428d53
Asset Browser initial implementation - Asset updates.
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Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Johxz
0327fbb861
add a check for toolbuild
2018-01-27 20:18:58 -06:00
Areloch
2d05d9dd70
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Areloch
5956fa7e00
Merge pull request #2123 from nev7n/forestEditorFix
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Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00