AzaezelX
5ffa3b81f1
dial back nullPtr usage
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while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.
this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
AzaezelX
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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in contexts where we would want to try first (pt2)
2025-05-28 17:45:02 -05:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
AzaezelX
0285e073b9
wrap all the things!
2021-08-09 22:40:41 -05:00
AzaezelX
c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
2021-07-31 17:12:44 -05:00
Lukas Aldershaab
9a795e89f3
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Azaezel
0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
2018-04-02 03:06:58 -05:00
Azaezel
0c316dab46
Revert "collada/ts chain shadowvar and member var clenaups"
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This reverts commit 3ce15b33eb .
2018-04-02 03:01:52 -05:00
Azaezel
9fbeb3e2d0
void ColladaUtils::ExportData::processData() var clarifications
2018-03-28 17:50:17 -05:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
53ce915dcf
collada/ts chain shadowvar and member var clenaups
2018-03-16 18:40:32 -05:00
Areloch
787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00
Johxz
f610c7ab24
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00
Johxz
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
2016-12-03 16:59:17 -06:00
Johxz
6cc1c27fd2
missing to load the texture
2016-11-29 19:49:41 -06:00
Johxz
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
2016-11-26 14:13:54 -06:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
bank
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
2014-05-12 19:23:25 +04:00
bank
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
2014-05-12 19:11:45 +04:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00