Brian Roberts
5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
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fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts
fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7
44a6ceab2d
code review
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Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
Brian Roberts
b671b85d30
Merge pull request #1369 from Areloch/FixPathShapeNudgeRayTest
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Adjusts the test behavior for when the player class tries to ray-check against PathShapes
2025-01-27 01:49:10 -06:00
JeffR
bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
2025-01-27 00:15:14 -06:00
AzaezelX
557b3639eb
fill in asset based sound group if not specified by instanced emitter
2025-01-26 20:52:50 -06:00
Brian Roberts
f58781688d
Merge pull request #1367 from marauder2k9-torque/SFXChannels-Fix-order
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SFX Channels Fix
2025-01-26 15:06:45 -06:00
marauder2k7
c4a6159faa
Update core.tscript
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change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
Brian Roberts
4a0bb46b49
Merge pull request #1365 from Olathuss/closeMenu
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Close Menu Implemented
2025-01-26 11:52:53 -06:00
Olathuss
44df6dada7
Close Menu Implemented
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closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7
a91ddfffa1
fixes for linux
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According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
marauder2k7
055ca0ae00
use screenshot for eye dropper
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instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
93352f5754
linear to hsb and back again requires srgb calcs
2025-01-23 19:37:15 +00:00
marauder2k7
7ffb27dab3
Update colorPicker.ed.gui
2025-01-23 19:24:11 +00:00
marauder2k7
d06a28041d
Update colorPicker.ed.gui
2025-01-23 19:22:50 +00:00
marauder2k7
704e304eef
display correct values
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Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
marauder2k7
48ca98ca84
color palette saving
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for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7
46192c3709
Eye dropper functionality
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Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
Brian Roberts
71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7
d5d7f9b91b
missed glsl shader changes
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missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7
029a495de1
change hsb to doubles internally
2025-01-22 20:12:49 +00:00
marauder2k7
5ca1c37fe9
more fixes for hsb conversion and gui updated
2025-01-22 19:14:40 +00:00
marauder2k7
29a9bd7917
ground work before gui
2025-01-22 17:21:46 +00:00
Brian Roberts
27eb3a567c
Merge pull request #1361 from GATTOUMIDE/miscEditor
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Fixes camera speed slider and minor gui adjustments
2025-01-22 09:47:51 -06:00
GATTOUMIDE
88b5bf9245
Fixes camera speed slider and minor gui adjustments
2025-01-22 00:04:01 -03:00
Brian Roberts
ccdfbf1ac1
Merge pull request #1360 from Azaezel/alpha41/typofixtoo
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typofix
2025-01-21 11:02:36 -06:00
AzaezelX
a5583a1d0e
typofix
2025-01-21 11:02:16 -06:00
Brian Roberts
907f2ab5f6
Merge pull request #1359 from Azaezel/alpha41/IBLBehavingBadly
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correct misbehaving ibl
2025-01-20 19:57:58 -06:00
AzaezelX
52dbef6f5f
correct misbehaving ibl
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got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts
b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
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spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX
0e22488434
cleanups and safeties.
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had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
Brian Roberts
a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
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fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX
aea3879698
fix level saveas
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.getCount() != .count()
2025-01-18 22:02:56 -06:00
AzaezelX
d6334f6cca
spline objects were mis-saving in submis files
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classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts
221614383b
Merge pull request #1356 from Azaezel/development
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handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00
AzaezelX
7b393b668b
handle pathshapes comming in from above players more gracefully
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if you're within a pathshape as it moves, put you on top
2025-01-15 20:35:02 -06:00
Brian Roberts
6b1a811689
Merge pull request #1355 from Azaezel/alpha41/roughTime
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roughness was ramping up mip levels too slowly
2025-01-09 10:50:01 -06:00
AzaezelX
439438cd1f
roughness was ramping up mip levels too slowly
2025-01-09 10:24:52 -06:00
Brian Roberts
4a8f8302a5
Merge pull request #1353 from Azaezel/alpha41/probeAttention
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shift attenuation to probes in general.
2025-01-09 08:10:56 -06:00
Brian Roberts
a1144dad65
Merge pull request #1354 from Azaezel/alpha41/SkinTheCat
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for consistency, add a setSkinName method to tsstatic
2025-01-09 08:10:40 -06:00
AzaezelX
9aa45b24ba
for consistency, add a setSkinName method to tsstatic
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wrapper for obj.skin assignment just like shapebase
2025-01-09 08:09:59 -06:00
AzaezelX
87024fe53a
fix overdark default sun ambient setting
2025-01-08 18:18:07 -06:00
AzaezelX
59d6ec1a0f
adjust spherical probe attenuation curve to steepen with to assist with blending
2025-01-08 11:13:04 -06:00
AzaezelX
a4266a1336
fix distance falloff misassignmen. fix uninitialized attenuation in root probes
2025-01-07 23:48:34 -06:00
Areloch
e503bccb2e
Merge pull request #1348 from Azaezel/alpha41/libSupport
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suport augs for modules that include full libraries
2025-01-07 17:15:28 -06:00
AzaezelX
5a2ec2731f
shift attenuation to probes in general.
2025-01-07 16:58:50 -06:00
Brian Roberts
67ae3d136b
Merge pull request #1352 from marauder2k9-torque/Probe-baking-matrix-issues
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BUG: Probe baking look at matrix was wrong
2025-01-07 09:46:52 -06:00
marauder2k7
9af22dc302
BUG: Probe baking look at matrix was wrong
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Multiple fixes in files sent by Az but matrix look at function was creating a view matrix that messed up the capture.
Look at function for matrix now returns the correct matrix and bakes looking better
2025-01-07 15:44:19 +00:00
Brian Roberts
3d305284cf
Merge pull request #1351 from Areloch/SpawnOverhaulFixes
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A few fixes for reported issues with the spawn overhaul behavior
2025-01-07 09:09:42 -06:00
JeffR
8d63e3008e
Adjusts final call invoke of when we spawn to after we have both the spawnObject type as well as a spawn position
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Also adds a check so if we have spawned as just a camera, it scopes down to the client correctly
Correctly has the shortcut calls activate for the spawn override callbacks if no modules or gamemodes are able to respond to them
2025-01-07 07:14:48 -06:00