AzaezelX
58d4b3a781
make git installation optional
2025-12-20 12:25:06 -06:00
AzaezelX
6e81645fd4
trip project name fill in popup before downloads
2025-12-20 11:28:02 -06:00
Brian Roberts
dd72a627a9
Merge pull request #1624 from Sir-Skurpsalot/Skurpz/UI-Module-Fixes
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
Skurpz/UI module fixes
2025-12-18 10:25:14 -06:00
Sir-Skurpsalot
d8db0859d4
Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes
2025-12-18 00:05:17 -07:00
Sir-Skurpsalot
19a5a0718d
Update ChooseLevelMenu.gui
2025-12-17 23:58:06 -07:00
Sir-Skurpsalot
c86ceafe46
Update ChooseLevelMenu.tscript
2025-12-17 23:55:53 -07:00
Brian Roberts
0e6be15c7b
Merge pull request #1622 from Azaezel/alpha41/assimpAnimCLeanups
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
animation playback cleanups
2025-12-17 19:18:22 -06:00
Brian Roberts
cd68af6373
Merge pull request #1623 from Azaezel/alpha41/minLuminaceSync
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hdr format caching sidesteps reinitialization
2025-12-17 18:22:51 -06:00
AzaezelX
d8618be499
hdr format caching sidesteps reinitialization
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we never actually turn hdr off. so drop a few assumptions about it starting in the disabled state
fix HDRPostFX::minLuminace
2025-12-17 18:22:26 -06:00
Brian Roberts
2d09dbd520
Merge pull request #1621 from Azaezel/alpha41/lightsAnimsNetfix
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fix AnimValue smooth values on clients
2025-12-17 15:45:53 -06:00
AzaezelX
5b0f559c9f
animation playback cleanups
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courtessy of marauder
2025-12-17 15:42:13 -06:00
AzaezelX
80c49ec692
fix AnimValue smooth values on clients
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the dbs were not transmitting the bools
2025-12-17 15:00:24 -06:00
Brian Roberts
9d4bfec4d1
Merge pull request #1619 from Azaezel/alpha41/translucentOpacity2
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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simplified translucent opacity nudging
2025-12-16 16:14:25 -06:00
AzaezelX
8d0fde4d1c
simplified translucent opacity nudging
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the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Sir-Skurpsalot
2c10b61847
Update remapDlg.tscript
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moved addKeyRemap() back to utility.tscript
2025-12-15 22:40:46 -07:00
Sir-Skurpsalot
0853de7c51
Update utility.tscript
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moved addKeyRemap() back to this file so defaultkeybinds can find it in time
2025-12-15 22:39:46 -07:00
Brian Roberts
3e846af473
Merge pull request #1618 from Azaezel/alpha41/hdrAdaptOvercome
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
clean up mangled hdr vals
2025-12-15 22:45:20 -06:00
AzaezelX
1b27b1372f
clean up manggled hdr vals
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reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
Brian Roberts
b530c5fdc1
Merge pull request #1616 from Azaezel/alpha41/fresnelFindings
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
fresnel corrections for prior exploratory pr
2025-12-15 14:34:09 -06:00
AzaezelX
ec34e1a984
fresnel corrections for prior exploratory pr
2025-12-15 14:33:47 -06:00
Brian Roberts
37ef090137
Merge pull request #1615 from TorqueGameEngines/revert-1612-alpha41/translucentReflectionOpacity
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Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:54:22 -06:00
Brian Roberts
854bea3246
Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:53:31 -06:00
Brian Roberts
e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
Brian Roberts
9c233bd1c5
Merge pull request #1614 from Azaezel/alpha41/editorTweaks
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clean up editor ui seperations
2025-12-15 10:06:00 -06:00
Brian Roberts
30ef348124
Merge pull request #1610 from Azaezel/alpha41/physicsFindings
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physics findings
2025-12-15 09:49:06 -06:00
Brian Roberts
50ee9606bf
Merge pull request #1613 from Azaezel/alpha41/fileExecTrace
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add executing file reporting to the trace(true/false) script command
2025-12-15 09:48:06 -06:00
AzaezelX
1a2ca353f1
clean up editor ui seperations
2025-12-14 17:37:40 -06:00
AzaezelX
f78f3606b5
add executing file reporting to the trace(true/false) script command
2025-12-14 16:33:39 -06:00
AzaezelX
681caf9392
brdf calc fixes from mar, rake roughness into account for translucent reflections
2025-12-14 15:33:30 -06:00
AzaezelX
5893355d0a
simplify calcs, account for roughness for better defered vs translucent pairing outcomes when fed textures
2025-12-14 14:01:48 -06:00
AzaezelX
f00b1d955f
revisions to ensure high saturation reflections overtake albedo
2025-12-14 12:40:19 -06:00
AzaezelX
2199fb6881
use a nonlinear reflectionopacity curve, and the greater of metalness or reflectionopacity for ibl overtaking albedo
2025-12-14 02:29:31 -06:00
AzaezelX
fad8e12667
take ibl amount into account for translucent opacity
2025-12-13 20:52:36 -06:00
AzaezelX
4c083d713d
physics findings
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rigid: main finding is rigid needs to take delta into account for integration (aka interpolation)
also used POINT_EPSILON for thresholds for consistency
for rigidshape/item/player, main finding was length calcs for the search area were all over the place,
so we now derive the extended length of the cached area based on the velocity and the object's radius itself rather than guessin per class
atrest gravity calc suplimental syncing between rigidshape and vehicle
**remindernote POINT_EPSILO is 0.0001
2025-12-13 17:41:21 -06:00
Sir-Skurpsalot
2e2b33fcea
Update utility.tscript
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correction to last commit
2025-12-12 21:39:58 -07:00
Sir-Skurpsalot
b65f06aa25
Update optionsMenu.tscript
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removed -skurps from last commit
2025-12-12 21:12:29 -07:00
Sir-Skurpsalot
b245368fa0
Update client.tscript
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moved prefs stuff below moduleExec()
2025-12-12 21:05:51 -07:00
Sir-Skurpsalot
5307a09075
Update input.tscript
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moved addKeyRemap() to remapDlg.tscript in the UI Module, since the function is useless without the UI module anyway
2025-12-12 20:55:03 -07:00
Sir-Skurpsalot
750190b70a
Update UI.tscript
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isFile check to prevent console whinging about no languageMap
2025-12-12 20:41:53 -07:00
Sir-Skurpsalot
6470b91d0a
Update utility.tscript
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fix for languageMap paths and extension
2025-12-12 20:34:08 -07:00
Sir-Skurpsalot
d80e0aeef4
Update ExampleModule.tscript
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removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00
Sir-Skurpsalot
7b81f5de44
Update client.tscript
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Added execution of keybinds script, if generated by UI module
2025-12-12 20:08:58 -07:00
Sir-Skurpsalot
b3b98cd58e
Update remapDlg.tscript
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Fixes with handling of mouse to keyboard and vice versa remapping. Removed some unused function arguments, some organization / cleanup.
2025-12-12 20:03:39 -07:00
Sir-Skurpsalot
04af5aafcc
Update optionsMenu.tscript
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Fixed problems mapping mouse to keyboard and vice versa, added saving of custom keybinds, added mouse sensitivity slider, changed organization of file, added some commenting
2025-12-12 19:57:27 -07:00
Sir-Skurpsalot
a032b9e2a9
Delete Templates/BaseGame/game/data/UI/guis/remapConfirmDlg.gui
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Not used
2025-12-12 19:45:37 -07:00
Sir-Skurpsalot
fc1a3712a9
Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript
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Deleted due to unused functions, functions in-use moved to relevant scripts
2025-12-12 19:42:18 -07:00
Brian Roberts
9f29bee45f
Merge pull request #1606 from marauder2k9-torque/AssimpImportFixes
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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Assimp Import Axis
2025-12-11 11:02:40 -06:00
Brian Roberts
d2e4ae383d
Merge pull request #1607 from Azaezel/alpha41/fixKeyvalue
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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set default hdr postfx keyvalue to baseline
2025-12-10 16:34:21 -06:00
AzaezelX
f57bc015a9
set default hdr postfx keyvalue to baseline
2025-12-10 16:29:09 -06:00
marauder2k7
dd1486c8d8
Update build-macos-clang.yml
2025-12-10 08:22:20 +00:00