mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #1607 from Azaezel/alpha41/fixKeyvalue
Some checks are pending
Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Waiting to run
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
Some checks are pending
Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Waiting to run
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
set default hdr postfx keyvalue to baseline
This commit is contained in:
commit
d2e4ae383d
|
|
@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
|
|||
$PostFX::HDRPostFX::adaptRate = "0.134615391";
|
||||
$PostFX::HDRPostFX::tonemapMode = "ACES";
|
||||
$PostFX::HDRPostFX::enableAutoExposure = "1";
|
||||
$PostFX::HDRPostFX::keyValue = 0.18;
|
||||
$PostFX::HDRPostFX::keyValue = 0.5;
|
||||
$PostFX::HDRPostFX::enableBloom = 1;
|
||||
$PostFX::HDRPostFX::threshold = 1;
|
||||
$PostFX::HDRPostFX::intensity = 1;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,6 @@
|
|||
DecalsFile="@assetFile=ExampleLevel.mis.decals"
|
||||
ForestFile="@assetFile=ExampleLevel.forest"
|
||||
NavmeshFile="@assetFile=ExampleLevel.nav"
|
||||
gameModesNames="ExampleGameMode"
|
||||
staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
|
||||
gameModesNames="ExampleGameMode;"
|
||||
VersionId="1"/>
|
||||
|
|
|
|||
|
|
@ -1,82 +1,72 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new Scene(ExampleLevel) {
|
||||
Enabled = "1";
|
||||
gameModes="ExampleGameMode";
|
||||
isEditing = "1";
|
||||
gameModes = "ExampleGameMode";
|
||||
enabled = "1";
|
||||
|
||||
new LevelInfo(theLevelInfo) {
|
||||
fogColor = "0.6 0.6 0.7 1";
|
||||
FogColor = "0.6 0.6 0.7 1";
|
||||
fogDensityOffset = "700";
|
||||
canvasClearColor = "0 0 0 255";
|
||||
ambientLightBlendCurve = "2.69146e+20 0";
|
||||
soundAmbience = "AudioAmbienceDefault";
|
||||
advancedLightmapSupport = "0";
|
||||
Enabled = "1";
|
||||
advancedLightmapSupport = "0";
|
||||
enabled = "1";
|
||||
};
|
||||
new SkyBox(theSky) {
|
||||
MaterialAsset = "Core_Rendering:BlankSkyMat";
|
||||
drawBottom = "0";
|
||||
dirtyGameObject = "0";
|
||||
dirtyGameObject = "0";
|
||||
};
|
||||
new Sun(theSun) {
|
||||
azimuth = "230.396";
|
||||
elevation = "45";
|
||||
color = "0.968628 0.901961 0.901961 1";
|
||||
ambient = "0.337255 0.533333 0.619608 1";
|
||||
brightness = "2";
|
||||
texSize = "2048";
|
||||
overDarkFactor = "3000 1500 750 250";
|
||||
shadowDistance = "200";
|
||||
shadowSoftness = "0.25";
|
||||
logWeight = "0.9";
|
||||
fadeStartDistance = "0";
|
||||
bias = "0.1";
|
||||
Blur = "1";
|
||||
dirtyGameObject = "0";
|
||||
dynamicRefreshFreq = "8";
|
||||
Enabled = "1";
|
||||
height = "1024";
|
||||
lightBleedFactor = "0.8";
|
||||
minVariance = "0";
|
||||
pointShadowType = "PointShadowType_Paraboloid";
|
||||
shadowBox = "-100 -100 -100 100 100 100";
|
||||
splitFadeDistances = "1 1 1 1";
|
||||
staticRefreshFreq = "250";
|
||||
width = "3072";
|
||||
bias = "0.1";
|
||||
Blur = "1";
|
||||
dirtyGameObject = "0";
|
||||
dynamicRefreshFreq = "8";
|
||||
enabled = "1";
|
||||
height = "1024";
|
||||
lightBleedFactor = "0.8";
|
||||
minVariance = "0";
|
||||
pointShadowType = "PointShadowType_Paraboloid";
|
||||
shadowBox = "-100 -100 -100 100 100 100";
|
||||
splitFadeDistances = "1 1 1 1";
|
||||
staticRefreshFreq = "250";
|
||||
width = "3072";
|
||||
};
|
||||
new GroundPlane() {
|
||||
scaleU = "25";
|
||||
scaleV = "25";
|
||||
MaterialAsset = "Prototyping:FloorGray";
|
||||
dirtyGameObject = "0";
|
||||
Enabled = "1";
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
dirtyGameObject = "0";
|
||||
enabled = "1";
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
};
|
||||
new Skylight() {
|
||||
position = "1.37009 -5.23561 46.5817";
|
||||
persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
|
||||
dirtyGameObject = "0";
|
||||
dirtyGameObject = "0";
|
||||
};
|
||||
|
||||
new SimGroup(CameraSpawnPoints) {
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
enabled = "1";
|
||||
|
||||
new SpawnSphere(DefaultCameraSpawnSphere) {
|
||||
autoSpawn = "0";
|
||||
spawnTransform = "0";
|
||||
radius = "1";
|
||||
sphereWeight = "1";
|
||||
indoorWeight = "1";
|
||||
outdoorWeight = "1";
|
||||
isAIControlled = "0";
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
position = "0 0 10";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
enabled = "1";
|
||||
homingCount = "0";
|
||||
lockCount = "0";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
|
|||
$PostFX::HDRPostFX::adaptRate = 2;
|
||||
$PostFX::HDRPostFX::tonemapMode = "ACES";
|
||||
$PostFX::HDRPostFX::enableAutoExposure = "0";
|
||||
$PostFX::HDRPostFX::keyValue = 0.18;
|
||||
$PostFX::HDRPostFX::keyValue = 0.5;
|
||||
$PostFX::HDRPostFX::enableBloom = 1;
|
||||
$PostFX::HDRPostFX::threshold = 1;
|
||||
$PostFX::HDRPostFX::intensity = 1;
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Loading…
Reference in a new issue