Merge pull request #1607 from Azaezel/alpha41/fixKeyvalue
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set default hdr postfx keyvalue to baseline
This commit is contained in:
Brian Roberts 2025-12-10 16:34:21 -06:00 committed by GitHub
commit d2e4ae383d
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GPG key ID: B5690EEEBB952194
6 changed files with 30 additions and 40 deletions

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@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
$PostFX::HDRPostFX::adaptRate = "0.134615391";
$PostFX::HDRPostFX::tonemapMode = "ACES";
$PostFX::HDRPostFX::enableAutoExposure = "1";
$PostFX::HDRPostFX::keyValue = 0.18;
$PostFX::HDRPostFX::keyValue = 0.5;
$PostFX::HDRPostFX::enableBloom = 1;
$PostFX::HDRPostFX::threshold = 1;
$PostFX::HDRPostFX::intensity = 1;

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@ -7,6 +7,6 @@
DecalsFile="@assetFile=ExampleLevel.mis.decals"
ForestFile="@assetFile=ExampleLevel.forest"
NavmeshFile="@assetFile=ExampleLevel.nav"
gameModesNames="ExampleGameMode"
staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
gameModesNames="ExampleGameMode;"
VersionId="1"/>

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@ -1,82 +1,72 @@
//--- OBJECT WRITE BEGIN ---
new Scene(ExampleLevel) {
Enabled = "1";
gameModes="ExampleGameMode";
isEditing = "1";
gameModes = "ExampleGameMode";
enabled = "1";
new LevelInfo(theLevelInfo) {
fogColor = "0.6 0.6 0.7 1";
FogColor = "0.6 0.6 0.7 1";
fogDensityOffset = "700";
canvasClearColor = "0 0 0 255";
ambientLightBlendCurve = "2.69146e+20 0";
soundAmbience = "AudioAmbienceDefault";
advancedLightmapSupport = "0";
Enabled = "1";
advancedLightmapSupport = "0";
enabled = "1";
};
new SkyBox(theSky) {
MaterialAsset = "Core_Rendering:BlankSkyMat";
drawBottom = "0";
dirtyGameObject = "0";
dirtyGameObject = "0";
};
new Sun(theSun) {
azimuth = "230.396";
elevation = "45";
color = "0.968628 0.901961 0.901961 1";
ambient = "0.337255 0.533333 0.619608 1";
brightness = "2";
texSize = "2048";
overDarkFactor = "3000 1500 750 250";
shadowDistance = "200";
shadowSoftness = "0.25";
logWeight = "0.9";
fadeStartDistance = "0";
bias = "0.1";
Blur = "1";
dirtyGameObject = "0";
dynamicRefreshFreq = "8";
Enabled = "1";
height = "1024";
lightBleedFactor = "0.8";
minVariance = "0";
pointShadowType = "PointShadowType_Paraboloid";
shadowBox = "-100 -100 -100 100 100 100";
splitFadeDistances = "1 1 1 1";
staticRefreshFreq = "250";
width = "3072";
bias = "0.1";
Blur = "1";
dirtyGameObject = "0";
dynamicRefreshFreq = "8";
enabled = "1";
height = "1024";
lightBleedFactor = "0.8";
minVariance = "0";
pointShadowType = "PointShadowType_Paraboloid";
shadowBox = "-100 -100 -100 100 100 100";
splitFadeDistances = "1 1 1 1";
staticRefreshFreq = "250";
width = "3072";
};
new GroundPlane() {
scaleU = "25";
scaleV = "25";
MaterialAsset = "Prototyping:FloorGray";
dirtyGameObject = "0";
Enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dirtyGameObject = "0";
enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new Skylight() {
position = "1.37009 -5.23561 46.5817";
persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
dirtyGameObject = "0";
dirtyGameObject = "0";
};
new SimGroup(CameraSpawnPoints) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere(DefaultCameraSpawnSphere) {
autoSpawn = "0";
spawnTransform = "0";
radius = "1";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
isAIControlled = "0";
dataBlock = "SpawnSphereMarker";
position = "0 0 10";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";

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@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
$PostFX::HDRPostFX::adaptRate = 2;
$PostFX::HDRPostFX::tonemapMode = "ACES";
$PostFX::HDRPostFX::enableAutoExposure = "0";
$PostFX::HDRPostFX::keyValue = 0.18;
$PostFX::HDRPostFX::keyValue = 0.5;
$PostFX::HDRPostFX::enableBloom = 1;
$PostFX::HDRPostFX::threshold = 1;
$PostFX::HDRPostFX::intensity = 1;