Commit graph

90 commits

Author SHA1 Message Date
Areloch 14fdd84d2f
Merge pull request #2313 from OTHGMars/MousePos
Switches to absolute position for mouse tracking.
2019-03-31 14:16:52 -05:00
Marc Chapman 9820780d1c Fixes a crash that occurs on linux headless servers 2019-02-26 14:47:02 +00:00
OTHGMars ee6cabb76a Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
OTHGMars 4fd6dfeaf0 Adds support for SDL joystick and game controllers. 2019-01-10 20:09:05 -05:00
Areloch 6a0ef46c05
Merge pull request #2282 from OTHGMars/CanvasResize
Fixes CanvasSizeChangeSignal and Canvas::onResize()  under SDL
2019-01-06 04:51:18 -06:00
Areloch 18c054f3b1
Merge pull request #2284 from OTHGMars/SDLMonitor
Fills in monitor functions in PlatformWindowManagerSDL
2018-12-09 15:36:15 -06:00
OTHGMars b8c711faae Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
OTHGMars 299ecd9514 Adds handlers for sdl focus events. 2018-11-23 16:03:00 -05:00
OTHGMars 580ab01766 Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window. 2018-11-17 05:51:47 -05:00
OTHGMars 62b7442c7d Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00
Areloch 253dd02096 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch 35d649b57e Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch 49d109aa6b Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Marc Chapman d1b806caf0 Assorted bug fixes 2017-07-27 01:50:52 +01:00
Azaezel b4c2906581 expanded debug reporting for SDL_Init 2017-06-13 20:24:03 -05:00
Areloch 7e5e3b5105 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Richard Marrevee 2f399e427f Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson f7ce30f42c Merge branch 'development' of github.com:GarageGames/Torque3D 2017-03-07 20:08:17 -05:00
Thomas "elfprince13" Dickerson d3956cb532 merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
Areloch c91c900e19 Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
This fixes that.
2017-03-02 00:02:28 -06:00
Areloch 48bd911dcb Made sure the old code was still there for non-SDL usage. 2017-01-29 04:12:32 -06:00
Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 2017-01-29 03:22:25 -06:00
Areloch f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console 2016-12-11 13:53:11 -05:00
Glenn Smith ad30641499 SDL/Mac report going into the background 2016-12-04 17:24:27 -05:00
Areloch 5fbc24d9e2 Also adds a sanity check in the event a splash image isn't found. 2016-11-27 16:21:52 -06:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch c0a46ec1f1 Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL. 2016-09-14 02:18:21 -05:00
James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00
Areloch 6f72c7b119 Implements the splash screen window to the SDL platform stuff. 2016-08-27 17:47:03 -05:00
Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis 7aeec65a3b Update win32Window.cpp 2016-02-13 20:27:30 +01:00
Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 2015-09-21 00:14:16 -05:00
Areloch 5efc04dd47 Also apply scroll strength to horizontal scrolling. 2015-08-06 22:18:10 -05:00
Areloch 68a2c9fa89 Added a default value just in case the pref is not defined. 2015-08-06 18:29:01 -05:00
Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 2015-08-05 17:44:55 -05:00
Areloch 3aba4a7259 SDL mouse wheel speed fix.
Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch 2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse
sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 2015-07-29 20:36:33 -05:00
Azaezel 98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 2015-07-29 11:50:47 -05:00
Azaezel 06f6819d63 sdl2 mouse wheel scrolling rev1 2015-07-29 11:24:48 -05:00
Areloch 6a418d4d7f Merge pull request #1037 from Lopuska/patch-9
Black screen fix
2015-07-22 11:54:35 -05:00
Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00