expanded debug reporting for SDL_Init

This commit is contained in:
Azaezel 2017-06-13 20:24:03 -05:00
parent 64955e8cfc
commit b4c2906581

View file

@ -443,9 +443,9 @@ void InitWindowingSystem()
}
AFTER_MODULE_INIT(gfx)
{
int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE );
AssertFatal(res != -1, "SDL init error");
{
int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE);
AssertFatal(res != -1, avar("SDL error:%s", SDL_GetError()));
// By default, SDL enables text input. We disable it on initialization, and
// we will enable it whenever the time is right.