Commit graph

3763 commits

Author SHA1 Message Date
Robert MacGregor
4efd59ceb3 * BugFix: Add missing oggvorbis/theora support. 2022-05-31 09:05:02 -04:00
Robert MacGregor
4a36a998ab * Cleanup: Reorganize the engine main CMakeLists.txt for readability. 2022-05-31 08:30:11 -04:00
Robert MacGregor
342449625b * BugFix: Correct icon file handling on OSX. 2022-05-31 07:30:32 -04:00
Robert MacGregor
688f201011 * BugFix: Correct applications built on Windows or OSX not having icons. 2022-05-31 07:27:54 -04:00
Robert MacGregor
f395c7d9ee * BugFix: Correct a few typos in the CMakeLists.txt.
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
  broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor
b1cba705b4 * BugFix: Fix missing link libraries for Linux.
* BugFix: Fix calling a CMake function that was not available in the minimum Cmake version.
2022-05-30 22:23:36 -04:00
Robert MacGregor
128a50f635 * BugFix: Correct a typo. 2022-05-30 20:52:40 -04:00
Robert MacGregor
0dab9e2044 * BugFix: Add Xft to the Linux link libraries. 2022-05-30 20:51:39 -04:00
Robert MacGregor
9b8350dd2b * BugFix: Tweak the way dynamic libraries are loaded to the game directory and make FreeType a required package on Linux. 2022-05-30 20:43:08 -04:00
Robert MacGregor
3e74acaf8e * BugFix: Utilize Cmake's built in FindFreetype when building on Linux. 2022-05-30 20:39:17 -04:00
Robert MacGregor
790cb17435 Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments 2022-05-30 19:06:24 -04:00
Robert MacGregor
13d632a503 * BugFix: Set DirectX linkages correctly. 2022-05-30 19:05:30 -04:00
Robert MacGregor
ffd6b09b1a * BugFix: Set the CXX standard to C++17. 2022-05-30 18:08:20 -04:00
Robert MacGregor
24707b38cf * BugFix: Correct the platformPOSIX sources not being compiled for Mac. 2022-05-30 16:45:35 -04:00
Robert MacGregor
7380161054 * BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
* BugFix: Update OpenAL to correct a compilation error on Linux.
2022-05-30 16:32:45 -04:00
Robert MacGregor
e071f1d901 * Feature: Implement template configuration at the CMake configure stage.
* BugFix: Correct some source references in the Engine CMakeLists.txt
2022-05-30 15:22:52 -04:00
Robert MacGregor
2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
49204fa88d * Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
2022-05-27 20:14:17 -04:00
Robert MacGregor
74faab3fb4 * Feature: Implement scanning for sub projects. 2022-05-21 20:01:23 -04:00
Robert MacGregor
b23554295c * BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor
dfc03da9d9 * Feature: Begin working the new engine module system. 2022-05-17 20:42:35 -04:00
Robert MacGregor
9901fa76b4 * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
Robert MacGregor
c3540acf94 * Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly. 2022-05-17 15:42:30 -04:00
Robert MacGregor
786dac7419 * Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings. 2022-05-17 13:14:00 -04:00
Robert MacGregor
d7cdf54661 * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
Brian Roberts
fea5f325ea
Merge pull request #777 from Azaezel/alpha40/assimp523
update assimp to 5.2.3 Bugfix-Release
2022-05-06 17:10:51 -05:00
AzaezelX
af88302935 Merge branch 'Preview4_0' into alpha40/updateSDL2022 2022-05-05 17:55:04 -05:00
Jeff Hutchinson
59125c85eb Fix weird ternary operator in torquescript regression
With a test!
2022-04-27 21:02:55 -04:00
AzaezelX
7716663346 need to unhide OBJ for this one 2022-04-26 17:11:02 -05:00
AzaezelX
82e608f990 add workaround logic for configuration file generation 2022-04-26 16:03:00 -05:00
AzaezelX
f297476092 update assimp to 5.2.3 Bugfix-Release 2022-04-26 11:56:24 -05:00
AzaezelX
d4307ea413 update sdl to release 2.0.22 2022-04-26 09:17:21 -05:00
Brian Roberts
9a436f3c17
Merge pull request #773 from Areloch/VertexColorHLSLBRGAFix
Removes the BGRA inversion when displaying vertex colors on materials
2022-04-26 08:32:44 -05:00
Brian Roberts
113f9da67f
Merge pull request #771 from Azaezel/alpha40/macCompile
correct mac compilation
2022-04-26 08:31:41 -05:00
AzaezelX
4ae7d7ce3f from higuy: "PATH_MAX is defined there on macos" 2022-04-26 02:00:34 -05:00
JeffR
cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials 2022-04-25 23:53:40 -05:00
Robert MacGregor
39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
Brian Roberts
3f796d2a06
Merge pull request #768 from Azaezel/alpha40/singleSlotORMs
drop the prior requirement for a createcomposite to have a minimum of…
2022-04-21 06:00:55 -05:00
Brian Roberts
30300e93bd
Merge pull request #766 from Azaezel/alpha40/BigusNumerus
requested feature: large number display
2022-04-21 06:00:47 -05:00
AzaezelX
c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 2022-04-20 15:53:29 -05:00
Lukas Aldershaab
6d2c108cbd Fix TAML schema for array groups 2022-04-20 00:24:38 +02:00
AzaezelX
b795776b23 requested feature: large number display
origional author: Peter Simard
2022-04-17 13:03:44 -05:00
AzaezelX
880ac5a264 bump down saveScaledImage default to 256
also add a "Assets/Browser/PreviewImageSize" value lookup, which if left blank defaults to 256
2022-04-12 19:46:19 -05:00
JeffR
1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
JeffR
50973b7f6f Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2022049 2022-04-10 18:54:33 -05:00
AzaezelX
0136af477f getAssetIdByFilename loaded state fix
getAssetIdByFilename should set the <type>Asset->mLoadedState = AssetErrCode::BadFileReference; so we know we're using a fallback
2022-04-10 17:29:55 -05:00
JeffR
5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
Also adds a sanity check when applying the type suffix to see if it's already there to avoid needless doubleups
Fixes offsetting/positioning behavior on icon buttons to actually respect the icon position variable
Adds sanity checks to ensure we're not trying to utilize a in-process-of-deleting decoy dummy
Fixes handling of sliders in option menus to properly store and test unapplied values
Fixes handling of display device setting to properly store and test unapplied values
Adds additional logic to creation of shape and material asset previews to attempt to force-load dependencies to improve likelihood that they'll actually be loaded when we go to generate the preview.
Temp disables creating cubemap 'assets' via the RMB context menu in the AB
2022-04-10 01:40:15 -05:00
Brian Roberts
ab90f288c1
Merge pull request #751 from Azaezel/alpha40/sdl2Sync22MAR22
update sdl to https://github.com/libsdl-org/SDL 22March 2022
2022-04-09 05:52:30 -05:00
Brian Roberts
be3be2eb7d
Merge pull request #760 from Areloch/ForestBrushGroupToolingFixes
Fixes tooling of Forest Editor to be module-friendly
2022-04-08 01:29:06 -05:00
JeffR
bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00