Areloch
ecef09525a
Implemented registration of probes to avoid rendering all probes when unneeded.
2018-11-19 01:18:09 -06:00
Azaezel
f75a9ccd24
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
2018-11-18 06:36:16 -06:00
OTHGMars
580ab01766
Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window.
2018-11-17 05:51:47 -05:00
Tim Barnes
f0924c8dcd
point light WIP & moved lighting position/direction to WS
2018-11-14 20:58:47 +10:00
Azaezel
551b1c5ce6
mUseHDRCaptures needs more work. shut that back off till we've time to circle back
2018-11-10 00:34:23 -06:00
Azaezel
5cf9e3b319
fix to display that second box
2018-11-10 00:33:42 -06:00
Azaezel
38da4ee655
from timmy: fix for seperated out RGB and A blends
2018-11-10 00:32:24 -06:00
Azaezel
78a3c264b4
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
2018-11-09 20:16:15 -06:00
Azaezel
15b7bf39fc
debug spew cleanup
2018-11-08 01:27:42 -06:00
Azaezel
4cf42a0a83
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
2018-11-06 20:00:34 -06:00
Azaezel
e4eff8a7ec
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-11-02 00:51:32 -05:00
Tim Barnes
b91126c08c
WIP shader work - not complete!
2018-11-02 09:08:45 +10:00
Azaezel
06c894a670
Merge branch 'terrainNormalNeener' into PBR_PR
2018-11-01 14:06:00 -05:00
Brian Roberts
e434d61de3
Update terrFeatureHLSL.cpp
2018-10-29 13:22:16 -05:00
Brian Roberts
fb25d9c5a1
Update terrFeatureGLSL.cpp
2018-10-29 13:21:42 -05:00
marauder2k7
ef9a9da83f
OpenALEffects
...
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Tim Barnes
59a5bf11e1
reflection probe updates
2018-10-28 20:42:26 +10:00
Areloch
a25f188200
Added propagated multibake mode.
...
Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch
b89e189047
Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
...
Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Azaezel
d4fa1a4da9
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
2018-10-25 20:03:28 -05:00
Azaezel
726c748578
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
...
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch
62a6a6a5f0
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
...
Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Azaezel
2cd03ab765
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-10-24 20:48:45 -05:00
Azaezel
de894c264f
stateblock work for probe blending
2018-10-24 18:27:59 -05:00
Azaezel
0d9cc4cdac
work on getting render bin ordering correct
2018-10-24 18:27:43 -05:00
Tim Barnes
b182b0cf3b
clear gbuffer from code and not from a shader
2018-10-24 18:58:46 +10:00
Tim Barnes
2810eac6b5
d3d11 clear RTV fix
2018-10-24 18:42:08 +10:00
Azaezel
de5ef2d63f
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
2018-10-17 21:05:38 -05:00
Azaezel
df09ad9b54
apply consistent colorspace to cubemaps
2018-10-17 21:04:41 -05:00
Areloch
d209de9fd9
Corrected box influence logic for probes to accommodate rotations.
...
Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch
d6784957f4
Merge pull request #2267 from calvinbalke13/feature-netcode-fix
...
Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch
8c1c13a963
Merge pull request #2275 from OTHGMars/ClampQuatDot
...
Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00
Areloch
4942168529
Corrected some missed bits in the template, and a check in the forward-lit probes
2018-10-10 01:52:19 -05:00
Areloch
1966d348e4
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
2018-10-07 17:32:23 -05:00
Areloch
4efcb567b0
Getting the GL side up-to-date to match.
2018-10-06 17:50:15 -05:00
OTHGMars
e9216f5666
Improved BitStream writeQuat/readQuat methods.
...
Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Azaezel
fe2b3aef1a
filter out pixel shader normalmap calcs when not in deferred mode.
2018-09-26 06:49:36 -05:00
OTHGMars
a70ffba701
Adds Clamp to QuatF::dot()
...
Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch
24007432e8
Updates and fixes to probe and lighting logic.
2018-09-17 01:52:18 -05:00
Areloch
2be32ad737
Implementation of reflection and skylight probes.
...
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
83dd55e851
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
Areloch
e32a431a6c
Image format code tweaks.
2018-09-16 17:54:21 -05:00
Areloch
ef5e3a5271
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Areloch
d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
...
Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch
39ebf32cca
Merge pull request #2259 from OTHGMars/staticraycast
...
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
40a8470323
Merge pull request #2249 from OTHGMars/MouseCursors
...
Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Azaezel
f618ba8e0f
alternative to #2268 : remove secondary profiling
2018-07-27 22:00:49 -05:00
OTHGMars
8b14790c93
Adds features to GuiInputCtrl
...
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Calvin Balke
24071f06e2
Network Code Fixes
...
This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Areloch
6e60bf5fec
Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
...
It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00