Commit graph

4926 commits

Author SHA1 Message Date
DavidWyand-GG
9ebc6ecf0d Merge branch 'development' of https://github.com/BoomBox/Torque3D into BoomBox-development 2012-11-09 10:56:38 -05:00
David Wyand
b465cae165 Merge pull request #139 from DavidWyand-GG/issue138-GuiArrayCtrlFix
Fix for Issue #138 for guiArrayCtrl Fix
2012-11-08 15:35:39 -08:00
DavidWyand-GG
2a6a177fa1 Fix for Issue #138 for guiArrayCtrl Fix 2012-11-08 18:34:24 -05:00
David Wyand
1af290bd3b Merge pull request #137 from DavidWyand-GG/issue136-ZoningBug
Fix for Issue #136 for Zoning Bug
2012-11-08 15:20:51 -08:00
DavidWyand-GG
cfb90f37e4 Fix for Issue #136 for Zoning Bug 2012-11-08 18:19:33 -05:00
David Wyand
e2f0404a05 Merge pull request #135 from DavidWyand-GG/issue134-VS2010RCFiles
Fix for Issue #134 for VS2010 RC Files
2012-11-08 15:05:01 -08:00
DavidWyand-GG
20892395c1 Fix for Issue #134 for VS2010 RC Files 2012-11-08 18:03:40 -05:00
David Wyand
34db24a3e8 Merge pull request #133 from DavidWyand-GG/issue132-RenderOcclusionMgrRendering
Fix for Issue #132 for RenderOcclusionMgr Rendering
2012-11-08 14:49:55 -08:00
DavidWyand-GG
6637948067 Fix for Issue #132 for RenderOcclusionMgr Rendering 2012-11-08 17:47:32 -05:00
David Wyand
74cbcb3e85 Merge pull request #131 from DavidWyand-GG/issue130-DecalSmoothingGroups
Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 13:58:11 -08:00
DavidWyand-GG
a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
David Wyand
9a76293991 Merge pull request #129 from DavidWyand-GG/issue128-SoldierFPShadow
Fix for Issue #128 for Player First Person Shadow
2012-11-08 13:38:26 -08:00
DavidWyand-GG
88bb577c82 Fix for Issue #128 for Player First Person Shadow
IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled.  Added flag
'firstPersonShadows' to disable this behavior.
2012-11-08 16:37:11 -05:00
David Wyand
4290c1d985 Merge pull request #127 from DavidWyand-GG/issue126-TCPObjectBadConnect
Fix for Issue #126 for TCPObject Bad Connect
2012-11-08 13:19:14 -08:00
DavidWyand-GG
e9b1ec5876 Fix for Issue #126 for TCPObject Bad Connect 2012-11-08 16:18:06 -05:00
David Wyand
2291451b8e Merge pull request #125 from DavidWyand-GG/issue124-CustomMaterialRefraction
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 13:04:24 -08:00
DavidWyand-GG
0047842b33 Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
David Wyand
aa3a6d52ff Merge pull request #123 from DavidWyand-GG/issue122-MaterialSounds
Fix for Issue #122 for Material Sounds
2012-11-08 12:01:02 -08:00
DavidWyand-GG
dc25f17a69 Fix for Issue #122 for Material Sounds 2012-11-08 14:59:22 -05:00
David Wyand
a6d86a13c6 Merge pull request #121 from DavidWyand-GG/issue120-InvertedArrayObjectSort
Fix for Issue #120 for Inverted ArrayObject Sort
2012-11-07 16:47:18 -08:00
DavidWyand-GG
deba1b3728 Fix for Issue #120 for Inverted ArrayObject Sort 2012-11-07 19:45:40 -05:00
David Wyand
cd8bca48d5 Merge pull request #119 from DavidWyand-GG/issue118-ColladaMaterials
Fix for Issue #118 for Collada Importer Materials
2012-11-07 16:11:10 -08:00
DavidWyand-GG
05b3a32e2c Fix for Issue #118 for Collada Importer Materials 2012-11-07 19:09:51 -05:00
David Wyand
5f4edf8d78 Merge pull request #117 from DavidWyand-GG/issue116-CrashWithUnicode
Fix for Issue #116 for Crash with unicode
2012-11-05 16:21:39 -08:00
DavidWyand-GG
b085a76e50 Fix for Issue #116 for Crash with unicode 2012-11-05 19:16:25 -05:00
David Wyand
942b1c39c1 Merge pull request #115 from DavidWyand-GG/issue114-FootStepSounds
Fix for Issue #114 for Footstep Sounds
2012-11-05 16:06:01 -08:00
DavidWyand-GG
d6b85a21bb Fix for Issue #114 for Footstep Sounds 2012-11-05 19:04:49 -05:00
David Wyand
028ea19f8c Merge pull request #113 from DavidWyand-GG/issue110-ParticleEmitterEjection
Fix for Issue #110 for Particle Emitter Ejection
2012-11-05 15:04:43 -08:00
DavidWyand-GG
e7beec99db Fix for Issue #110 for Particle Emitter Ejection 2012-11-05 18:03:01 -05:00
David Wyand
38f908fc14 Merge pull request #112 from DavidWyand-GG/issue111-BitStreamIssues
Fix for Issue #111 for BitStream Issues
2012-11-05 13:53:07 -08:00
DavidWyand-GG
1a3501440f Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
David Wyand
70415d0787 Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG
956f304e4d Fix for Issue #108 Turret Heading Node 2012-11-05 15:36:58 -05:00
David Wyand
e363c6ebc6 Merge pull request #107 from DavidWyand-GG/issue106-ConvexShapeBandwidth
For for Issue #106 Convex Shape Bandwidth
2012-11-05 11:42:41 -08:00
DavidWyand-GG
c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
jamesu
8a15133a61 Add new instructions to the instruction dumper 2012-10-19 23:44:59 +01:00
David Wyand
974e33734c Merge pull request #97 from DavidWyand-GG/issue96-PhysXCrashOnObjectUpdate
Fix for Issue #96 for DAE updating crash
2012-10-17 11:47:13 -07:00
DavidWyand-GG
89ad23a925 Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
David Wyand
d677782466 Merge pull request #95 from DavidWyand-GG/issue94-CubemapRenderBug
Fix for Issue #94 for Cubemap render bug
2012-10-17 08:47:46 -07:00
DavidWyand-GG
eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
David Wyand
18c716a304 Merge pull request #93 from DavidWyand-GG/issue90-CameraOrbitObjectMove
Fix for Issue #90 for Camera orbit object bug
2012-10-17 00:01:12 -07:00
DavidWyand-GG
497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00
David Montgomery-Blake
ebc6c9cf3a Updated readme with PhysX 2.8.4.6 information. 2012-10-16 10:30:58 -07:00
David Wyand
9ed0f467d8 Merge pull request #89 from DavidWyand-GG/issue88-RiverEditorSnapping
Fix for Issue #88 for River Editor Snapping
2012-10-16 09:32:38 -07:00
DavidWyand-GG
9ba4a35bca Fix for Issue #88 for River Editor Snapping 2012-10-16 12:30:54 -04:00
jamesu
08d4f6ebc0 Improvements to console refactor code
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
e99eadd61f Optimize variable-to-variable assignment 2012-10-12 18:57:28 +01:00
James Urquhart
38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Montgomery-Blake
d16743465e Added compilation information to README.md 2012-10-11 11:28:24 -07:00
Luis Anton
5b033f7066 BitVector don't have copy-constructor/operator= 2012-10-06 18:30:03 +02:00