Jeff Hutchinson
ada5c76bdd
remove gestalt() as it has been deprecated and stopped working on Mac OS Yosemite
2015-02-09 10:12:59 -05:00
Azaezel
5bbbe7bbe2
extra entry in DefineConsoleFunction( queryMasterServer
...
looks like a copypasta slip up.
2015-02-09 02:12:25 -06:00
Daniel Buckmaster
01a219b694
stdint.h doesn't exist in VS2008, so add an inline replacement for it.
2015-02-09 09:59:04 +11:00
Luis Anton Rebollo
44da177b75
Merge pull request #1167 from eightyeight/no-web-deploy
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Remove default web deployment
2015-02-08 15:59:53 +01:00
James Urquhart
4a97054f02
Workaround for GCC/LLVM
2015-02-08 11:22:17 +00:00
Daniel Buckmaster
6a96894a9c
Merge pull request #1157 from eightyeight/linux-no-splash
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Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
50c52a1cdb
Remove default web deployment.
2015-02-08 20:11:23 +11:00
Daniel Buckmaster
a2ca161024
Defaults in project manager 2.2
2015-02-08 20:10:00 +11:00
Daniel Buckmaster
a6702d1331
Show the canvas immediately in unix because the splash doesn't work.
2015-02-08 19:31:02 +11:00
Daniel Buckmaster
f821898857
Also turn unit tests on
2015-02-08 17:57:27 +11:00
James Urquhart
1449c4df57
Add some tests for engineAPI and console
2015-02-08 00:08:19 +00:00
James Urquhart
94a46d7123
Regenerate engineAPI.h from a template
2015-02-08 00:08:19 +00:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Luis Anton Rebollo
b1ad72692c
Merge pull request #1164 from BeamNG/remove_gl_shadegen_dead_code
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Remove some dead code from OpenGL shadergen.
2015-02-07 23:50:41 +01:00
LuisAntonRebollo
c78f38fe0b
Remove some dead code from OpenGL shadergen.
2015-02-07 22:49:58 +01:00
Luis Anton Rebollo
d90baad6fa
Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
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Fixed define bug for OpenGL shadergen.
2015-02-07 22:46:13 +01:00
Luis Anton Rebollo
25a790103e
Merge pull request #1116 from Lopuska/patch-16
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Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
2015-02-07 22:24:55 +01:00
Luis Anton Rebollo
2d3f711443
Merge pull request #1128 from Azaezel/cloudlayer
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cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31
Merge pull request #1140 from Lopuska/patch-18
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ambient normal on GLSL
2015-02-07 20:43:08 +01:00
LuisAntonRebollo
57698599e0
Add missing <cfloat> and <limits>
2015-02-07 20:30:07 +01:00
Luis Anton Rebollo
1097e957a3
Merge pull request #1048 from Lopuska/patch-11
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missing texture format.
2015-02-07 18:04:46 +01:00
Luis Anton Rebollo
514579c39b
Merge pull request #1161 from BeamNG/fix_x64_2
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More x64 fixes - 2
2015-02-07 17:05:23 +01:00
LuisAntonRebollo
5d49771136
Fix FIELDOFFSET for OSX.
2015-02-07 16:41:55 +01:00
LuisAntonRebollo
6d1ef41c69
Changed some size_t to uintptr_t.
2015-02-07 16:41:54 +01:00
Daniel Buckmaster
2416297b12
Separate GUI config.
2015-02-07 17:03:04 +11:00
Daniel Buckmaster
7252c69738
Readme will be replaced by wiki tutorial.
2015-02-07 14:27:10 +11:00
Daniel Buckmaster
4ea5ac8659
Default navigation module on in CMake
2015-02-07 14:07:30 +11:00
Daniel Buckmaster
7d3a76ab13
Start to work on Vagrant readme.
2015-02-07 13:20:45 +11:00
Daniel Buckmaster
2c0b941b31
Formatting.
2015-02-07 13:20:23 +11:00
Daniel Buckmaster
877aadd68e
64-bit is more common and works fine.
2015-02-07 13:20:10 +11:00
Nathan Bowhay
0a76809092
Opened finishLastLine to script
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Opened finishLastLine to script so you can eat the rest of the lines in
script.
2015-02-05 11:44:32 -08:00
Nathan Bowhay
5f0b3984fc
Added sendFile method
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Added a method to send an entire file over tcp.
2015-02-05 11:43:56 -08:00
Nathan Bowhay
a0250e6c6b
Added callback when we read all lines
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Added a script callback when all lines have been read.
2015-02-05 11:41:44 -08:00
Nathan Bowhay
7ef3a64957
Added getLocalTime console function
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Add getLocalTime console function so that script has access to the local
time.
2015-02-05 11:28:19 -08:00
Nathan Bowhay
40999be7c1
Improved file open dialogue
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Added some extra parameters to open file dialogue and added a check to
findConstructor so it doesn't throw errors.
2015-02-05 11:19:41 -08:00
Nathan Bowhay
e3dc606623
Fixed small warning
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Fixed small warning about unused local variable.
2015-02-03 15:07:12 -08:00
Nathan Bowhay
50f875a2f5
Fixed bug with comparison cases of getRenderEnabled
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For some reason returning true/false rather that 1/0 from
_getRenderEnabled would cause errors in some comparison cases to see if
it was true or not (would treat it as if it was a string/word rather
than a bool or int).
2015-02-03 14:18:06 -08:00
Nathan Bowhay
1372b4f600
Fixed raycast bug start x position is NaN
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Fixed bug in _castRay when the start x position is NaN.
2015-02-03 14:14:02 -08:00
Nathan Bowhay
ad267f0505
Fixed angle conversion issues
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Fixed a variable name and method that should be const.
Also fixed several angle conversion functions that didn't convert the
angle correct.
2015-02-03 12:16:06 -08:00
Nathan Bowhay
c7e0d83587
Fixed possible divide by zero issues.
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Fixed several areas in the point class that could have a divide by zero
issue.
2015-02-03 12:13:06 -08:00
Nathan Bowhay
686b9fced9
Round function can now round to number of digits
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Changed round function to support optional n parameter to round to that
many digits.
2015-02-03 11:52:06 -08:00
Nathan Bowhay
2efe1a9c0a
Added More Vector math functions
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Added VectorMul (vector multiply), VectorDiv (vector divide, and
VectorMidPoint to find the midpoint of two vectors.
2015-02-03 10:59:32 -08:00
Nathan Bowhay
4f87422392
Added console method docs and removed function
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Added a ton of console method documenation and removed
getSelectionCentroidText when you can just use a Point3F as the return
type.
2015-02-02 16:27:03 -08:00
Ben Payne
222be2bb72
Remove dead function
2015-02-02 19:11:20 -05:00
Nathan Bowhay
1ce846d235
add & delete object documentation
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added add & delete object console method documentation.
2015-02-02 16:07:15 -08:00
Nathan Bowhay
72a0aed154
Some small console method docs
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Added a little documentation to a console method.
2015-02-02 16:04:50 -08:00
Nathan Bowhay
105c2b68f7
Removed unused code
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removed some unused code.
2015-02-02 15:55:07 -08:00
Nathan Bowhay
c85b5b9999
Fixed odd callback bugs
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Fixed bugs with callbacks, I couldn't seem to use U8 correctly in script
for some reason, but S32 works. I may have needed to use some extra
operators or something maybe, it was so long ago I can't remember what I
got in script as it was so long ago.
2015-02-02 15:54:01 -08:00
Nathan Bowhay
2458ecad9b
Fixed bug with bad index
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Fixed a crash that would occur if an incorrect index was passed to
renderNodeName or renderNodeAxes.
2015-02-02 15:48:05 -08:00
Nathan Bowhay
f039c98f08
Fixed bug with dash character in menu item
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Fixed a bug where if the text for a menu item started with - then it
would auto be disabled.
2015-02-02 15:46:26 -08:00