Merge pull request #1164 from BeamNG/remove_gl_shadegen_dead_code

Remove some dead code from OpenGL shadergen.
This commit is contained in:
Luis Anton Rebollo 2015-02-07 23:50:41 +01:00
commit b1ad72692c

View file

@ -373,17 +373,7 @@ Vector<String> initDeprecadedDefines()
void VertPixelConnectorGLSL::printStructDefines( Stream &stream, bool in )
{
const char* connectionDir;
if(in)
{
connectionDir = "IN";
}
else
{
connectionDir = "OUT";
}
const char* connectionDir = in ? "IN" : "OUT";
static Vector<String> deprecatedDefines = initDeprecadedDefines();
@ -407,12 +397,6 @@ void VertPixelConnectorGLSL::printStructDefines( Stream &stream, bool in )
stream.write( dStrlen((char*)output), output );
continue;
}
if( deprecatedDefines.contains((char*)var->name))
continue;
dSprintf((char*)output, sizeof(output), "#define %s %s_%s\r\n", var->name, connectionDir, var->name);
stream.write( dStrlen((char*)output), output );
}
stream.write( dStrlen((char*)newLine), newLine );