Fixed possible divide by zero issues.

Fixed several areas in the point class that could have a divide by zero
issue.
This commit is contained in:
Nathan Bowhay 2015-02-03 12:13:06 -08:00
parent 105c2b68f7
commit c7e0d83587

View file

@ -233,11 +233,13 @@ class Point3D
bool isZero() const;
F64 len() const;
F64 lenSquared() const;
F64 magnitudeSafe() const;
//-------------------------------------- Mathematical mutators
public:
void neg();
void normalize();
void normalizeSafe();
void normalize(F64 val);
void convolve(const Point3D&);
void convolveInverse(const Point3D&);
@ -728,11 +730,13 @@ inline Point3F& Point3F::operator*=(const Point3F &_vec)
inline Point3F Point3F::operator/(const Point3F &_vec) const
{
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
}
inline Point3F& Point3F::operator/=(const Point3F &_vec)
{
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
x /= _vec.x;
y /= _vec.y;
z /= _vec.z;
@ -855,7 +859,8 @@ inline F64 Point3D::lenSquared() const
inline F64 Point3D::len() const
{
return mSqrtD(x*x + y*y + z*z);
F64 temp = x*x + y*y + z*z;
return (temp > 0.0) ? mSqrtD(x*x + y*y + z*z) : 0.0;
}
inline void Point3D::normalize()
@ -863,6 +868,28 @@ inline void Point3D::normalize()
m_point3D_normalize(*this);
}
inline F64 Point3D::magnitudeSafe() const
{
if( isZero() )
{
return 0.0;
}
else
{
return len();
}
}
inline void Point3D::normalizeSafe()
{
F64 vmag = magnitudeSafe();
if( vmag > POINT_EPSILON )
{
*this *= F64(1.0 / vmag);
}
}
inline void Point3D::normalize(F64 val)
{
m_point3D_normalize_f(*this, val);