Ben Payne
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81e7dafb94
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Fix delete of malloc'ed memory
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2014-12-11 17:24:40 -05:00 |
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James Urquhart
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bfca94da5c
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Initialize mResetLocked too
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2014-12-10 11:37:50 +00:00 |
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Daniel Buckmaster
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7004ec627e
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Use find instead of [] and call StringTable->insert less.
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2014-12-10 14:04:26 +11:00 |
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James Urquhart
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82fd1794e6
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Fix issue where console stack values were getting overwritten inside a C++ function
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2014-12-10 00:42:06 +00:00 |
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Daniel Buckmaster
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116276a105
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Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
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2014-12-08 10:20:38 +11:00 |
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Vincent Gee
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ee55d302d8
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Fix for 64 bit.
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2014-11-30 19:14:20 -05:00 |
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Azaezel
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4ea051a939
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tabs
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2014-11-20 14:38:17 -06:00 |
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Azaezel
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1c4cc888f8
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fix for issue #953, courtesy of @jamesu. trace buffer was truncating values.
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2014-11-20 14:20:54 -06:00 |
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Azaezel
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3039f4399d
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eval(methodWithReturnValue) wasn't passing along it's return value though the stringstack.fix courtessy of @jamesu
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2014-11-20 14:17:59 -06:00 |
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Vincent Gee
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2f48f31a6f
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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Vincent Gee
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26c5451593
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fixed capital T
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2014-11-05 17:41:31 -05:00 |
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Vincent Gee
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f0a16bb9e3
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More comments added, move #include
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2014-11-05 16:47:07 -05:00 |
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Vincent Gee
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d6570e3533
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fixed capitalization in include
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2014-11-05 10:29:29 -05:00 |
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Daniel Buckmaster
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3082bb3adc
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Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
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2014-11-05 20:28:01 +11:00 |
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Vincent Gee
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d3aaabc976
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Made fixes
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2014-11-04 20:05:39 -05:00 |
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Vincent Gee
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a91e5a2590
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Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
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2014-11-04 06:30:35 -05:00 |
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Vincent Gee
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acb192e2a5
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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Daniel Buckmaster
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b88d3fde1f
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Merge pull request #829 from jamesu/namespace_link
Add console function to link namespaces
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2014-10-28 14:12:46 +11:00 |
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Daniel Buckmaster
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a4f7182de5
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Fix omissions in astNodes.cpp.
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2014-10-28 08:55:17 +11:00 |
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Daniel Buckmaster
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81a385094f
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Merge pull request #842 from eightyeight/console-func-refactor
jamesu's console function refactor
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2014-10-24 00:42:58 +11:00 |
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Daniel Buckmaster
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2f416290ab
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Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
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2014-10-24 00:31:05 +11:00 |
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Daniel Buckmaster
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4c07c55121
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Merge branch 'development' into console-func-refactor
Conflicts:
Engine/source/console/compiledEval.cpp
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2014-10-20 09:29:44 +11:00 |
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Daniel Buckmaster
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376db9e097
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Merge pull request #705 from andr3wmac/ConsoleReturnFix
Fix for unexpected behavior described in issue #704
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2014-10-19 19:45:15 +11:00 |
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bank
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c23f3fbd9f
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Fix initializing return buffer.
Use "bufSize", not the "buf" itself.
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2014-10-19 14:30:37 +11:00 |
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James Urquhart
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a22254ad0a
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Add console function to link namespaces
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2014-10-14 18:52:02 +01:00 |
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Daniel Buckmaster
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b507dc9555
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Merge branch 'master' into console-func-refactor
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
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2014-10-14 15:09:11 +11:00 |
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Daniel Buckmaster
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0fb7266dbe
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Merge pull request #148 from eightyeight/simfindobject
Prevented looking up incorrect object handles
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2014-10-14 13:56:33 +11:00 |
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LuisAntonRebollo
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535f56af6e
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Merge pull request #801 from eightyeight/gtest-tests
Googletest tests
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2014-10-02 01:31:13 +02:00 |
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LuisAntonRebollo
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df37afac34
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Fix Torque 64 define.
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2014-09-26 00:10:14 +02:00 |
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Daniel Buckmaster
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9f47032522
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Allow return status to be specified using quitWithStatus.
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2014-09-24 09:24:29 +10:00 |
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Daniel Buckmaster
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6fdebd16f6
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Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
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2014-09-15 11:50:32 +10:00 |
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LuisAntonRebollo
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fcf7bee64a
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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James Urquhart
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1e3db968ac
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Update console.h
Fix typo in version command
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2014-09-13 09:02:57 +01:00 |
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James Urquhart
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057f91d373
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Add vector include in compiler header for CodeStream
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2014-09-08 11:27:01 +01:00 |
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James Urquhart
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06b463399b
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Function Call optimization is now optional
(Can cause a problem with package lookups)
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2014-09-07 22:49:45 +01:00 |
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James Urquhart
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e6ccc26a87
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Remove debug instruction dump
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2014-09-07 22:07:22 +01:00 |
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James Urquhart
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73c51e5d1a
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Fix leak when freeing compiler stream
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2014-09-07 21:49:05 +01:00 |
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James Urquhart
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1e44586606
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Refactor TS compiler to not use the precompile step & also 64bit support
- Reduces headaches
- Expands STE entry size to allow for 64bit values
- Bonus: Adds in function lookup optimization from T2D
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2014-09-07 21:43:56 +01:00 |
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Daniel Buckmaster
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5a430af051
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Merge remote-tracking branch 'gg/development' into gtest-tests
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2014-08-30 17:51:41 +10:00 |
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Areloch
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c2da67d473
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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Daniel Buckmaster
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523adea85d
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Ported runtime class rep test.
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2014-07-13 10:14:41 +02:00 |
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Andrew Mac
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b661abaf83
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Fix for unexpected behavior described in issue #704
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2014-06-23 14:58:06 -03:00 |
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LuisAntonRebollo
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4fe6072f03
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Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
Fix CMake linux dedicated on gcc and Clang
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2014-06-15 11:32:49 +02:00 |
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bank
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f3fc84738b
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Use fixed buffer size var when allocating return buffer from console.
Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
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2014-06-11 13:09:55 +04:00 |
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LuisAntonRebollo
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1f085a8cd2
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Fix error on Clang compiler: 'ival' is a protected member of 'Dictionary::Entry'
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2014-06-02 12:37:06 +02:00 |
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LuisAntonRebollo
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82bb19e1b5
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Fix for error on Clang compiler: reinterpret_cast from 'const void *' to 'FunctionType *' (aka 'void (*)(EngineObject *, const char *, const char *)') casts away qualifiers
return R( reinterpret_cast< FunctionType const* >( /*const_cast<void*>*/(mFn) )( mThis, a, b ) );
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2014-06-02 02:18:59 +02:00 |
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Thomas Fischer
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cd978039ac
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Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
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2014-05-23 14:09:00 +02:00 |
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Daniel Buckmaster
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7a517d3cb1
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Merge pull request #613 from lukaspj/T2DColors
T2D style 'Stock colors'
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2014-05-13 10:03:26 +10:00 |
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bank
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cf3eb26e6f
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class CodeBlock
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2014-05-12 17:52:19 +04:00 |
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Daniel Buckmaster
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1702573b78
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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
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2014-05-10 11:40:40 +10:00 |
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