Areloch
0d2705d815
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
7fd04eabaf
Update meshRenderSystem.cpp
2018-02-11 02:09:53 -06:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Areloch
c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
032a801a99
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Areloch
8bd533e001
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
Areloch
6eec7aae2f
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
8eb442490a
Updates to component classes -
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Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
4341428d53
Asset Browser initial implementation - Asset updates.
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Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Marc Chapman
af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
1c2effd7fa
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Areloch
463cd50d0a
Merge pull request #2133 from lukaspj/console-function-errors
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Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Lukas Joergensen
3bc46a8376
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
e7414e95a8
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Areloch
6bdbac6e38
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
6ce53c45f0
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
3e26684202
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
6206816ee1
Merge pull request #2045 from OTHGMars/PhysShapeChange
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PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Marc Chapman
d1b806caf0
Assorted bug fixes
2017-07-27 01:50:52 +01:00
Marc Chapman
31f1d27a49
player-look -- modified player head and arm control
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player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
489821a16b
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
ab66929196
triggers --
2017-07-27 01:40:12 +01:00
Marc Chapman
9682ba318b
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Marc Chapman
b5539a45e3
enhanced-projectile
2017-07-27 01:27:13 +01:00
Marc Chapman
b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
Marc Chapman
b94b470559
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
Marc Chapman
e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
4b90b21d7d
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
d5f51270eb
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
Marc Chapman
0c4efbb762
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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full modulation -- 1.0 (default)
no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
b17b45edbb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
442b200ef6
obj-select -- object selection functionality
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is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
9106eef98b
Selection Highlighting
2017-07-26 23:48:29 +01:00
Marc Chapman
fec893cd8b
db-cache -- implementation of datablock caching system.
2017-07-26 23:41:57 +01:00
Marc Chapman
169e539e47
enhanced-particle -- Accounts for larger number of particle size keys.
2017-07-26 23:24:08 +01:00
Marc Chapman
6910ee584d
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
4ab89f637e
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Marc Chapman
01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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misc -- various other function references
2017-07-26 20:01:44 +01:00
OTHGMars
2f3dc48f45
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Areloch
7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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Fix bad initialization on camera
2017-05-15 00:58:36 -05:00
Francisco Montañés García
a316391ba0
Apply Camera FX on vehicle driver position.
2017-05-02 17:17:33 +02:00